Human Factors in Product Design
Current Practice and Future Trends
Herausgeber: Green, W.; Jordan, Patrick W
Human Factors in Product Design
Current Practice and Future Trends
Herausgeber: Green, W.; Jordan, Patrick W
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Human factors in product design has emerged as a major competitive issue in manufacturing.
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Human factors in product design has emerged as a major competitive issue in manufacturing.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 268
- Erscheinungstermin: 16. September 2019
- Englisch
- Abmessung: 251mm x 175mm x 13mm
- Gewicht: 567g
- ISBN-13: 9780367399504
- ISBN-10: 0367399504
- Artikelnr.: 57781815
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 268
- Erscheinungstermin: 16. September 2019
- Englisch
- Abmessung: 251mm x 175mm x 13mm
- Gewicht: 567g
- ISBN-13: 9780367399504
- ISBN-10: 0367399504
- Artikelnr.: 57781815
W. S. Green , P. W. Jordan
Introduction: Ergonomics, Usability and Product Development. Essential
Conditions for the Acceptance of User Trialing as a Design Tool. Designing
for Usability: Input of Ergonomics Information at an Appropriate Point, and
Appropriate Form, in the Design Process. Product Evaluation Methods and
Their Importance in Designing Interactive Artifacts. Design Centered
Research into User Activities. Designing Scenarios and Tasks for User
Trials of Home Electronic Devices. Implications for Using Intelligence in
Consumer Products. Representations of Smart Product Concepts in User
Interface Design. Ergonomics and Safety in Consumer Product Design.
Usability & Product Design: A Case Study. User Trials as a Design Directive
Strategy. The User Interface Design of the Fizz and Spark GSM Telephones.
Usability Testing Under Time-Pressure Design Practice Case. Spoken Help for
a Car Stereo: An Exploratory Study. Prototypes on Trial. Best Practice
isn't Always Good Enough. Inclusive Design - Design for All. Inclusive
Design. Personal Reader Systems for the Blind. Designing Domestic
Appliances for Everyone. Transgenerational Guidelines. Pleasure With
Products: Human Factors for Body, Mind and Soul. Understanding
Person-Product Relationships - a Design Perspective. Kansei Engineering
Design. The Ergonomics of Pleasure. Discussion and Conclusion.
Conditions for the Acceptance of User Trialing as a Design Tool. Designing
for Usability: Input of Ergonomics Information at an Appropriate Point, and
Appropriate Form, in the Design Process. Product Evaluation Methods and
Their Importance in Designing Interactive Artifacts. Design Centered
Research into User Activities. Designing Scenarios and Tasks for User
Trials of Home Electronic Devices. Implications for Using Intelligence in
Consumer Products. Representations of Smart Product Concepts in User
Interface Design. Ergonomics and Safety in Consumer Product Design.
Usability & Product Design: A Case Study. User Trials as a Design Directive
Strategy. The User Interface Design of the Fizz and Spark GSM Telephones.
Usability Testing Under Time-Pressure Design Practice Case. Spoken Help for
a Car Stereo: An Exploratory Study. Prototypes on Trial. Best Practice
isn't Always Good Enough. Inclusive Design - Design for All. Inclusive
Design. Personal Reader Systems for the Blind. Designing Domestic
Appliances for Everyone. Transgenerational Guidelines. Pleasure With
Products: Human Factors for Body, Mind and Soul. Understanding
Person-Product Relationships - a Design Perspective. Kansei Engineering
Design. The Ergonomics of Pleasure. Discussion and Conclusion.
Introduction: Ergonomics, Usability and Product Development. Essential
Conditions for the Acceptance of User Trialing as a Design Tool. Designing
for Usability: Input of Ergonomics Information at an Appropriate Point, and
Appropriate Form, in the Design Process. Product Evaluation Methods and
Their Importance in Designing Interactive Artifacts. Design Centered
Research into User Activities. Designing Scenarios and Tasks for User
Trials of Home Electronic Devices. Implications for Using Intelligence in
Consumer Products. Representations of Smart Product Concepts in User
Interface Design. Ergonomics and Safety in Consumer Product Design.
Usability & Product Design: A Case Study. User Trials as a Design Directive
Strategy. The User Interface Design of the Fizz and Spark GSM Telephones.
Usability Testing Under Time-Pressure Design Practice Case. Spoken Help for
a Car Stereo: An Exploratory Study. Prototypes on Trial. Best Practice
isn't Always Good Enough. Inclusive Design - Design for All. Inclusive
Design. Personal Reader Systems for the Blind. Designing Domestic
Appliances for Everyone. Transgenerational Guidelines. Pleasure With
Products: Human Factors for Body, Mind and Soul. Understanding
Person-Product Relationships - a Design Perspective. Kansei Engineering
Design. The Ergonomics of Pleasure. Discussion and Conclusion.
Conditions for the Acceptance of User Trialing as a Design Tool. Designing
for Usability: Input of Ergonomics Information at an Appropriate Point, and
Appropriate Form, in the Design Process. Product Evaluation Methods and
Their Importance in Designing Interactive Artifacts. Design Centered
Research into User Activities. Designing Scenarios and Tasks for User
Trials of Home Electronic Devices. Implications for Using Intelligence in
Consumer Products. Representations of Smart Product Concepts in User
Interface Design. Ergonomics and Safety in Consumer Product Design.
Usability & Product Design: A Case Study. User Trials as a Design Directive
Strategy. The User Interface Design of the Fizz and Spark GSM Telephones.
Usability Testing Under Time-Pressure Design Practice Case. Spoken Help for
a Car Stereo: An Exploratory Study. Prototypes on Trial. Best Practice
isn't Always Good Enough. Inclusive Design - Design for All. Inclusive
Design. Personal Reader Systems for the Blind. Designing Domestic
Appliances for Everyone. Transgenerational Guidelines. Pleasure With
Products: Human Factors for Body, Mind and Soul. Understanding
Person-Product Relationships - a Design Perspective. Kansei Engineering
Design. The Ergonomics of Pleasure. Discussion and Conclusion.