The transformation of images in the age of new media and the digital revolution.
Digital images are an integral part of all media, including television, film, photography, animation, video games, data visualization, and the Internet. In the digital world, spectators become navigators wending their way through a variety of interactive experiences, and images become spaces of visualization with more and more intelligence programmed into the very fabric of communication processes. In How Images Think , Ron Burnett explores this new ecology, which has transformed the relationships humans have with the image-based technologies they have created. So much intelligence has been programmed into these image-dependent technologies that it often seems as if images are 'thinking'; ascribing thought to machines redefines our relationship with them and enlarges our ideas about body and mind. Burnett argues that the development of this new, closely interdependent relationship marks a turning point in our understanding of the connections between humans and machines.
After presenting an overview of visual perception, Burnett examines the interactive modes of new technologies -- including computer games, virtual reality, digital photography, and film -- and locates digital images in a historical context. He argues that virtual images occupy a 'middle space,' combining the virtual and the real into an environment of visualization that blurs the distinctions between subject and object -- part of a continuum of experiences generated by creative choices by viewers, the results of which cannot be attributed either to images or to participants.
Review text:
'I tried to think of a witty play on 'Every picture tells a thousand words,' but then the whole word/picture thing collapsed on me. Burnett really marries the two together. This book is actually billions of pictures in disguise. Required reading in these accelerating times.'
--Douglas Coupland, novelist and visual artist
'This is a brilliant book that makes a much-needed contribution to new media research and cultural theory, written with great clarity and visionary purpose.'
--Janine Marchessault, Associate Professor of Film Studies, York University
'How Images Think maps afresh the territory of how we engage with new media. Burnett challenges us to rethink our interpretation of the changing mediascape in which images are used as the main form of interaction and communication. It is crucial reading for those interested in understanding the relationships we have with the images that surround us.'
--Ilana Snyder, Associate Professor, Faculty of Education, Monash University
'This insightful investigation of how digital--and other--images modify, if not rule, the way we think is urgent reading for those among us who spend more than half their lives glued to one screen or another (TV, computer, PDA, cellphone, etc). That is, most of us.'
--Derrick de Kerckhove, Director, McLuhan Program in Culture Technology, University of Toronto
Digital images are an integral part of all media, including television, film, photography, animation, video games, data visualization, and the Internet. In the digital world, spectators become navigators wending their way through a variety of interactive experiences, and images become spaces of visualization with more and more intelligence programmed into the very fabric of communication processes. In How Images Think , Ron Burnett explores this new ecology, which has transformed the relationships humans have with the image-based technologies they have created. So much intelligence has been programmed into these image-dependent technologies that it often seems as if images are 'thinking'; ascribing thought to machines redefines our relationship with them and enlarges our ideas about body and mind. Burnett argues that the development of this new, closely interdependent relationship marks a turning point in our understanding of the connections between humans and machines.
After presenting an overview of visual perception, Burnett examines the interactive modes of new technologies -- including computer games, virtual reality, digital photography, and film -- and locates digital images in a historical context. He argues that virtual images occupy a 'middle space,' combining the virtual and the real into an environment of visualization that blurs the distinctions between subject and object -- part of a continuum of experiences generated by creative choices by viewers, the results of which cannot be attributed either to images or to participants.
Review text:
'I tried to think of a witty play on 'Every picture tells a thousand words,' but then the whole word/picture thing collapsed on me. Burnett really marries the two together. This book is actually billions of pictures in disguise. Required reading in these accelerating times.'
--Douglas Coupland, novelist and visual artist
'This is a brilliant book that makes a much-needed contribution to new media research and cultural theory, written with great clarity and visionary purpose.'
--Janine Marchessault, Associate Professor of Film Studies, York University
'How Images Think maps afresh the territory of how we engage with new media. Burnett challenges us to rethink our interpretation of the changing mediascape in which images are used as the main form of interaction and communication. It is crucial reading for those interested in understanding the relationships we have with the images that surround us.'
--Ilana Snyder, Associate Professor, Faculty of Education, Monash University
'This insightful investigation of how digital--and other--images modify, if not rule, the way we think is urgent reading for those among us who spend more than half their lives glued to one screen or another (TV, computer, PDA, cellphone, etc). That is, most of us.'
--Derrick de Kerckhove, Director, McLuhan Program in Culture Technology, University of Toronto