Independent Videogames
Cultures, Networks, Techniques and Politics
Herausgeber: Ruffino, Paolo
Independent Videogames
Cultures, Networks, Techniques and Politics
Herausgeber: Ruffino, Paolo
- Gebundenes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures.
Andere Kunden interessierten sich auch für
- Pandemics in the Age of Social Media194,99 €
- The Routledge Handbook of Role-Playing Game Studies269,99 €
- Reimagining Communication: Mediation187,99 €
- Federico A Subervi-VélezThe News Media in Puerto Rico194,99 €
- Klaus Sommer PaulsenIntegrated Storytelling by Design194,99 €
- Aparna HebbaniRefugee Settlement in Australia184,99 €
- Gunhild Ring OlsenNewsroom-Classroom Hybrids at Universities194,99 €
-
-
-
Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures.
Produktdetails
- Produktdetails
- Verlag: Routledge
- Seitenzahl: 286
- Erscheinungstermin: 8. Oktober 2020
- Englisch
- Abmessung: 234mm x 156mm x 18mm
- Gewicht: 603g
- ISBN-13: 9780367336202
- ISBN-10: 0367336200
- Artikelnr.: 60003054
- Verlag: Routledge
- Seitenzahl: 286
- Erscheinungstermin: 8. Oktober 2020
- Englisch
- Abmessung: 234mm x 156mm x 18mm
- Gewicht: 603g
- ISBN-13: 9780367336202
- ISBN-10: 0367336200
- Artikelnr.: 60003054
Dr. Paolo Ruffino is lecturer in Communication and Media at the University of Liverpool. He is the author of Future Gaming: Creative Interventions in Video Game Culture (Goldsmiths and MIT Press, 2018). He has co-curated, with Marco Benoît Carbone, a special issue of Games and Culture in 2017 on the work of Roger Caillois, and of GAME The Italian Journal of Game Studies on videogame subcultures in 2014. His research focuses on independent videogame development, the automation of play, and contemporary practices and technologies of gamification and quantification of the self. He is chair of DiGRA Italia and a member of British DiGRA.
1. Introduction: After Independence Part I: Cultures 2. Decoding and
Recoding Game Jams and Independent Game-making Spaces for Diversity and
Inclusion 3. Queering Indie: How LGBTQ Experiences Challenge Dominant
Narratives of Independent Games 4. Virtually Indie: On the Characteristics
of Independent Game Development for Virtual Reality Headsets Part II:
Networks 5. Network or Die? What Social Networking Analysis Can Tell Us
About Indie Game Development 6. Strange Bedfellows: Indie Games and
Academia Part III: Techniques 7. The Conditions of Videogame Production:
The Nature and Stakes of Creative Freedom in Stiegler's Philosophy of
Technicity 8. Boutique Indie: Annapurna Interactive and Contemporary
Independent Game Development 9. Game Production Studies: Studio Studies
Theory, Method and Practice Part IV: Politics 10. Game Workers Unite:
Unionization Among Independent Developers 11. Playing with Risk:
Political-Economy, Independent Games, and the Precarity of Development in
Crowded Commercial Markets Part V: Local Indie Game Studies 12. Playful
Peripheries: The Consolidation of Independent Game Production in Latin
America 13. The Melbourne Indie Game Scenes: Value Regimes in Localized
Game Development 14. Modes of Independence in the Finnish Game Development
Scene 15. The Rebels Across the Street: IndiE3 and the Strategic Geography
of Indie Game Promotion 16. Freedom from the Industry Standard: Student
Working Imaginaries and Independence in Games Higher Education 17.
Afterword: The Cultural Conditions of Being Indie
Recoding Game Jams and Independent Game-making Spaces for Diversity and
Inclusion 3. Queering Indie: How LGBTQ Experiences Challenge Dominant
Narratives of Independent Games 4. Virtually Indie: On the Characteristics
of Independent Game Development for Virtual Reality Headsets Part II:
Networks 5. Network or Die? What Social Networking Analysis Can Tell Us
About Indie Game Development 6. Strange Bedfellows: Indie Games and
Academia Part III: Techniques 7. The Conditions of Videogame Production:
The Nature and Stakes of Creative Freedom in Stiegler's Philosophy of
Technicity 8. Boutique Indie: Annapurna Interactive and Contemporary
Independent Game Development 9. Game Production Studies: Studio Studies
Theory, Method and Practice Part IV: Politics 10. Game Workers Unite:
Unionization Among Independent Developers 11. Playing with Risk:
Political-Economy, Independent Games, and the Precarity of Development in
Crowded Commercial Markets Part V: Local Indie Game Studies 12. Playful
Peripheries: The Consolidation of Independent Game Production in Latin
America 13. The Melbourne Indie Game Scenes: Value Regimes in Localized
Game Development 14. Modes of Independence in the Finnish Game Development
Scene 15. The Rebels Across the Street: IndiE3 and the Strategic Geography
of Indie Game Promotion 16. Freedom from the Industry Standard: Student
Working Imaginaries and Independence in Games Higher Education 17.
Afterword: The Cultural Conditions of Being Indie
1. Introduction: After Independence Part I: Cultures 2. Decoding and
Recoding Game Jams and Independent Game-making Spaces for Diversity and
Inclusion 3. Queering Indie: How LGBTQ Experiences Challenge Dominant
Narratives of Independent Games 4. Virtually Indie: On the Characteristics
of Independent Game Development for Virtual Reality Headsets Part II:
Networks 5. Network or Die? What Social Networking Analysis Can Tell Us
About Indie Game Development 6. Strange Bedfellows: Indie Games and
Academia Part III: Techniques 7. The Conditions of Videogame Production:
The Nature and Stakes of Creative Freedom in Stiegler's Philosophy of
Technicity 8. Boutique Indie: Annapurna Interactive and Contemporary
Independent Game Development 9. Game Production Studies: Studio Studies
Theory, Method and Practice Part IV: Politics 10. Game Workers Unite:
Unionization Among Independent Developers 11. Playing with Risk:
Political-Economy, Independent Games, and the Precarity of Development in
Crowded Commercial Markets Part V: Local Indie Game Studies 12. Playful
Peripheries: The Consolidation of Independent Game Production in Latin
America 13. The Melbourne Indie Game Scenes: Value Regimes in Localized
Game Development 14. Modes of Independence in the Finnish Game Development
Scene 15. The Rebels Across the Street: IndiE3 and the Strategic Geography
of Indie Game Promotion 16. Freedom from the Industry Standard: Student
Working Imaginaries and Independence in Games Higher Education 17.
Afterword: The Cultural Conditions of Being Indie
Recoding Game Jams and Independent Game-making Spaces for Diversity and
Inclusion 3. Queering Indie: How LGBTQ Experiences Challenge Dominant
Narratives of Independent Games 4. Virtually Indie: On the Characteristics
of Independent Game Development for Virtual Reality Headsets Part II:
Networks 5. Network or Die? What Social Networking Analysis Can Tell Us
About Indie Game Development 6. Strange Bedfellows: Indie Games and
Academia Part III: Techniques 7. The Conditions of Videogame Production:
The Nature and Stakes of Creative Freedom in Stiegler's Philosophy of
Technicity 8. Boutique Indie: Annapurna Interactive and Contemporary
Independent Game Development 9. Game Production Studies: Studio Studies
Theory, Method and Practice Part IV: Politics 10. Game Workers Unite:
Unionization Among Independent Developers 11. Playing with Risk:
Political-Economy, Independent Games, and the Precarity of Development in
Crowded Commercial Markets Part V: Local Indie Game Studies 12. Playful
Peripheries: The Consolidation of Independent Game Production in Latin
America 13. The Melbourne Indie Game Scenes: Value Regimes in Localized
Game Development 14. Modes of Independence in the Finnish Game Development
Scene 15. The Rebels Across the Street: IndiE3 and the Strategic Geography
of Indie Game Promotion 16. Freedom from the Industry Standard: Student
Working Imaginaries and Independence in Games Higher Education 17.
Afterword: The Cultural Conditions of Being Indie