Produktbild: Hlsl and Pixel Shaders for XAML Developers

Hlsl and Pixel Shaders for XAML Developers A Comprehensive Guide to Creating Hlsl Pixel Shaders for Wpf and Silverlight Applications

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Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

21.08.2012

Verlag

O'Reilly Media

Seitenzahl

200

Maße (L/B/H)

23,4/17,9/1,7 cm

Gewicht

343 g

Sprache

Englisch

ISBN

978-1-4493-1984-7

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

21.08.2012

Verlag

O'Reilly Media

Seitenzahl

200

Maße (L/B/H)

23,4/17,9/1,7 cm

Gewicht

343 g

Sprache

Englisch

ISBN

978-1-4493-1984-7

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Hlsl and Pixel Shaders for XAML Developers
  • Preface;
    Who This Book Is For;
    What You Need to Use This Book;
    Contents of This Book;
    Conventions Used in This Book;
    Using Code Examples;
    Safari® Books Online;
    How to Contact Us;
    Acknowledgments;
    Foreword;
    Chapter 1: Shader 101;
    1.1 Why Should XAML Developers Learn HLSL?;
    1.2 The Tale of the Shader;
    1.3 HLSL and DirectX;
    1.4 Understanding the Graphics Pipeline;
    1.5 XAML and Shaders;
    1.6 Summary;
    Chapter 2: Getting Started;
    2.1 Setting Up Your Development Computer;
    2.2 Choosing a Shader Compiler;
    2.3 Other Tools to Consider;
    2.4 A First Shader Project;
    2.5 Custom Shader;
    2.6 Summary;
    Chapter 3: Commonplace Pixel Shaders;
    3.1 A Word About Pseudocode;
    3.2 Color Modification;
    3.3 Distortion and Displacement;
    3.4 Blurs;
    3.5 Generative Effects;
    3.6 Multiple Inputs;
    3.7 Sampler Transition;
    3.8 Texture Map;
    3.9 Color Combination;
    3.10 Practical Uses for Shader Effects;
    3.11 Summary;
    Chapter 4: How WPF and Silverlight Use Shaders;
    4.1 Framework Effects;
    4.2 Nested Effects;
    4.3 Expression Blend Effects;
    4.4 Custom Effects;
    4.5 Summary;
    Chapter 5: Using Expression Blend and Visual Studio with Shaders;
    5.1 Creating a Project;
    5.2 Visual Studio Editor;
    5.3 Using Custom Effects in Blend;
    5.4 Transition Effects in Blend;
    5.5 Summary;
    Chapter 6: Using the Shazzam Shader Editor;
    6.1 UI Tour;
    6.2 Create a Custom Shader;
    6.3 Summary;
    Chapter 7: HLSL in Detail;
    7.1 Parallel Processing in Shaders;
    7.2 The Relationship Between DirectX and the GPU;
    7.3 Understanding Registers;
    7.4 Basic Structure of an HLSL Program;
    7.5 Type Casting;
    7.6 Shader Inputs;
    7.7 Other Code Constructs;
    7.8 Built-in Functions;
    7.9 Summary;
    Chapter 8: The Zen of Shader Programming;
    8.1 Zen of Pixel Programming;
    8.2 Colors;
    8.3 Summary;
    Resources;
    Books;
    Programming;
    Premultiplied Alpha Blending;
    Convolution;
    Noise;
    Tools;
    Shazzam Settings;