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Large scale reconstructions from community photo collections is rich in information that can interpreted as a sampling of the geometry and appearance of the underlying space. In this dissertation, we encode the visibility information between and among points and cameras as visibility probabilities. The conditional visibility probability of a set of points on a point (or a set of cameras on a camera) can be used to select points (or cameras) based on their dependence or independence. We use it to ef ciently solve the problems of image localization and feature triangulation. Other than image…mehr

Produktbeschreibung
Large scale reconstructions from community photo collections is rich in information that can interpreted as a sampling of the geometry and appearance of the underlying space. In this dissertation, we encode the visibility information between and among points and cameras as visibility probabilities. The conditional visibility probability of a set of points on a point (or a set of cameras on a camera) can be used to select points (or cameras) based on their dependence or independence. We use it to ef ciently solve the problems of image localization and feature triangulation. Other than image localization and feature triangulation, bundle adjustment is a key component of the reconstruction pipeline and often its slowest and the most computational resource intensive. We also a present a hybrid implementation of sparse bundle adjustment on the GPU using CUDA, with the CPU working in parallel. The algorithm is decomposed into smaller steps, each of which is scheduled on the GPU or the CPU. We develop ef cient kernels for the steps and make use of existing libraries for several steps. Our implementation outperforms the CPU implementation signi cantly, achieving a speedup of 30-40 times.
Autorenporträt
I am a PhD student in the School of Interactive Computing, which is a part of College of Computing at Georgia Tech. My primary research interests are Computer and Robotic Vision and its intersection with Machine Learning and High Performance Computing.