This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The…mehr
This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Evan Torner is assistant professor of German studies at the University of Cincinnati, where he also serves as undergraduate director of German studies and the director of the UC game lab. He is co-founder and an editor of the journal Analog Game Studies. His fields of expertise include East German genre cinema, German film history, critical race theory, science fiction, role-playing game studies, Nordic larp, cultural criticism, electronic music and second-language pedagogy. William J. White, an associate professor of communication arts & sciences at Penn State Altoona, teaches speech and mass media courses. His research interests include communication theory, the rhetoric of science, science fiction and games as participatory culture. He lives in Huntingdon, Pennsylvania.
Inhaltsangabe
Table of Contents Acknowledgments Foreword by Zach Waggoner Introduction Evan Torner and William J. White PART 1 : MIND BREACHES ROLE-PLAYING First Person Audience and the Art of Painful Role-Playing Markus Montola and Jussi Holopainen Jungian Theory and Immersion in Role-Playing Games Sarah Lynne Bowman Circles and Frames: The Games Social Scientists Play Nathan Hook PART 2 : ROLE-PLAYING BREACHES REALITY Role-Playing Communities, Cultures of Play and the Discourse of Immersion William J. White, J. Tuomas Harviainen and Emily Care Boss Gary Alan Fine Revisited: RPG Research in the 21st Century Katherine Castiello Jones The Agentic Imagination: Tabletop Role-Playing Games as a Cultural Tool Todd Nicholas Fuist PART 3 : REALITY BREACHES MEDIA Kid Nation: Television, Systemic Violence and Game Design Evan Torner Survivor Meets the Hero's Journey: Connecting Mythic Structures to Reality Television Erik Dulick A Game About Killing: Role-Playing in the Liminal Spaces of Social Network Games Eric Newsom Deleting Memory Space: The Gaming of History and the Absence of the Holocaust M.-Niclas Heckner Works Cited About the Contributors Index
Table of Contents Acknowledgments Foreword by Zach Waggoner Introduction Evan Torner and William J. White PART 1 : MIND BREACHES ROLE-PLAYING First Person Audience and the Art of Painful Role-Playing Markus Montola and Jussi Holopainen Jungian Theory and Immersion in Role-Playing Games Sarah Lynne Bowman Circles and Frames: The Games Social Scientists Play Nathan Hook PART 2 : ROLE-PLAYING BREACHES REALITY Role-Playing Communities, Cultures of Play and the Discourse of Immersion William J. White, J. Tuomas Harviainen and Emily Care Boss Gary Alan Fine Revisited: RPG Research in the 21st Century Katherine Castiello Jones The Agentic Imagination: Tabletop Role-Playing Games as a Cultural Tool Todd Nicholas Fuist PART 3 : REALITY BREACHES MEDIA Kid Nation: Television, Systemic Violence and Game Design Evan Torner Survivor Meets the Hero's Journey: Connecting Mythic Structures to Reality Television Erik Dulick A Game About Killing: Role-Playing in the Liminal Spaces of Social Network Games Eric Newsom Deleting Memory Space: The Gaming of History and the Absence of the Holocaust M.-Niclas Heckner Works Cited About the Contributors Index
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