Human-Computer Interaction. Design Practice in Contemporary Societies
Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26¿31, 2019, Proceedings, Part III
Herausgegeben:Kurosu, Masaaki
Human-Computer Interaction. Design Practice in Contemporary Societies
Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26¿31, 2019, Proceedings, Part III
Herausgegeben:Kurosu, Masaaki
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The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019.
A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions.
The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows:
Part I: design and evaluation methods and tools; redefining the human in HCI; emotional…mehr
- Human-Computer Interaction. Perspectives on Design60,99 €
- Human-Computer Interaction. Recognition and Interaction Technologies60,99 €
- Human-Computer Interaction. Interaction in Context67,99 €
- Human-Computer Interaction. Theories, Methods, and Human Issues81,99 €
- Human-Computer Interaction. Interaction Technologies37,99 €
- Human-Computer Interaction. Design and User Experience75,99 €
- Human-Computer Interaction. Multimodal and Natural Interaction75,99 €
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A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions.
The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows:
Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue.
Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality.
Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.
- Produktdetails
- Lecture Notes in Computer Science 11568
- Verlag: Springer / Springer International Publishing / Springer, Berlin
- Artikelnr. des Verlages: 978-3-030-22635-0
- 1st ed. 2019
- Seitenzahl: 556
- Erscheinungstermin: 28. Juni 2019
- Englisch
- Abmessung: 235mm x 155mm x 30mm
- Gewicht: 832g
- ISBN-13: 9783030226350
- ISBN-10: 3030226352
- Artikelnr.: 56534876
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
- Lecture Notes in Computer Science 11568
- Verlag: Springer / Springer International Publishing / Springer, Berlin
- Artikelnr. des Verlages: 978-3-030-22635-0
- 1st ed. 2019
- Seitenzahl: 556
- Erscheinungstermin: 28. Juni 2019
- Englisch
- Abmessung: 235mm x 155mm x 30mm
- Gewicht: 832g
- ISBN-13: 9783030226350
- ISBN-10: 3030226352
- Artikelnr.: 56534876
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
Monetize This? Marketized-Commons Platforms, New Opportunities and Challenges for Collective Action.- PiChat: Smartphone Application to Expand the Social Network for the Elderly.- Design of Human-Computer Interaction Products for the user with "Mood Disorder".- Design for culture and entertainment.- Multiple Representations of the UI, Score and Scale for Musical Performance System and Score DB.- Enhancing Cultural Engagement: A Heuristic Evaluation of World Cultural Heritage Websites.- Development of an Embodied Group Entrainmacent Response System to Express Interaction-Activated Communication.- Typography in interactive poetry: Gestures and their contributions to reading multiplicities.- Impact Analysis of Order of Presentation on Champion Book Selection in Bibliobattle.- Desertesejo (2000/2014): notes on the restoration process.- Collaborative design of urban spaces uses: from the citizen idea to the educational virtual development.- Optimizing user experience in amusement parks and enhancing their active role in urban spaces through new technology.- Design for intelligent urban environments.-
The Semiotics of Toilet Signs.- Proposal for Encouraging Tourists to Stroll by Restricting Information Sharing Location to Destinations.- Proposal of Using Digital Mirror Signage and AR Pictogram for Follow Me Evacuation Guidance.- Verification of a psychological effect of hiding speedometer when exceeding a speed limit.- Tangible Map: Designing and Assessing Spatial Information Retrieval through a Tactile Interface.- Directing a Target Person among Multiple Users using the Motion Effects of an Image-based Avatar.- Analyzing social impact evaluation tools applied to design thinking: a proposal for improving user experience in urban spaces through social innovation.- Preliminary Comparison of a Curved Public Display vs a Flat Public Display.- Research on Innovative Design of Urban Smart Lighting Equipment based on User Experience.- Design and evaluation case studies.- The Relationship between Technology Self-Efficacy Beliefs and User Satisfaction - User Experience Perspective.- A Digital Twin-Based Multi-Modal UI Adaptation Framework for Assistance Systems in Industry 4.0.- Preliminary Experiment for Navigation on Tactile Display using DC Motor.- Analysis of a Programming Process Sharing the Card Type Programming Tool "Pro-Tan".- Study on Career Education for the Age of Computerization with Benefit of Inconvenience.- User experience and perceived usability of traditional and multimodal interfaces for scientific information seeking.- Participatory Design of System Messages in Petroleum Fields Management Software.- Workstations of the Future for Transformational Gains in Solving Complex Problems.- VujaDessin: A Sketch Learning Support System Using a Blurred Motif Object.- Tool UTAUT applied to measure interaction experience with NAO Robot.- Keep System Status Visible: Impact of Notifications on the Perception of Personal Data Transparency.
Monetize This? Marketized-Commons Platforms, New Opportunities and Challenges for Collective Action.- PiChat: Smartphone Application to Expand the Social Network for the Elderly.- Design of Human-Computer Interaction Products for the user with "Mood Disorder".- Design for culture and entertainment.- Multiple Representations of the UI, Score and Scale for Musical Performance System and Score DB.- Enhancing Cultural Engagement: A Heuristic Evaluation of World Cultural Heritage Websites.- Development of an Embodied Group Entrainmacent Response System to Express Interaction-Activated Communication.- Typography in interactive poetry: Gestures and their contributions to reading multiplicities.- Impact Analysis of Order of Presentation on Champion Book Selection in Bibliobattle.- Desertesejo (2000/2014): notes on the restoration process.- Collaborative design of urban spaces uses: from the citizen idea to the educational virtual development.- Optimizing user experience in amusement parks and enhancing their active role in urban spaces through new technology.- Design for intelligent urban environments.-
The Semiotics of Toilet Signs.- Proposal for Encouraging Tourists to Stroll by Restricting Information Sharing Location to Destinations.- Proposal of Using Digital Mirror Signage and AR Pictogram for Follow Me Evacuation Guidance.- Verification of a psychological effect of hiding speedometer when exceeding a speed limit.- Tangible Map: Designing and Assessing Spatial Information Retrieval through a Tactile Interface.- Directing a Target Person among Multiple Users using the Motion Effects of an Image-based Avatar.- Analyzing social impact evaluation tools applied to design thinking: a proposal for improving user experience in urban spaces through social innovation.- Preliminary Comparison of a Curved Public Display vs a Flat Public Display.- Research on Innovative Design of Urban Smart Lighting Equipment based on User Experience.- Design and evaluation case studies.- The Relationship between Technology Self-Efficacy Beliefs and User Satisfaction - User Experience Perspective.- A Digital Twin-Based Multi-Modal UI Adaptation Framework for Assistance Systems in Industry 4.0.- Preliminary Experiment for Navigation on Tactile Display using DC Motor.- Analysis of a Programming Process Sharing the Card Type Programming Tool "Pro-Tan".- Study on Career Education for the Age of Computerization with Benefit of Inconvenience.- User experience and perceived usability of traditional and multimodal interfaces for scientific information seeking.- Participatory Design of System Messages in Petroleum Fields Management Software.- Workstations of the Future for Transformational Gains in Solving Complex Problems.- VujaDessin: A Sketch Learning Support System Using a Blurred Motif Object.- Tool UTAUT applied to measure interaction experience with NAO Robot.- Keep System Status Visible: Impact of Notifications on the Perception of Personal Data Transparency.