Human-Computer Interaction. Perspectives on Design
Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
Herausgegeben:Kurosu, Masaaki
Human-Computer Interaction. Perspectives on Design
Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
Herausgegeben:Kurosu, Masaaki
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The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019.
A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions.
The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows:
Part I: design and evaluation methods and tools; redefining the human in HCI; emotional…mehr
- Human-Computer Interaction. Design Practice in Contemporary Societies60,99 €
- Human-Computer Interaction. Recognition and Interaction Technologies60,99 €
- Human-Computer Interaction. Interaction in Context67,99 €
- Human-Computer Interaction. Theories, Methods, and Human Issues81,99 €
- Human-Computer Interaction. Interaction Technologies37,99 €
- Human-Computer Interaction. Design and User Experience75,99 €
- Human-Computer Interaction. Multimodal and Natural Interaction75,99 €
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A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions.
The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows:
Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue.
Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality.
Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.
- Produktdetails
- Lecture Notes in Computer Science 11566
- Verlag: Springer / Springer International Publishing / Springer, Berlin
- Artikelnr. des Verlages: 978-3-030-22645-9
- 1st ed. 2019
- Seitenzahl: 620
- Erscheinungstermin: 28. Juni 2019
- Englisch
- Abmessung: 235mm x 155mm x 34mm
- Gewicht: 926g
- ISBN-13: 9783030226459
- ISBN-10: 303022645X
- Artikelnr.: 56535079
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
- Lecture Notes in Computer Science 11566
- Verlag: Springer / Springer International Publishing / Springer, Berlin
- Artikelnr. des Verlages: 978-3-030-22645-9
- 1st ed. 2019
- Seitenzahl: 620
- Erscheinungstermin: 28. Juni 2019
- Englisch
- Abmessung: 235mm x 155mm x 34mm
- Gewicht: 926g
- ISBN-13: 9783030226459
- ISBN-10: 303022645X
- Artikelnr.: 56535079
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Supporting Life History Research with Interactive Visualizations.- Towards the Ontology of Becoming in Self-Tracking Research.- Do humans STILL have a monopoly on creativity or is creativity overrated.- The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities.- Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison.- A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares.- How Do Humans Identify Human-likeness from online Text-based Q&A Communication.- Influence of Presence of Operator of Humanoid Robot on Personal Space.- Redefining Audience Role in Live Performances.- Emotional Design, Kansei and Aesthetics in HCI.- A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students.- Emotional Design for Children's Electronic Picture Book.- Design Criteria for Kansei-oriented Elderly Products.- Research on Chemical Instrument Design Mode Based on Kansei Engineering.- A Study in Elderly Fashion and Zero Waste Clothing Design.- Gender Difference in the Free Association for "Cute" and "Kawaii".- Emotional Design Evaluation Index and Appraisal A Study on Design Practice.- Kansei Engineering for E-commerce Cantonese Porcelain Selection in China.- Research on Aesthetics of Interaction of Mobile Context-aware Services-A case study of Notification System.- Research on Kansei Engineering System Establishment for Elderly Product Design.- Narrative, Storytelling, Discourse and Dialogue.- A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards.- A Study on Narrative Timing Sequence of Animation in Mobile Interfaces.- Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone.- The Tension Experience - performance in alternate realities.- Transfictionality and transmedia storytelling: a conceptual distinction.- Generating Graphic Representations of Spoken Interactions from Journalistic Data.- Author-Driven Approaches to Computational Narrative Design for Games.
Supporting Life History Research with Interactive Visualizations.- Towards the Ontology of Becoming in Self-Tracking Research.- Do humans STILL have a monopoly on creativity or is creativity overrated.- The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities.- Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison.- A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares.- How Do Humans Identify Human-likeness from online Text-based Q&A Communication.- Influence of Presence of Operator of Humanoid Robot on Personal Space.- Redefining Audience Role in Live Performances.- Emotional Design, Kansei and Aesthetics in HCI.- A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students.- Emotional Design for Children's Electronic Picture Book.- Design Criteria for Kansei-oriented Elderly Products.- Research on Chemical Instrument Design Mode Based on Kansei Engineering.- A Study in Elderly Fashion and Zero Waste Clothing Design.- Gender Difference in the Free Association for "Cute" and "Kawaii".- Emotional Design Evaluation Index and Appraisal A Study on Design Practice.- Kansei Engineering for E-commerce Cantonese Porcelain Selection in China.- Research on Aesthetics of Interaction of Mobile Context-aware Services-A case study of Notification System.- Research on Kansei Engineering System Establishment for Elderly Product Design.- Narrative, Storytelling, Discourse and Dialogue.- A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards.- A Study on Narrative Timing Sequence of Animation in Mobile Interfaces.- Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone.- The Tension Experience - performance in alternate realities.- Transfictionality and transmedia storytelling: a conceptual distinction.- Generating Graphic Representations of Spoken Interactions from Journalistic Data.- Author-Driven Approaches to Computational Narrative Design for Games.