Hybrid Learning: Innovation in Educational Practices
8th International Conference, ICHL 2015, Wuhan, China, July 27-29, 2015. Proceedings
Herausgegeben:Cheung, Simon K. S.; Kwok, Lam-For; Yang, Harrison; Fong, Joseph; Kwan, Reggie
Hybrid Learning: Innovation in Educational Practices
8th International Conference, ICHL 2015, Wuhan, China, July 27-29, 2015. Proceedings
Herausgegeben:Cheung, Simon K. S.; Kwok, Lam-For; Yang, Harrison; Fong, Joseph; Kwan, Reggie
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This book constitutes the refereed proceedings of the 8th International Conference on Hybrid Learning, ICHL 2015, held in Wuhan, China, in July 2015. The 35 papers presented were carefully reviewed and selected from 104 submissions. The selected papers cover various aspects on experiences in hybrid learning, computer supported collaborative learning, improved flexibility of learning processes, learning styles and behaviours, and pedagogical and other issues.
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This book constitutes the refereed proceedings of the 8th International Conference on Hybrid Learning, ICHL 2015, held in Wuhan, China, in July 2015.
The 35 papers presented were carefully reviewed and selected from 104 submissions. The selected papers cover various aspects on experiences in hybrid learning, computer supported collaborative learning, improved flexibility of learning processes, learning styles and behaviours, and pedagogical and other issues.
The 35 papers presented were carefully reviewed and selected from 104 submissions. The selected papers cover various aspects on experiences in hybrid learning, computer supported collaborative learning, improved flexibility of learning processes, learning styles and behaviours, and pedagogical and other issues.
Produktdetails
- Produktdetails
- Theoretical Computer Science and General Issues 9167
- Verlag: Springer / Springer International Publishing / Springer, Berlin
- Artikelnr. des Verlages: 978-3-319-20620-2
- 2015
- Seitenzahl: 428
- Erscheinungstermin: 29. Juni 2015
- Englisch
- Abmessung: 235mm x 155mm x 24mm
- Gewicht: 645g
- ISBN-13: 9783319206202
- ISBN-10: 3319206206
- Artikelnr.: 42813550
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
- Theoretical Computer Science and General Issues 9167
- Verlag: Springer / Springer International Publishing / Springer, Berlin
- Artikelnr. des Verlages: 978-3-319-20620-2
- 2015
- Seitenzahl: 428
- Erscheinungstermin: 29. Juni 2015
- Englisch
- Abmessung: 235mm x 155mm x 24mm
- Gewicht: 645g
- ISBN-13: 9783319206202
- ISBN-10: 3319206206
- Artikelnr.: 42813550
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Virtual Reality-Based Learning Environments: Recent Developments and Ongoing Challenges.- What Really Works in Hybrid Learning: A Cognitive Perspective.- Applying Social Enterprise Concept: Exploratory Study at Bangkok Metropolitan Administration Schools.- Connecting Dots for Ubiquitous Learning Analytics.- Investigating the Effectiveness of the Uses of Electronic and Paper-Based Dictionaries in Promoting Incidental Word Learning.- Flexible Hybrid Learning: Comparative Study.- Applying Grounded Theory Method in Building a Hybrid Learning Activities Model.- Exploration of Hybrid Teaching of Software Engineering on StarC.- Feasibility Study of Hybrid Learning Strategy in Adult Correspondence Education.- Learning with Video: The Digital Knowledge Representation and Digital Reading.- Potential of Social Media Not Only in Collaborative Learning: Expectations and Reality Case Study.- Effectiveness of Collaborative Learning with Complex Tasks Under Different Learning Group Formations: A Cognitive Load Perspective.- Knowledge Trade and Sharing in Knowledge Management System.- Toward a Highly Interactive Model of Flipped Learning.- Collaborative Learning Using Social Media Tools in a Blended Learning Course.- The Impact of Online Discussion Platform on Students' Academic Performance.- The Expanding Online Learning Universe: Applications to Business Education.- Development and Use of a Questionnaire for Evaluating K-12 Smart Classroom.- Research on Problem-Oriented Instruction Mode Supported by Electronic Schoolbag.- A Study of an E-schoolbag Supporting Flipped Classroom Model for Junior Mathematics Review Class.- A Study on the Development of an XML-Based E-Book Authoring System.- Study on Learner Model in Adaptive Learning System Based on Ant Colony Algorithm.- Sequential-Global Learning Style Detection Based on Users' Navigation Patterns in the Prerequisite Structure.- The Design of Intervention Model and Strategy Based on the BehaviorData of Learners: A Learning Analytics Perspective.- Understanding Learners' Intension Toward Massive Open Online Courses.- Learning Analytics of Cross-University Educational Resource Based on THEOL Course Union.- An Investigation of Factors Influencing College Students' Mobile Learning Behavior.- A Comparison Study of Student Acceptance of Social Network Services and Mobile Technologies in Hybrid Learning.- Research on E-Learning Oriented Micro-Resources Organization and Generation Method.- Districts Performance Evaluation of Informatization of Basic Education Based on DEA.- The Comparative Analysis of Teachers' Inclinations to Problem Enriched Instruction Based on Item Response Theory.- Involving Students in Mobile Learning Content Development: Successes and Challenges.- Visualizing and Understanding the Digital Divide.- How Video Games Enhance Learning: A Discussion of James Paul Gee's Views in His Book What Video Games Have to Teach Us About Learning and Literacy.
Virtual Reality-Based Learning Environments: Recent Developments and Ongoing Challenges.- What Really Works in Hybrid Learning: A Cognitive Perspective.- Applying Social Enterprise Concept: Exploratory Study at Bangkok Metropolitan Administration Schools.- Connecting Dots for Ubiquitous Learning Analytics.- Investigating the Effectiveness of the Uses of Electronic and Paper-Based Dictionaries in Promoting Incidental Word Learning.- Flexible Hybrid Learning: Comparative Study.- Applying Grounded Theory Method in Building a Hybrid Learning Activities Model.- Exploration of Hybrid Teaching of Software Engineering on StarC.- Feasibility Study of Hybrid Learning Strategy in Adult Correspondence Education.- Learning with Video: The Digital Knowledge Representation and Digital Reading.- Potential of Social Media Not Only in Collaborative Learning: Expectations and Reality Case Study.- Effectiveness of Collaborative Learning with Complex Tasks Under Different Learning Group Formations: A Cognitive Load Perspective.- Knowledge Trade and Sharing in Knowledge Management System.- Toward a Highly Interactive Model of Flipped Learning.- Collaborative Learning Using Social Media Tools in a Blended Learning Course.- The Impact of Online Discussion Platform on Students' Academic Performance.- The Expanding Online Learning Universe: Applications to Business Education.- Development and Use of a Questionnaire for Evaluating K-12 Smart Classroom.- Research on Problem-Oriented Instruction Mode Supported by Electronic Schoolbag.- A Study of an E-schoolbag Supporting Flipped Classroom Model for Junior Mathematics Review Class.- A Study on the Development of an XML-Based E-Book Authoring System.- Study on Learner Model in Adaptive Learning System Based on Ant Colony Algorithm.- Sequential-Global Learning Style Detection Based on Users' Navigation Patterns in the Prerequisite Structure.- The Design of Intervention Model and Strategy Based on the BehaviorData of Learners: A Learning Analytics Perspective.- Understanding Learners' Intension Toward Massive Open Online Courses.- Learning Analytics of Cross-University Educational Resource Based on THEOL Course Union.- An Investigation of Factors Influencing College Students' Mobile Learning Behavior.- A Comparison Study of Student Acceptance of Social Network Services and Mobile Technologies in Hybrid Learning.- Research on E-Learning Oriented Micro-Resources Organization and Generation Method.- Districts Performance Evaluation of Informatization of Basic Education Based on DEA.- The Comparative Analysis of Teachers' Inclinations to Problem Enriched Instruction Based on Item Response Theory.- Involving Students in Mobile Learning Content Development: Successes and Challenges.- Visualizing and Understanding the Digital Divide.- How Video Games Enhance Learning: A Discussion of James Paul Gee's Views in His Book What Video Games Have to Teach Us About Learning and Literacy.