Leading critic Ian Bogost posits that gamecritique is both serious cultural currency and selfparody. Noting that the termgames criticism once struck him as preposterous, Bogost observes that the idea,taken too seriously, risks balkanizing games writing from the rest of culture.
Leading critic Ian Bogost posits that gamecritique is both serious cultural currency and selfparody. Noting that the termgames criticism once struck him as preposterous, Bogost observes that the idea,taken too seriously, risks balkanizing games writing from the rest of culture.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and professor of interactive computing at the Georgia Institute of Technology. He is the author of many books, including How to Do Things with Videogames and Alien Phenomenology: Or, What It's Like to Be a Thing (both Minnesota), as well as Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames. He is the award-winning game designer of A Slow Year, Cow Clicker, and more.
Inhaltsangabe
Contents Introduction. Nobody Asked for a Toaster Critic: Doing Videogame Criticism 1. The Squalid Grace of Flappy Bird 2. A Portrait of the Artist as a Game Studio: Flow, Flower, Journey 3. A Way of Looking: Mirror's Edge 4. The Blue Shell is Everything that’s Wrong with America: Mario Kart 5. Little Black Sambo, I’m Going to Eat You Up!: Scribblenauts 6. Can a Gobbler Have it All?: Ms. Pac-Man 7. Racketeer Sports: Farmville, Candy Crush Saga, and Free to Play 8. The Haute Couture of Videogames: Hundreds 9. Can the Other Come Out and Play?: Between and Way 10. Free Speech is not a Marketing Plan: Bully and Medal of Honor 11. Shaking the Holocaust Train: Manhunt, Train, and Gestural Control 12. The Long Shot: Heavy Rain 13. Puzzling the Sublime: Orbital & Drop7 14. Work is the Best Place to Goof Off: Flight Simulator, Euro Truck Simulator, and the New Simulation 15. A Trio of Artisanal Reviews: Proteus 16. What is a Sports Videogame?: FIFA, Madden, and More 17. The Agony of Mastery: Swing Copters 18. The Abyss Between the Human and the Alpine: Mountain 19. Word Games Last Forever: Words with Friends 20. Perpetual Adolescence: Gone Home Conclusion. Anything But Games: Not Doing Game Criticism Notes
Contents Introduction. Nobody Asked for a Toaster Critic: Doing Videogame Criticism 1. The Squalid Grace of Flappy Bird 2. A Portrait of the Artist as a Game Studio: Flow, Flower, Journey 3. A Way of Looking: Mirror's Edge 4. The Blue Shell is Everything that’s Wrong with America: Mario Kart 5. Little Black Sambo, I’m Going to Eat You Up!: Scribblenauts 6. Can a Gobbler Have it All?: Ms. Pac-Man 7. Racketeer Sports: Farmville, Candy Crush Saga, and Free to Play 8. The Haute Couture of Videogames: Hundreds 9. Can the Other Come Out and Play?: Between and Way 10. Free Speech is not a Marketing Plan: Bully and Medal of Honor 11. Shaking the Holocaust Train: Manhunt, Train, and Gestural Control 12. The Long Shot: Heavy Rain 13. Puzzling the Sublime: Orbital & Drop7 14. Work is the Best Place to Goof Off: Flight Simulator, Euro Truck Simulator, and the New Simulation 15. A Trio of Artisanal Reviews: Proteus 16. What is a Sports Videogame?: FIFA, Madden, and More 17. The Agony of Mastery: Swing Copters 18. The Abyss Between the Human and the Alpine: Mountain 19. Word Games Last Forever: Words with Friends 20. Perpetual Adolescence: Gone Home Conclusion. Anything But Games: Not Doing Game Criticism Notes
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