A variety of learning situations, based on different teaching scenarios that are innovative in their use of technological tools and teaching methods, have been experimented with as part of the "Software Project Management" module. The aim was to encourage students to develop their skills. By observing the behaviour of the learners and collecting their evaluations, we were able to identify the strong points that confirmed the importance of the teaching practices underlying the use of technological tools, and the weak points that enabled us to readjust the scenarios tested. The final aim was to capitalise on this know-how in the form of scenarios that could be reused in this module.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.