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Games, like other elements of digital media, use references from our daily lives to construct their narratives. History is used from facts to common elements to support stories that are sold today as novelties. In this book, the author uses one of today's most awarded sagas to show that learning history can be interesting when we use aspects of entertainment to teach in a meaningful way.

Produktbeschreibung
Games, like other elements of digital media, use references from our daily lives to construct their narratives. History is used from facts to common elements to support stories that are sold today as novelties. In this book, the author uses one of today's most awarded sagas to show that learning history can be interesting when we use aspects of entertainment to teach in a meaningful way.
Autorenporträt
PhD candidate in Education at PPGE-FACED/UFBA, Master in Technologies Applied to Education at GESTEC/UNEB and History graduate at DCHF/UEFS. He conducts research in the fields of History Teaching, Teacher Training and Education and Cyberculture.