Human-Computer Interaction. Recognition and Interaction Technologies
Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26¿31, 2019, Proceedings, Part II
Herausgegeben:Kurosu, Masaaki
Human-Computer Interaction. Recognition and Interaction Technologies
Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26¿31, 2019, Proceedings, Part II
Herausgegeben:Kurosu, Masaaki
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The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019.
A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions.
The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows:
Part I: design and evaluation methods and tools; redefining the human in HCI; emotional…mehr
- Human-Computer Interaction. Perspectives on Design60,99 €
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- Human-Computer Interaction. Interaction Technologies37,99 €
- Human-Computer Interaction. Interaction in Context67,99 €
- Human-Computer Interaction. Theories, Methods, and Human Issues81,99 €
- Human-Computer Interaction. Multimodal and Natural Interaction75,99 €
- Human-Computer Interaction. Design and User Experience75,99 €
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A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions.
The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows:
Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue.
Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality.
Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.
- Produktdetails
- Lecture Notes in Computer Science 11567
- Verlag: Springer / Springer International Publishing / Springer, Berlin
- Artikelnr. des Verlages: 978-3-030-22642-8
- 1st ed. 2019
- Seitenzahl: 584
- Erscheinungstermin: 28. Juni 2019
- Englisch
- Abmessung: 235mm x 155mm x 32mm
- Gewicht: 873g
- ISBN-13: 9783030226428
- ISBN-10: 3030226425
- Artikelnr.: 56535493
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
- Lecture Notes in Computer Science 11567
- Verlag: Springer / Springer International Publishing / Springer, Berlin
- Artikelnr. des Verlages: 978-3-030-22642-8
- 1st ed. 2019
- Seitenzahl: 584
- Erscheinungstermin: 28. Juni 2019
- Englisch
- Abmessung: 235mm x 155mm x 32mm
- Gewicht: 873g
- ISBN-13: 9783030226428
- ISBN-10: 3030226425
- Artikelnr.: 56535493
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
Facial expressions and emotions recognition.- Deep Convolutional Neural Networks for Feature Extraction in Speech Emotion Recognition.- A Preliminary Experiment on the Estimation of Emotion usingFacial Expression and Biological Signals.- Application of Classification Method of Emotional Expression Type Based on Laban Movement Analysis to Design Creation.- How to compare and exchange facial expression perceptions between different individuals with Riemann geometry.- Transform Facial Expression Space to Euclidean Space Using Riemann Normal Coordinates and Its Applications.- Affective Monitor: A Process of Data Collection and Data Preprocessing for Building a Model to Classify the Affective State of a Computer User.- Influence of EQ on the Difference of Biometric Emotion and Self-evaluated Emotion.- Facial Expression Recognition for Children: Can Existing Methods Tuned for Adults be Adopted for Children.- Eye-gaze, gesture and motion-based interaction.- An Application of Somatosensory Interaction for 3D Virtual Experiments.- Using an Eye Tracker to Investigate the Effect of Sticker on LINE APP for Older Adults.- Development of Privacy Protection Monitoring Systems Using Skeleton Models and Their Evaluation on the Viewpoint of FUBEN-EKI.- Improve Cutting Skill According to Skill and Difficulty Level.- Virtual Space Pointing Based on Vergence.- Applicability Study of Eye Movement Menu based on Analytic Hierarchy Process.- Study on Spatiotemporal Characteristics of Gaze Gesture Input.- Angle and load measurement method for ankle joint using active bone-conducted sound sensing.- The Study of Teleoperation Technology Based on Hand Gesture Recognition.- The Assessment of Sencogi: A Visual Complexity Model Predicting Visual Fixations.- Evaluation of Orientation Correction Algorithms in Real-Time Hand Motion Tracking for Computer Interaction.- Translating the Pen and Paper Brainstorming Process into a Cognitive and Immersive System.- Consistency Study of 3D Magnetic Vectors in an Office Environment for IMU-based Hand Tracking Input Development.- Body Movements for Communication in Group Work Classified by Deep Learning.- Eliminating the Pupillary Light Response from Pupil Diameter Measurements using an RGB camera.- Interaction in Virtual and Augmented Reality.- Digital Design and Research of Ink Art Based on Infrared Interactive Projection Technology -Taking the work of "Listen to the Ink" as an example.- Text Entry in Virtual Reality: A Comprehensive Review of the Literature.- Evaluation of the Degree of Heat Conduction with the da Vinci Surgical System.- A Design of Augmented-Reality Smart Window Using Directive Information Fusion Technology for Exhibitions.- Proposal and Evaluation of AR-Based Microscopic Brain Surgery Support System.- Walking in the Head: Methods of Sonic Augmented Reality Navigation.- Gamification-based VR Rowing Simulation System.- Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli.- Multi-camera coordinate calibration and accuracy evaluation for robot control.- Performance and Accuracy Analysis of 3D Model Tracking for Liver Surgery.- A Study of Camera Tip Position Estimating Methods in Transnasal Endoscopic Surgery.- Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex
Facial expressions and emotions recognition.- Deep Convolutional Neural Networks for Feature Extraction in Speech Emotion Recognition.- A Preliminary Experiment on the Estimation of Emotion usingFacial Expression and Biological Signals.- Application of Classification Method of Emotional Expression Type Based on Laban Movement Analysis to Design Creation.- How to compare and exchange facial expression perceptions between different individuals with Riemann geometry.- Transform Facial Expression Space to Euclidean Space Using Riemann Normal Coordinates and Its Applications.- Affective Monitor: A Process of Data Collection and Data Preprocessing for Building a Model to Classify the Affective State of a Computer User.- Influence of EQ on the Difference of Biometric Emotion and Self-evaluated Emotion.- Facial Expression Recognition for Children: Can Existing Methods Tuned for Adults be Adopted for Children.- Eye-gaze, gesture and motion-based interaction.- An Application of Somatosensory Interaction for 3D Virtual Experiments.- Using an Eye Tracker to Investigate the Effect of Sticker on LINE APP for Older Adults.- Development of Privacy Protection Monitoring Systems Using Skeleton Models and Their Evaluation on the Viewpoint of FUBEN-EKI.- Improve Cutting Skill According to Skill and Difficulty Level.- Virtual Space Pointing Based on Vergence.- Applicability Study of Eye Movement Menu based on Analytic Hierarchy Process.- Study on Spatiotemporal Characteristics of Gaze Gesture Input.- Angle and load measurement method for ankle joint using active bone-conducted sound sensing.- The Study of Teleoperation Technology Based on Hand Gesture Recognition.- The Assessment of Sencogi: A Visual Complexity Model Predicting Visual Fixations.- Evaluation of Orientation Correction Algorithms in Real-Time Hand Motion Tracking for Computer Interaction.- Translating the Pen and Paper Brainstorming Process into a Cognitive and Immersive System.- Consistency Study of 3D Magnetic Vectors in an Office Environment for IMU-based Hand Tracking Input Development.- Body Movements for Communication in Group Work Classified by Deep Learning.- Eliminating the Pupillary Light Response from Pupil Diameter Measurements using an RGB camera.- Interaction in Virtual and Augmented Reality.- Digital Design and Research of Ink Art Based on Infrared Interactive Projection Technology -Taking the work of "Listen to the Ink" as an example.- Text Entry in Virtual Reality: A Comprehensive Review of the Literature.- Evaluation of the Degree of Heat Conduction with the da Vinci Surgical System.- A Design of Augmented-Reality Smart Window Using Directive Information Fusion Technology for Exhibitions.- Proposal and Evaluation of AR-Based Microscopic Brain Surgery Support System.- Walking in the Head: Methods of Sonic Augmented Reality Navigation.- Gamification-based VR Rowing Simulation System.- Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli.- Multi-camera coordinate calibration and accuracy evaluation for robot control.- Performance and Accuracy Analysis of 3D Model Tracking for Liver Surgery.- A Study of Camera Tip Position Estimating Methods in Transnasal Endoscopic Surgery.- Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex