Immersive Sound Production is an introduction to the successful production of immersive sound for live sports and entertainment.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Dennis Baxter's over 37 years of progressive sound design includes 11 Olympic Games and hundreds of sporting events and has earned him a reputation as a globally recognized sound designer, netting him six Emmy® Awards along the way. He was an early adopter of surround sound for live events and ushered in 5.1 surround at every sport and venue at the 2008 Beijing Olympic Games. He has spent almost a decade preparing for immersive sound production. Dennis is the author of A Practical Guide to Television Sound Engineering (Focal Press 2007), published in both English and Chinese. He also authors columns and articles for professional publications, and is a regular speaker to professional television industry groups. As an author and an educator, his mission has been to define and teach the core competencies necessary to be successful in broadcasting.
Inhaltsangabe
1 Guide to Future Entertainment Production and Next Generation Audio for Live Sports 2 Enhanced Entertainment Experiences: Sound Design for Sports 3 Mixing and Spatializing Future Generation Audio Content 4 Immersive Sound Production Using Ambisonics and Advance Audio Practices 5 The Art and Science of Microphones and Other Transducers 6 Metering: The Art and Science of Seeing Sound 7 Monitoring: The Art and Science of Hearing Sound 8 Mastering and Distributing Immersive Sound 9 Convergence the Experiences 10 Case Studies: Sports
1 Guide to Future Entertainment Production and Next Generation Audio for Live Sports 2 Enhanced Entertainment Experiences: Sound Design for Sports 3 Mixing and Spatializing Future Generation Audio Content 4 Immersive Sound Production Using Ambisonics and Advance Audio Practices 5 The Art and Science of Microphones and Other Transducers 6 Metering: The Art and Science of Seeing Sound 7 Monitoring: The Art and Science of Hearing Sound 8 Mastering and Distributing Immersive Sound 9 Convergence the Experiences 10 Case Studies: Sports
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