This 2007 book provides a way of understanding how human actions and technological artifacts are intertwined. The author shows how leading edge technologies can rest on very old-fashioned assumptions, while more modest initiatives suggest innovative approaches to technology design and use.
This 2007 book provides a way of understanding how human actions and technological artifacts are intertwined. The author shows how leading edge technologies can rest on very old-fashioned assumptions, while more modest initiatives suggest innovative approaches to technology design and use.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
Produktdetails
Learning in Doing: Social, Cognitive and Computational Perspectives
Lucy Suchman is Professor of Anthropology of Science and Technology in the Sociology Department at Lancaster University. She is also the Co-Director of Lancaster's Centre for Science Studies. Before her post at Lancaster University, she spent 20 years as a researcher at Xerox's Palo Alto Research Center (PARC). Her research focused on the social and material practices that make up technical systems, which was explored through critical studies and experimental and participatory projects in new technology design. In 2002, she received the Diana Forsythe Prize for Outstanding Feminist Anthropological Research in Science, Technology and Medicine.
Inhaltsangabe
Acknowledgements Introduction 1. Readings and responses 2. Preface to the 1st edition 3. Introduction to the 1st edition 4. Interactive artifacts 5. Plans 6. Situated actions 7. Communicative resources 8. Case and methods 9. Human-machine communication 10. Conclusion to the 1st edition 11. Plans, scripts and other ordering devices 12. Agencies at the interface 13. Figuring the human in AI and robotics 14. Demystifications and re-enchantments of the human-like machine 15. Reconfigurations Notes References.
Acknowledgements Introduction 1. Readings and responses 2. Preface to the 1st edition 3. Introduction to the 1st edition 4. Interactive artifacts 5. Plans 6. Situated actions 7. Communicative resources 8. Case and methods 9. Human-machine communication 10. Conclusion to the 1st edition 11. Plans, scripts and other ordering devices 12. Agencies at the interface 13. Figuring the human in AI and robotics 14. Demystifications and re-enchantments of the human-like machine 15. Reconfigurations Notes References.
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