25,99 €
inkl. MwSt.

Versandfertig in 6-10 Tagen
payback
13 °P sammeln
  • Broschiertes Buch

This book explores my approach to designing a procedural audio engine for a computer game. I developed this engine, called High Score, using the visual programming language Max/MSP. My intention was to create a very flexible tool that would respond to user input in both immediate and abstract ways. My hope is that High Score serves as an inspiration for the future development of interactive audio for games and other multimedia projects.

Produktbeschreibung
This book explores my approach to designing a procedural audio engine for a computer game. I developed this engine, called High Score, using the visual programming language Max/MSP. My intention was to create a very flexible tool that would respond to user input in both immediate and abstract ways. My hope is that High Score serves as an inspiration for the future development of interactive audio for games and other multimedia projects.
Autorenporträt
I am a composer and sound designer experienced with creating audio for games, mobile apps, film and websites. I hold a master's degree (M.A.) in music technology from Florida International University.