Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games.
Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Kelly I. Aliano is the author of two books, Theatre of the Ridiculous: A Critical History (2019) and The Performance of Video Games (2022). She is the Manager of Education Special Projects at The New York Historical Society and teaches in the English Department at LaGuardia Community College, City University of New York, USA.
Inhaltsangabe
Introduction Chapter 1: The Role of the Theatre Spectator Chapter 2: The Participatory Audience Chapter 3: The Theatre as Archive Interlude I: From the Theatre to the Museum Chapter 4: Immersive Museum Exhibitions Chapter 5: Immersive Museum Experiences Chapter 6: Immersive Historic Sites Interlude II: From the Museum to the Video Game Chapter 7: Video Games and Immersive Storytelling Chapter 8: Video Games and the Immersion into Narrative Worlds Chapter 9: Video Games and the Immersion into History Interlude III: Conclusion
Introduction Chapter 1: The Role of the Theatre Spectator Chapter 2: The Participatory Audience Chapter 3: The Theatre as Archive Interlude I: From the Theatre to the Museum Chapter 4: Immersive Museum Exhibitions Chapter 5: Immersive Museum Experiences Chapter 6: Immersive Historic Sites Interlude II: From the Museum to the Video Game Chapter 7: Video Games and Immersive Storytelling Chapter 8: Video Games and the Immersion into Narrative Worlds Chapter 9: Video Games and the Immersion into History Interlude III: Conclusion
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