This accessible, visually engaging book is mainly for students in Higher or Further Education taking early programming courses (computer science students and others). It teaches the fundamental skills that apply to any programming language, yet are usually not explicitly covered in programming courses.
This accessible, visually engaging book is mainly for students in Higher or Further Education taking early programming courses (computer science students and others). It teaches the fundamental skills that apply to any programming language, yet are usually not explicitly covered in programming courses.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Perdita Stevens is a professor at the University of Edinburgh and has taught programming and software engineering in many languages to students ranging from first-year undergraduates to established professional software developers. She previously co-authored Using UML: Software Engineering with Objects and Components (1998) and received a 10-year Most Influential Paper award and a Best Paper award at the MODELS conference in 2017 for her work on bidirectional transformations.
Inhaltsangabe
1. Introduction 2. What Are Good Programs? 3. How to Get Started 4. How to Understand Your Language 5. How to Use the Best Tools 6. How to Make Sure You Don't Lose Your Program 7. How to Test Your Program 8. How to Make Your Program Clear 9. How to Debug Your Program 10. How to Improve Your Program 11. How to Get Help (without Cheating) 12. How to Score Well in Coursework 13. How to Score Well in a Programming Exam 14. How to Choose a Programming Language 15. How to Go Beyond This Book References Index.
1. Introduction 2. What Are Good Programs? 3. How to Get Started 4. How to Understand Your Language 5. How to Use the Best Tools 6. How to Make Sure You Don't Lose Your Program 7. How to Test Your Program 8. How to Make Your Program Clear 9. How to Debug Your Program 10. How to Improve Your Program 11. How to Get Help (without Cheating) 12. How to Score Well in Coursework 13. How to Score Well in a Programming Exam 14. How to Choose a Programming Language 15. How to Go Beyond This Book References Index.
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