This book covers how populations of different ages use informtion technologies, the evolving abilities of children, their differences from adults cognitively and physically, usability testing, and design recommendations for genres of computer technology. It discusses development of methodologies for designers of systems to support people with cognitive impairment. Highlighting the challenges associated with designing for uses with physical impairments, the book examines HCI issues associated with information systems used by consumers, patients, and providers as well as future opportunities and challenges for HCI in healthcare.…mehr
This book covers how populations of different ages use informtion technologies, the evolving abilities of children, their differences from adults cognitively and physically, usability testing, and design recommendations for genres of computer technology. It discusses development of methodologies for designers of systems to support people with cognitive impairment. Highlighting the challenges associated with designing for uses with physical impairments, the book examines HCI issues associated with information systems used by consumers, patients, and providers as well as future opportunities and challenges for HCI in healthcare.
Designing for Diversity. The Digital Divide: The Role of Gender in Human Computer Interaction. Information Technology and Older Adults. HCI for Kids. Information Technology for Cognitive Support. Physical Disabilities and Computing Technologies: An Analysis of Impairments. Perceptual Impairments: New Advancements Promoting Technological Access. Universal Accessibility and Functionally Illiterate Populations: Implications for HCI, Design, and Testing. Computing Technologies for Deaf and Hard of Hearing Users. Application/Domain Specific Design. Human-Computer Interaction in Health Care. Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products. Motor Vehicle Driver Interfaces. Human-Computer Interaction in Aerospace. User-Centered Design in Games.
Designing for Diversity. The Digital Divide: The Role of Gender in Human Computer Interaction. Information Technology and Older Adults. HCI for Kids. Information Technology for Cognitive Support. Physical Disabilities and Computing Technologies: An Analysis of Impairments. Perceptual Impairments: New Advancements Promoting Technological Access. Universal Accessibility and Functionally Illiterate Populations: Implications for HCI, Design, and Testing. Computing Technologies for Deaf and Hard of Hearing Users. Application/Domain Specific Design. Human-Computer Interaction in Health Care. Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products. Motor Vehicle Driver Interfaces. Human-Computer Interaction in Aerospace. User-Centered Design in Games.
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