Instructional-Design Theories and Models, Volume IV
The Learner-Centered Paradigm of Education
Herausgeber: Reigeluth, Charles M; Myers, Rodney D; Beatty, Brian J
Instructional-Design Theories and Models, Volume IV
The Learner-Centered Paradigm of Education
Herausgeber: Reigeluth, Charles M; Myers, Rodney D; Beatty, Brian J
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Instructional-Design Theories and Models, Volume IV provides a research-based description of the current state of instructional theory for the learner-centered paradigm of education, as well as a clear indication of how different theories and models interrelate.
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Instructional-Design Theories and Models, Volume IV provides a research-based description of the current state of instructional theory for the learner-centered paradigm of education, as well as a clear indication of how different theories and models interrelate.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 464
- Erscheinungstermin: 5. August 2016
- Englisch
- Abmessung: 231mm x 155mm x 30mm
- Gewicht: 794g
- ISBN-13: 9781138012936
- ISBN-10: 1138012939
- Artikelnr.: 43156508
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 464
- Erscheinungstermin: 5. August 2016
- Englisch
- Abmessung: 231mm x 155mm x 30mm
- Gewicht: 794g
- ISBN-13: 9781138012936
- ISBN-10: 1138012939
- Artikelnr.: 43156508
Charles M. Reigeluth is a speaker/consultant for paradigm change in education and Professor Emeritus in the Instructional Systems Technology Department at Indiana University, USA. Brian J. Beatty is Associate Vice President for Academic Affairs Operations and former Chair and Associate Professor in the Instructional Technologies Department at San Francisco State University, USA. Rodney D. Myers is an independent scholar and consultant who teaches courses in instructional design and technology and is Adjunct Lecturer in the Instructional Systems Technology Department at Indiana University, USA.
List of Figures and Tables
Preface
Unit 1: Fundamental Principles of the Learner-Centered Paradigm of
Education
Chapter 1: The Learner-Centered Paradigm of Education
Charles M. Reigeluth, Rodney D. Myers, Dabae Lee
Chapter 2: Principles for Competency-Based Education
Richard A. Voorhees, Alice Bedard-Voorhees
Chapter 3: Principles for Task-Centered Instruction
Gregory M. Francom
Chapter 4: Principles for Personalized Instruction
William R. Watson, Sunnie Lee Watson
Chapter 5: A New Paradigm of Curriculum
Marc Prensky
Unit 2: More Detailed Designs for the Learner-Centered Paradigm
Chapter 6: Designing Maker-Based Instruction
Christian S. McKay, Krista D. Glazewski
Chapter 7: Designing Collaborative Production of Digital Media
T.J. Kalaitzidis, Breanne Litts, Erica Rosenfeld Halverson
Chapter 8: Designing Games for Learning
Rodney D. Myers, Charles M. Reigeluth
Chapter 9: Designing Instruction for Self-regulated Learning
Yeol Huh, Charles M. Reigeluth
Chapter 10: Designing Instructional Coaching
David S. Knight, Mike Hock, Jim Knight
Chapter 11: Designing Technology for the Learner-Centered Paradigm of
Education
Charles M. Reigeluth
Unit 3: Steps Toward the Learner-Centered Paradigm
Chapter 12: Designing Instruction for Flipped Classrooms
Jeremy F. Strayer
Chapter 13: Gamification Designs for Instruction
Karl M. Kapp
Chapter 14: Design Considerations for Mobile Learning
Thomas Cochrane, Vickel Narayan
Chapter 15: Designing Just-in-Time Instruction
Gregor M. Novak, Brian J. Beatty
Author Index
Subject Index
Preface
Unit 1: Fundamental Principles of the Learner-Centered Paradigm of
Education
Chapter 1: The Learner-Centered Paradigm of Education
Charles M. Reigeluth, Rodney D. Myers, Dabae Lee
Chapter 2: Principles for Competency-Based Education
Richard A. Voorhees, Alice Bedard-Voorhees
Chapter 3: Principles for Task-Centered Instruction
Gregory M. Francom
Chapter 4: Principles for Personalized Instruction
William R. Watson, Sunnie Lee Watson
Chapter 5: A New Paradigm of Curriculum
Marc Prensky
Unit 2: More Detailed Designs for the Learner-Centered Paradigm
Chapter 6: Designing Maker-Based Instruction
Christian S. McKay, Krista D. Glazewski
Chapter 7: Designing Collaborative Production of Digital Media
T.J. Kalaitzidis, Breanne Litts, Erica Rosenfeld Halverson
Chapter 8: Designing Games for Learning
Rodney D. Myers, Charles M. Reigeluth
Chapter 9: Designing Instruction for Self-regulated Learning
Yeol Huh, Charles M. Reigeluth
Chapter 10: Designing Instructional Coaching
David S. Knight, Mike Hock, Jim Knight
Chapter 11: Designing Technology for the Learner-Centered Paradigm of
Education
Charles M. Reigeluth
Unit 3: Steps Toward the Learner-Centered Paradigm
Chapter 12: Designing Instruction for Flipped Classrooms
Jeremy F. Strayer
Chapter 13: Gamification Designs for Instruction
Karl M. Kapp
Chapter 14: Design Considerations for Mobile Learning
Thomas Cochrane, Vickel Narayan
Chapter 15: Designing Just-in-Time Instruction
Gregor M. Novak, Brian J. Beatty
Author Index
Subject Index
List of Figures and Tables
Preface
Unit 1: Fundamental Principles of the Learner-Centered Paradigm of
Education
Chapter 1: The Learner-Centered Paradigm of Education
Charles M. Reigeluth, Rodney D. Myers, Dabae Lee
Chapter 2: Principles for Competency-Based Education
Richard A. Voorhees, Alice Bedard-Voorhees
Chapter 3: Principles for Task-Centered Instruction
Gregory M. Francom
Chapter 4: Principles for Personalized Instruction
William R. Watson, Sunnie Lee Watson
Chapter 5: A New Paradigm of Curriculum
Marc Prensky
Unit 2: More Detailed Designs for the Learner-Centered Paradigm
Chapter 6: Designing Maker-Based Instruction
Christian S. McKay, Krista D. Glazewski
Chapter 7: Designing Collaborative Production of Digital Media
T.J. Kalaitzidis, Breanne Litts, Erica Rosenfeld Halverson
Chapter 8: Designing Games for Learning
Rodney D. Myers, Charles M. Reigeluth
Chapter 9: Designing Instruction for Self-regulated Learning
Yeol Huh, Charles M. Reigeluth
Chapter 10: Designing Instructional Coaching
David S. Knight, Mike Hock, Jim Knight
Chapter 11: Designing Technology for the Learner-Centered Paradigm of
Education
Charles M. Reigeluth
Unit 3: Steps Toward the Learner-Centered Paradigm
Chapter 12: Designing Instruction for Flipped Classrooms
Jeremy F. Strayer
Chapter 13: Gamification Designs for Instruction
Karl M. Kapp
Chapter 14: Design Considerations for Mobile Learning
Thomas Cochrane, Vickel Narayan
Chapter 15: Designing Just-in-Time Instruction
Gregor M. Novak, Brian J. Beatty
Author Index
Subject Index
Preface
Unit 1: Fundamental Principles of the Learner-Centered Paradigm of
Education
Chapter 1: The Learner-Centered Paradigm of Education
Charles M. Reigeluth, Rodney D. Myers, Dabae Lee
Chapter 2: Principles for Competency-Based Education
Richard A. Voorhees, Alice Bedard-Voorhees
Chapter 3: Principles for Task-Centered Instruction
Gregory M. Francom
Chapter 4: Principles for Personalized Instruction
William R. Watson, Sunnie Lee Watson
Chapter 5: A New Paradigm of Curriculum
Marc Prensky
Unit 2: More Detailed Designs for the Learner-Centered Paradigm
Chapter 6: Designing Maker-Based Instruction
Christian S. McKay, Krista D. Glazewski
Chapter 7: Designing Collaborative Production of Digital Media
T.J. Kalaitzidis, Breanne Litts, Erica Rosenfeld Halverson
Chapter 8: Designing Games for Learning
Rodney D. Myers, Charles M. Reigeluth
Chapter 9: Designing Instruction for Self-regulated Learning
Yeol Huh, Charles M. Reigeluth
Chapter 10: Designing Instructional Coaching
David S. Knight, Mike Hock, Jim Knight
Chapter 11: Designing Technology for the Learner-Centered Paradigm of
Education
Charles M. Reigeluth
Unit 3: Steps Toward the Learner-Centered Paradigm
Chapter 12: Designing Instruction for Flipped Classrooms
Jeremy F. Strayer
Chapter 13: Gamification Designs for Instruction
Karl M. Kapp
Chapter 14: Design Considerations for Mobile Learning
Thomas Cochrane, Vickel Narayan
Chapter 15: Designing Just-in-Time Instruction
Gregor M. Novak, Brian J. Beatty
Author Index
Subject Index