Set in a future where human values are more important than technology, Hybrids weaves a science-fiction world with a story of love, friendship and tolerance. Hybrids is divided into four parts: Trouble, Vengeance, Fear and Hope. Summary of Volume 1: Trouble After fleeing Gambling Nova, her home planet, Theo Maddiogga finds refuge on Eridan. She becomes a Savalwoman and befriends Ashta, another Savalwoman who falls in love with her; Washone, the spiritual leader; and Declan, the Master Face Changer. Disturbance in the form of erratic tides and nauseous seaweed reveal political tensions within Mocean, the living ocean covering the planet. Nand, the young woman who understands whales, vainly raises the alarm. As she is about to leave Eridan, Theo engages in a mental battle with Keith of Rain Forest, who is determined to become the new spiritual leader. Summoned by Washone, SpaceSS agent Jack Finch travels to Eridan to fetch Theo and take her to Earth Metropolis. In his absence, his husband Farren Megan is sent undercover on a secret mission to Gambling Nova by Spylady Donatella Simpson. Vengeance, Volume 2 of Hybrids Caught in a web of murder and vengeance, Theo must outsmart the Spylady to save her new friends. Imprisoned in a male appearance, can Nand survive deportation without losing herself? Forced to leave Eridan after her mental battle with Keith of Rain Forest, Theo travels to Earth Metropolis with SpaceSS agent Jack Finch. When Jack is arrested for murdering his husband, Farren, Theo's plans for a new future collapse. To impress Declan, Nand face-changes into her cousin's appearance on the day of the Face Changer Assembly. But her moment of triumph turns into a nightmare when Keith launches an attack against the Face Changers. Deported to Gambling Nova, the federal prison, with Ashta and a few Face Changers, will Declan be strong enough to overcome his guilt in order to help Nand keep her male appearance and safeguard Eridan's future? Convinced that Farren is still alive, Theo must outsmart the Spylady if she wants to get Jack released from the penitentiary and find Farren's whereabouts. Yet when Sheer, the Savalwomen leader, orders her to rescue the Face Changers, Theo faces a new challenge: is she ready to return to Gambling Nova? And risk her life?
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