With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processes. This title helps you to explore hybrid animation techniques.
With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processes. This title helps you to explore hybrid animation techniques.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Tina O'Hailey is a professor of Animation at Savannah College of Art and Design. Having worked as an artisitc trainer for Electronic Arts, Walt Disney Feature Animation and Dreamworks Animation , she has extensive experience in feature animation and game development. She has trained artists and worked on many animated films including Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998). She is the author of Hybrid Animation published by Focal Press.
Inhaltsangabe
Chapter 1: 2D/3D Animation: The Main Problem Chapter 2: Iterations for Pipeline and Moments Chapter 3: 2D and 3D Character Interacting Chapter 4: 2D Characters with 3D Parts Chapter 5: 3D Characters with 2D Parts Chapter 6: EFX: Chapter 7: Crowds Chapter 8: Camera: Deep, Flat and Limited Space Chapter 9: Putting it All Together: A Short Film Example Chapter 10: Companion Website
Chapter 1: 2D/3D Animation: The Main Problem; Chapter 2: Iterations for Pipeline and Moments; Chapter 3: 2D and 3D Character Interacting; Chapter 4: 2D Characters with 3D Parts; Chapter 5: 3D Characters with 2D Parts; Chapter 6: EFX: Chapter 7: Crowds; Chapter 8: Camera: Deep, Flat and Limited Space; Chapter 9: Putting it All Together: A Short Film Example; Chapter 10: Companion Website
Chapter 1: 2D/3D Animation: The Main Problem Chapter 2: Iterations for Pipeline and Moments Chapter 3: 2D and 3D Character Interacting Chapter 4: 2D Characters with 3D Parts Chapter 5: 3D Characters with 2D Parts Chapter 6: EFX: Chapter 7: Crowds Chapter 8: Camera: Deep, Flat and Limited Space Chapter 9: Putting it All Together: A Short Film Example Chapter 10: Companion Website
Chapter 1: 2D/3D Animation: The Main Problem; Chapter 2: Iterations for Pipeline and Moments; Chapter 3: 2D and 3D Character Interacting; Chapter 4: 2D Characters with 3D Parts; Chapter 5: 3D Characters with 2D Parts; Chapter 6: EFX: Chapter 7: Crowds; Chapter 8: Camera: Deep, Flat and Limited Space; Chapter 9: Putting it All Together: A Short Film Example; Chapter 10: Companion Website
Rezensionen
"It takes a self starter to tackle and learn different skills in any field. Learning animation is no different, and with Tina's book, each reader is one step ahead of the game to develop hybrid animation."--School Tech Talk Blog and MacDirectory.com
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