Innovative Technologies and Learning
7th International Conference, ICITL 2024, Tartu, Estonia, August 14¿16, 2024, Proceedings, Part I
Herausgegeben:Cheng, Yu-Ping; Pedaste, Margus; Bardone, Emanuele; Huang, Yueh-Min
Innovative Technologies and Learning
7th International Conference, ICITL 2024, Tartu, Estonia, August 14¿16, 2024, Proceedings, Part I
Herausgegeben:Cheng, Yu-Ping; Pedaste, Margus; Bardone, Emanuele; Huang, Yueh-Min
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The two-volume set LNCS 14785 and 14786 constitutes the refereed post-conference proceedings of the 7th International Conference on Innovative Technologies and Learning, ICITL 2024, Tartu, Estonia, during August 14 -16, 2024.
The 60 full papers included in this book were carefully reviewed and selected from 131 submissions. They were organized in topical sections as follows:
Part One : Artificial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems and Pedagogies to Innovative Technologies and Learning.
Part Two : STEM/STEAM…mehr
- Artificial Intelligence in Education88,99 €
- Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners¿ and Doctoral Consortium74,99 €
- Artificial Intelligence in Education88,99 €
- Artificial Intelligence in Education55,99 €
- Artificial Intelligence in Education59,99 €
- Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky95,99 €
- Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky66,99 €
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The 60 full papers included in this book were carefully reviewed and selected from 131 submissions. They were organized in topical sections as follows:
Part One : Artificial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems and Pedagogies to Innovative Technologies and Learning.
Part Two : STEM/STEAM Education; VR/AR/MR/XR in Education; and Application and Design of Generative Artificial Intelligence in Education.
- Produktdetails
- Lecture Notes in Computer Science 14785
- Verlag: Springer / Springer Nature Switzerland / Springer, Berlin
- Artikelnr. des Verlages: 978-3-031-65880-8
- 2024
- Seitenzahl: 348
- Erscheinungstermin: 21. Juli 2024
- Englisch
- Abmessung: 235mm x 155mm x 19mm
- Gewicht: 528g
- ISBN-13: 9783031658808
- ISBN-10: 3031658809
- Artikelnr.: 70940433
- Lecture Notes in Computer Science 14785
- Verlag: Springer / Springer Nature Switzerland / Springer, Berlin
- Artikelnr. des Verlages: 978-3-031-65880-8
- 2024
- Seitenzahl: 348
- Erscheinungstermin: 21. Juli 2024
- Englisch
- Abmessung: 235mm x 155mm x 19mm
- Gewicht: 528g
- ISBN-13: 9783031658808
- ISBN-10: 3031658809
- Artikelnr.: 70940433
.- Investigating the Impact of Integrating Prompting Strategies in ChatGPT on Students Learning Achievement and Cognitive Load .
.- Tutor-bot: A Question-Answering Educational Robot based on Deep Learning.
.- Capacity for the Usage of Disruptive Technologies in Higher Education.
.- Enhancing ChatGPT in POE Inquiry Learning for STEM Education to Improve Critical Thinking Skills.
.- Personalisation is Not Guaranteed: The Challenges of Using Generative AI for Personalised Learning.
.- ChatGPT Assessment Design for Postgraduate Students.
.- Insights into Precision Education through Multimodal Learning Analytics in STEM Education.
.- Investigating the Acceptance of Large Language Model Technology on Nursing Interviews among Nurse-Interns.
.- Computational Thinking in Education.
.- Effects of Computational Thinking and Collaborative Project-Based Learning on Student Attitudes Toward Learning: A Design and Implementation Study.
.- Empowering Visual Programming and Motor Board Instruction in STEAM Education: Integrating Computational Thinking and Scaffolding Learning for Improving Learning Performance and Engagement of Students.
.- Computational thinking and creative programming activities enhance the information literacy of freshmen.
.- Design and Framework of Learning Systems.
.- Exploring learning in basic logic using stored Log Data and Exam Data.
.- Sequence analysis as a tool for visualizing students' patterns of taking tests in interactive E-Book environment.
.- Exploring Collaborative Learning Constructs in the Metaverse: A Pilot Study.
.- A Study on the Current Situation, Problems and Needs Assessment for Development of Adaptive Digital Technology System for Testing Information and Communication Technology Competency & Digital Literacy Skills for Teacher and Administrator.
.- Pedagogies to Innovative Technologies and Learning.
.- On portfolio assessment, group work, and quasi-anonymization: What structural information do anonymized reports reveal?.
.- Developing Reading Literacy with Digital Texts.
.- Exploring the Relationship Between Collaborative Learning Factors and Perceived Learning.
.- Artificial Intelligence Literacy to Enhance Teacher Critical Thinking.
.- ERP logs and its use for Process Mining student learning purposes.
.- Digital discussion game on values: development, use and possibilities for measuring its functionality.
.- Strategies in Digital Child Protection.
.- Exploring Teaching Experiences in Technology and Engineering MOOCs with High Enrollments in Medium Sized Public Universities.
.- Exploring the Impact of the Pingtung Wannian River Basin Educational App on the Learning Motivation of Upper Elementary Students: An Analysis Based on the Technology Acceptance Model.
.- Exploring the Integration of Phenomenon-based Learning Approach in Programming and Critical Thinking Intent.
.- The Effect of Integrating Task Scaffolding into Make Code Arcade With WiFiBoy on Students' Learning Moti vation, Cooperative Tendency, and Altruistic Behaviors in Programming Learning.
.- The Impact of Prior Knowledge on the Motivation and Effectiveness of Using the English Sentence Rearrangement Practice System.
.- Collaborative Problem-solving on Learning Performance in Simulation-based Learning: A Quasi-experimental Study.
.- Extracting the Semantic Representation of Chinese-Japanese Homophones with Word2Vec for Teaching Chinese as a Second/Foreign Language.
.- Does the PBL Teaching Strategy Suit Higher Education Students with Disabilities? Exploring Financial Literacy Education: Based on PjBL and PmBL.
.- Effects of ASQ-based E-books on Nursing Students' Learning Performance.
.- CD-ROM in Chinese Character Education: Streamlining Material Complication with Multi-level Features.
.- Embodied learning - are we losing it?.
.- Cultivating Critical Thinking: A Competitive, Web-Enhanced Gaming Experience.
.- Investigating the Impact of Integrating Prompting Strategies in ChatGPT on Students Learning Achievement and Cognitive Load .
.- Tutor-bot: A Question-Answering Educational Robot based on Deep Learning.
.- Capacity for the Usage of Disruptive Technologies in Higher Education.
.- Enhancing ChatGPT in POE Inquiry Learning for STEM Education to Improve Critical Thinking Skills.
.- Personalisation is Not Guaranteed: The Challenges of Using Generative AI for Personalised Learning.
.- ChatGPT Assessment Design for Postgraduate Students.
.- Insights into Precision Education through Multimodal Learning Analytics in STEM Education.
.- Investigating the Acceptance of Large Language Model Technology on Nursing Interviews among Nurse-Interns.
.- Computational Thinking in Education.
.- Effects of Computational Thinking and Collaborative Project-Based Learning on Student Attitudes Toward Learning: A Design and Implementation Study.
.- Empowering Visual Programming and Motor Board Instruction in STEAM Education: Integrating Computational Thinking and Scaffolding Learning for Improving Learning Performance and Engagement of Students.
.- Computational thinking and creative programming activities enhance the information literacy of freshmen.
.- Design and Framework of Learning Systems.
.- Exploring learning in basic logic using stored Log Data and Exam Data.
.- Sequence analysis as a tool for visualizing students' patterns of taking tests in interactive E-Book environment.
.- Exploring Collaborative Learning Constructs in the Metaverse: A Pilot Study.
.- A Study on the Current Situation, Problems and Needs Assessment for Development of Adaptive Digital Technology System for Testing Information and Communication Technology Competency & Digital Literacy Skills for Teacher and Administrator.
.- Pedagogies to Innovative Technologies and Learning.
.- On portfolio assessment, group work, and quasi-anonymization: What structural information do anonymized reports reveal?.
.- Developing Reading Literacy with Digital Texts.
.- Exploring the Relationship Between Collaborative Learning Factors and Perceived Learning.
.- Artificial Intelligence Literacy to Enhance Teacher Critical Thinking.
.- ERP logs and its use for Process Mining student learning purposes.
.- Digital discussion game on values: development, use and possibilities for measuring its functionality.
.- Strategies in Digital Child Protection.
.- Exploring Teaching Experiences in Technology and Engineering MOOCs with High Enrollments in Medium Sized Public Universities.
.- Exploring the Impact of the Pingtung Wannian River Basin Educational App on the Learning Motivation of Upper Elementary Students: An Analysis Based on the Technology Acceptance Model.
.- Exploring the Integration of Phenomenon-based Learning Approach in Programming and Critical Thinking Intent.
.- The Effect of Integrating Task Scaffolding into Make Code Arcade With WiFiBoy on Students' Learning Moti vation, Cooperative Tendency, and Altruistic Behaviors in Programming Learning.
.- The Impact of Prior Knowledge on the Motivation and Effectiveness of Using the English Sentence Rearrangement Practice System.
.- Collaborative Problem-solving on Learning Performance in Simulation-based Learning: A Quasi-experimental Study.
.- Extracting the Semantic Representation of Chinese-Japanese Homophones with Word2Vec for Teaching Chinese as a Second/Foreign Language.
.- Does the PBL Teaching Strategy Suit Higher Education Students with Disabilities? Exploring Financial Literacy Education: Based on PjBL and PmBL.
.- Effects of ASQ-based E-books on Nursing Students' Learning Performance.
.- CD-ROM in Chinese Character Education: Streamlining Material Complication with Multi-level Features.
.- Embodied learning - are we losing it?.
.- Cultivating Critical Thinking: A Competitive, Web-Enhanced Gaming Experience.