Immersive Sound
The Art and Science of Binaural and Multi-Channel Audio
Herausgeber: Roginska, Agnieszka; Geluso, Paul
Immersive Sound
The Art and Science of Binaural and Multi-Channel Audio
Herausgeber: Roginska, Agnieszka; Geluso, Paul
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Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multichannel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multichannel mixing techniques.…mehr
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- Produktdetails
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 378
- Erscheinungstermin: 12. Oktober 2017
- Englisch
- Abmessung: 239mm x 196mm x 25mm
- Gewicht: 816g
- ISBN-13: 9781138900011
- ISBN-10: 113890001X
- Artikelnr.: 48097460
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 378
- Erscheinungstermin: 12. Oktober 2017
- Englisch
- Abmessung: 239mm x 196mm x 25mm
- Gewicht: 816g
- ISBN-13: 9781138900011
- ISBN-10: 113890001X
- Artikelnr.: 48097460
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Foreword
WIESLAW WOSZCZYK
Acknowledgements
Introduction
AGNIESZKA ROGINSKA AND PAUL GELUSO
1 Perception of Spatial Sound
ELIZABETH M. WENZEL, DURAND R. BEGAULT, AND MARTINE GODFROY-COOPER
* Auditory Physiology
* Human Sound Localization
* Head-Related Transfer Functions (HRTFs) and Virtual Acoustics
* Neural Plasticity in Sound Localization
* Distance and Environmental Context Perception
* Conclusion
2 History of 3D Sound
BRAXTON BOREN
* Introduction
* Prehistory
* Ancient History
* Space and Polyphony
* Spatial Separation in the Renaissance
* Spatial Innovations in Acoustic Music
* 3D Sound Technology
* Technology and Spatial Music
* Conclusions and Thoughts for the Future
3 Stereo
PAUL GELUSO
* Stereo Systems
* Creating a Stereo Image
* Stereo Enhancement
* Summary
4 Binaural Audio Through Headphones
AGNIESZKA ROGINSKA
* Headphone Reproduction
* Binaural Sound Capture
* HRTF Measurement
* Binaural Synthesis
* Inside-the-Head Locatedness
* Advanced HRTF Techniques
* Quality Assessment
* Binaural Reproduction Methods
* Headphone Equalization and Calibration
* Conclusions
* Appendix: Near Field
5 Binaural Audio Through Loudspeakers
EDGAR CHOUEIRI
* Introduction
* The Fundamental XTC Problem
* Constant-Parameter Regularization
* Frequency-Dependent Regularization
* The Analytical BACCH Filter
* Individualized BACCH Filters
* Conclusions
* Appendix A Derivation of the Optimal XTC Filter
* Appendix B: Numerical Verification
6 Surround Sound
FRANCIS RUMSEY
* The Evolution of Surround Sound
* Surround Sound Formats
* Surround Sound Delivery and Coding
* Surround Sound Monitoring
* Surround Sound Recording Techniques
* Perceptual Evaluation
* Predictive Models of Surround Sound Quality
7 Height Channels
SUNGYOUNG KIM
* Background
* Fundamental Psychoacoustics of Height-Channel Perception
* Multichannel Reproduction Systems With Height Channels
* Recording With Height Channels
* Conclusion
8 Object-Based Audio
NICOLAS TSINGOS
* Introduction
* Spatial Representation and Rendering of Audio Objects
* Advanced Metadata and Applications of Object-Based Representations
* Managing Complexity of Object-Based Content
* Audio Object Coding
* Capturing Audio Objects
* Tradeoffs of Object-Based Representations
* Object-Based Loudness Estimation and Control
* Object-Based Program Interchange and Delivery
* Conclusion
9 Sound Field
ROZENN NICOL
* Introduction
* Development of the Sound Field
* Higher Order Ambisonics (HOA)
* Sound Field Synthesis
* Sound Field Formats
* Conclusion
* Appendix A: Mathematics and Physics of Sound Field
* Appendix B: Mathematical Derivation of W, X, Y, Z
* Appendix C: The Optimal Number of Loudspeakers
10 Wave Field Synthesis
THOMAS SPORER, KARLHEINZ BRANDENBURG, SANDRA BRIX, AND CHRISTOPH
SLADECZEK
* Motivation and History
* Separation of Sound Objects and Room
* WFS Reproduction: Challenges and Solutions
* WFS With Elevation
* Audio Metadata and WFS
* Applications Based on WFS and Hybrid Schemes
* WFS and Object-Based Sound Production
11 Applications of Extended Multichannel Techniques
BRETT LEONARD
* Source Panning and Spreading
* An Immersive Overhaul for Preexisting Content
* Considerations in Mixing for Film and Games
* Envelopment
* Musings on Immersive Mixing
Index
Foreword
WIESLAW WOSZCZYK
Acknowledgements
Introduction
AGNIESZKA ROGINSKA AND PAUL GELUSO
1 Perception of Spatial Sound
ELIZABETH M. WENZEL, DURAND R. BEGAULT, AND MARTINE GODFROY-COOPER
* Auditory Physiology
* Human Sound Localization
* Head-Related Transfer Functions (HRTFs) and Virtual Acoustics
* Neural Plasticity in Sound Localization
* Distance and Environmental Context Perception
* Conclusion
2 History of 3D Sound
BRAXTON BOREN
* Introduction
* Prehistory
* Ancient History
* Space and Polyphony
* Spatial Separation in the Renaissance
* Spatial Innovations in Acoustic Music
* 3D Sound Technology
* Technology and Spatial Music
* Conclusions and Thoughts for the Future
3 Stereo
PAUL GELUSO
* Stereo Systems
* Creating a Stereo Image
* Stereo Enhancement
* Summary
4 Binaural Audio Through Headphones
AGNIESZKA ROGINSKA
* Headphone Reproduction
* Binaural Sound Capture
* HRTF Measurement
* Binaural Synthesis
* Inside-the-Head Locatedness
* Advanced HRTF Techniques
* Quality Assessment
* Binaural Reproduction Methods
* Headphone Equalization and Calibration
* Conclusions
* Appendix: Near Field
5 Binaural Audio Through Loudspeakers
EDGAR CHOUEIRI
* Introduction
* The Fundamental XTC Problem
* Constant-Parameter Regularization
* Frequency-Dependent Regularization
* The Analytical BACCH Filter
* Individualized BACCH Filters
* Conclusions
* Appendix A Derivation of the Optimal XTC Filter
* Appendix B: Numerical Verification
6 Surround Sound
FRANCIS RUMSEY
* The Evolution of Surround Sound
* Surround Sound Formats
* Surround Sound Delivery and Coding
* Surround Sound Monitoring
* Surround Sound Recording Techniques
* Perceptual Evaluation
* Predictive Models of Surround Sound Quality
7 Height Channels
SUNGYOUNG KIM
* Background
* Fundamental Psychoacoustics of Height-Channel Perception
* Multichannel Reproduction Systems With Height Channels
* Recording With Height Channels
* Conclusion
8 Object-Based Audio
NICOLAS TSINGOS
* Introduction
* Spatial Representation and Rendering of Audio Objects
* Advanced Metadata and Applications of Object-Based Representations
* Managing Complexity of Object-Based Content
* Audio Object Coding
* Capturing Audio Objects
* Tradeoffs of Object-Based Representations
* Object-Based Loudness Estimation and Control
* Object-Based Program Interchange and Delivery
* Conclusion
9 Sound Field
ROZENN NICOL
* Introduction
* Development of the Sound Field
* Higher Order Ambisonics (HOA)
* Sound Field Synthesis
* Sound Field Formats
* Conclusion
* Appendix A: Mathematics and Physics of Sound Field
* Appendix B: Mathematical Derivation of W, X, Y, Z
* Appendix C: The Optimal Number of Loudspeakers
10 Wave Field Synthesis
THOMAS SPORER, KARLHEINZ BRANDENBURG, SANDRA BRIX, AND CHRISTOPH
SLADECZEK
* Motivation and History
* Separation of Sound Objects and Room
* WFS Reproduction: Challenges and Solutions
* WFS With Elevation
* Audio Metadata and WFS
* Applications Based on WFS and Hybrid Schemes
* WFS and Object-Based Sound Production
11 Applications of Extended Multichannel Techniques
BRETT LEONARD
* Source Panning and Spreading
* An Immersive Overhaul for Preexisting Content
* Considerations in Mixing for Film and Games
* Envelopment
* Musings on Immersive Mixing
Index