In this book you will build a working roguelike game from scratch, step by step, in TypeScript. You'll be involved in the design process and the choices that shape the game. Though it is not a programming language tutorial, following detailed construction of a running game is great training in how to develop larger pieces of software. In this book, we will - Move an @ sign around the screen with the cursor keys - Let cats kill the @ sign - Kill ants with our bare hands - Generate dungeon maps procedurally - Descend to deeper levels by dungeon stairs - Find stronger armour and weapons - Cast debilitating curses on our dungeon brethren - Melt each other with fireballs - Dig tunnels - Teleport - Encounter the final foe.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.