Immersive Journalism as Storytelling
Ethics, Production, and Design
Herausgeber: Uskali, Turo; Sirkkunen, Esa; Jones, Sarah; Gynnild, Astrid
Immersive Journalism as Storytelling
Ethics, Production, and Design
Herausgeber: Uskali, Turo; Sirkkunen, Esa; Jones, Sarah; Gynnild, Astrid
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This book sets out cutting edge new research and examines future prospects on 360-degree video, virtual reality (VR) and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives.
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This book sets out cutting edge new research and examines future prospects on 360-degree video, virtual reality (VR) and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives.
Produktdetails
- Produktdetails
- Verlag: Jenny Stanford Publishing
- Seitenzahl: 202
- Erscheinungstermin: 13. Januar 2021
- Englisch
- Abmessung: 234mm x 155mm x 15mm
- Gewicht: 299g
- ISBN-13: 9780367713300
- ISBN-10: 0367713306
- Artikelnr.: 60605349
- Verlag: Jenny Stanford Publishing
- Seitenzahl: 202
- Erscheinungstermin: 13. Januar 2021
- Englisch
- Abmessung: 234mm x 155mm x 15mm
- Gewicht: 299g
- ISBN-13: 9780367713300
- ISBN-10: 0367713306
- Artikelnr.: 60605349
Turo Uskali is an Associate Professor and Head of the Journalism program at the University of Jyväskylä, Finland. His research and teaching focus on the interplay of innovations and journalism, and the future of media industries. Astrid Gynnild is a Professor and Head of the Journalism Research Group at the University of Bergen, Norway, and Principal Investigator of the ViSmedia project. Her current research and teaching focus is on visual journalism, new technologies, and innovation foresight. Sarah Jones is Deputy Dean at De Montfort University, UK. Sarah is listed in the top 15 global influencers in VR, is a Google Jump Creator, and has advised the UK Government on immersive technology. Sarah has published extensively on immersive and emerging media. Esa Sirkkunen works as a senior researcher at Research Centre COMET at the Tampere University, Finland. His research focuses on assemblages of digital technologies and journalism, and on broader themes like social theory, privacy, and freedom of speech.
1. Introduction: What is Immersive Journalism?
Part I: Storytelling
2. Exploring the Immersive Journalism Landscape
Esa Sirkkunen, Jorge Vázquez-Herrero, Turo Uskali, and Heli Väätäjä
3. Case Euronews: A Low-Cost Approach to Immersive Storytelling
Joakim Vindenes and Astrid Gynnild
4. Global Perspectives of Immersive Journalism
Sarah Jones
Part II: Ethics
5. The Impact of Emotions in Immersive Journalism
Turo Uskali and Pasi Ikonen
6. Project Syria: Accuracy in Immersive Journalism
Siri Flatlandsmo and Astrid Gynnild
7. Promises and Perils in Immersive Journalism
Deborah G. Johnson
8. It's Not Just about Empathy: Going beyond the Empathy Machine in
Immersive Journalism
Sarah Jones
Part III: Production and Design
9. Place-Based Journalism, Aesthetics, and Branding
David O. Dowling
10. Case Study: Creating A Business Value in Immersive Journalism
Ilona Ilvonen, Joel Vanhalakka and Nina Helander
11. The Hierarchy of Needs for User Experiences in Virtual Reality
Chelsea Kelling, Heli Väätäjä, Otto Kauhanen, Jussi Karhu, Markku
Turunen, Vesa Lindqvist, and Pasi Ikonen
12. Immersive Gaming as Journalism
Jonne Arjoranta, Raine Koskimaa and Marko Siitonen
13. Augmented Reality as News
Pasi Ikonen and Turo Uskali
Part IV: Education
14. Teaching Immersive Journalism
Turo Uskali and Pasi Ikonen
15. Immersive Journalism as Witnessing
Lars Nyre and Joakim Vindenes
16. Forecasting Future Trajectories for Immersive Journalism
Turo Uskali, Astrid Gynnild, Esa Sirkkunen, and Sarah Jones
Part I: Storytelling
2. Exploring the Immersive Journalism Landscape
Esa Sirkkunen, Jorge Vázquez-Herrero, Turo Uskali, and Heli Väätäjä
3. Case Euronews: A Low-Cost Approach to Immersive Storytelling
Joakim Vindenes and Astrid Gynnild
4. Global Perspectives of Immersive Journalism
Sarah Jones
Part II: Ethics
5. The Impact of Emotions in Immersive Journalism
Turo Uskali and Pasi Ikonen
6. Project Syria: Accuracy in Immersive Journalism
Siri Flatlandsmo and Astrid Gynnild
7. Promises and Perils in Immersive Journalism
Deborah G. Johnson
8. It's Not Just about Empathy: Going beyond the Empathy Machine in
Immersive Journalism
Sarah Jones
Part III: Production and Design
9. Place-Based Journalism, Aesthetics, and Branding
David O. Dowling
10. Case Study: Creating A Business Value in Immersive Journalism
Ilona Ilvonen, Joel Vanhalakka and Nina Helander
11. The Hierarchy of Needs for User Experiences in Virtual Reality
Chelsea Kelling, Heli Väätäjä, Otto Kauhanen, Jussi Karhu, Markku
Turunen, Vesa Lindqvist, and Pasi Ikonen
12. Immersive Gaming as Journalism
Jonne Arjoranta, Raine Koskimaa and Marko Siitonen
13. Augmented Reality as News
Pasi Ikonen and Turo Uskali
Part IV: Education
14. Teaching Immersive Journalism
Turo Uskali and Pasi Ikonen
15. Immersive Journalism as Witnessing
Lars Nyre and Joakim Vindenes
16. Forecasting Future Trajectories for Immersive Journalism
Turo Uskali, Astrid Gynnild, Esa Sirkkunen, and Sarah Jones
1. Introduction: What is Immersive Journalism?
Part I: Storytelling
2. Exploring the Immersive Journalism Landscape
Esa Sirkkunen, Jorge Vázquez-Herrero, Turo Uskali, and Heli Väätäjä
3. Case Euronews: A Low-Cost Approach to Immersive Storytelling
Joakim Vindenes and Astrid Gynnild
4. Global Perspectives of Immersive Journalism
Sarah Jones
Part II: Ethics
5. The Impact of Emotions in Immersive Journalism
Turo Uskali and Pasi Ikonen
6. Project Syria: Accuracy in Immersive Journalism
Siri Flatlandsmo and Astrid Gynnild
7. Promises and Perils in Immersive Journalism
Deborah G. Johnson
8. It's Not Just about Empathy: Going beyond the Empathy Machine in
Immersive Journalism
Sarah Jones
Part III: Production and Design
9. Place-Based Journalism, Aesthetics, and Branding
David O. Dowling
10. Case Study: Creating A Business Value in Immersive Journalism
Ilona Ilvonen, Joel Vanhalakka and Nina Helander
11. The Hierarchy of Needs for User Experiences in Virtual Reality
Chelsea Kelling, Heli Väätäjä, Otto Kauhanen, Jussi Karhu, Markku
Turunen, Vesa Lindqvist, and Pasi Ikonen
12. Immersive Gaming as Journalism
Jonne Arjoranta, Raine Koskimaa and Marko Siitonen
13. Augmented Reality as News
Pasi Ikonen and Turo Uskali
Part IV: Education
14. Teaching Immersive Journalism
Turo Uskali and Pasi Ikonen
15. Immersive Journalism as Witnessing
Lars Nyre and Joakim Vindenes
16. Forecasting Future Trajectories for Immersive Journalism
Turo Uskali, Astrid Gynnild, Esa Sirkkunen, and Sarah Jones
Part I: Storytelling
2. Exploring the Immersive Journalism Landscape
Esa Sirkkunen, Jorge Vázquez-Herrero, Turo Uskali, and Heli Väätäjä
3. Case Euronews: A Low-Cost Approach to Immersive Storytelling
Joakim Vindenes and Astrid Gynnild
4. Global Perspectives of Immersive Journalism
Sarah Jones
Part II: Ethics
5. The Impact of Emotions in Immersive Journalism
Turo Uskali and Pasi Ikonen
6. Project Syria: Accuracy in Immersive Journalism
Siri Flatlandsmo and Astrid Gynnild
7. Promises and Perils in Immersive Journalism
Deborah G. Johnson
8. It's Not Just about Empathy: Going beyond the Empathy Machine in
Immersive Journalism
Sarah Jones
Part III: Production and Design
9. Place-Based Journalism, Aesthetics, and Branding
David O. Dowling
10. Case Study: Creating A Business Value in Immersive Journalism
Ilona Ilvonen, Joel Vanhalakka and Nina Helander
11. The Hierarchy of Needs for User Experiences in Virtual Reality
Chelsea Kelling, Heli Väätäjä, Otto Kauhanen, Jussi Karhu, Markku
Turunen, Vesa Lindqvist, and Pasi Ikonen
12. Immersive Gaming as Journalism
Jonne Arjoranta, Raine Koskimaa and Marko Siitonen
13. Augmented Reality as News
Pasi Ikonen and Turo Uskali
Part IV: Education
14. Teaching Immersive Journalism
Turo Uskali and Pasi Ikonen
15. Immersive Journalism as Witnessing
Lars Nyre and Joakim Vindenes
16. Forecasting Future Trajectories for Immersive Journalism
Turo Uskali, Astrid Gynnild, Esa Sirkkunen, and Sarah Jones