Klaus Paulsen
Integrated Storytelling by Design
Concepts, Principles and Methods for New Narrative Dimensions
Klaus Paulsen
Integrated Storytelling by Design
Concepts, Principles and Methods for New Narrative Dimensions
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This pioneering work equips you with the skills needed to create and design powerful stories and concepts for interactive, digital, multi-platform storytelling, and experience design that will take audience engagement to the next level.
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This pioneering work equips you with the skills needed to create and design powerful stories and concepts for interactive, digital, multi-platform storytelling, and experience design that will take audience engagement to the next level.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 288
- Erscheinungstermin: 6. Juli 2021
- Englisch
- Abmessung: 234mm x 156mm x 16mm
- Gewicht: 434g
- ISBN-13: 9780367856977
- ISBN-10: 0367856972
- Artikelnr.: 61396764
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 288
- Erscheinungstermin: 6. Juli 2021
- Englisch
- Abmessung: 234mm x 156mm x 16mm
- Gewicht: 434g
- ISBN-13: 9780367856977
- ISBN-10: 0367856972
- Artikelnr.: 61396764
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
Klaus Sommer Paulsen is an award-winning concept developer, designer, storyteller and creative director. His expertise in the convergence of storytelling, digital innovation and experience design has been built through a career spanning decades and disciplines. He has collaborated with VIA University College Film & Transmedia, Aarhus University, University of Southern Denmark and University of Tartu Pärnu College. He was also the contributing editor of Create Converge's 2019 anthology Storytelling Beyond The Screen.
Introduction 1. Enter the new world of storytelling by design 2. Structure
3. Seven key components of Integrated Storytelling by Design 4. Design
principles and elements of Integrated Storytelling Part I: Story 5. The
rise, fall and rise of the living story 6. The concept of Integrated
Storytelling 7. The War of the Worlds 8. CASE: The War of The Worlds
Immersive Experience 9. From theory to practice: Concepts transcending
technologies 10. The Integrated Storytelling check list Part II: Design
11. The audience is the hero! 12. Constructing immersive narrative designs
with Story Spheres 13. From theory to practice: Constructing a basic Story
Sphere 14. Creating new narrative structures and dynamics with Micro
Stories 15. From theory to practice: Structuring Micro Stories Part III:
Audience 16. Audience layer compositions 17. From theory to practice:
Creating an audience code set 18. Designing connections across audience
gaps 19. Designing a Creator - Audience Connection Script 20. The audience
and the Integrated Story Sphere 21. The new roles of the audience 22.
Variations of The Alien Encounter 23. From theory to practice: Audience
role timeline mapping 24. Contextual Audience Design 25. From theory to
practice: Audience context 26. Adjusting to a new audience mindset Part IV:
Experience 27. The design of memories 28. Theory to practice: Working with
Micro Experiences in sequence Part V: Convergence 29. The Integrated
Storytelling design dimensions 30. Theory to practice: Integrated
Experiential Narrative 31. Theory to practice: Vertical and horisontal
integration Part VI: Creation 32. Creating Integrated Storytelling 33.
Testing Integrated Storytelling concepts 34. Acknowledging The Dark Side of
Storytelling 35. From theory to practice: Uncovering hidden agendas Part
VII: Application 36. Themed attractions 37. CASE: Star Wars Galaxy's Edge
38. Game Design and Beyond 39. CASE: The Last of Us 40. CASE: EVE Online:
True Stories 41. The New Retail Experience 42. CASE: Søstrene Grene 43.
Integrated Storytelling for Modern Marketing 44. CASE: Bleed For The Throne
Futurecasting 45. The future of the Story Experience Afterword 46.
Storytelling is not what storytelling was Literature and Media
3. Seven key components of Integrated Storytelling by Design 4. Design
principles and elements of Integrated Storytelling Part I: Story 5. The
rise, fall and rise of the living story 6. The concept of Integrated
Storytelling 7. The War of the Worlds 8. CASE: The War of The Worlds
Immersive Experience 9. From theory to practice: Concepts transcending
technologies 10. The Integrated Storytelling check list Part II: Design
11. The audience is the hero! 12. Constructing immersive narrative designs
with Story Spheres 13. From theory to practice: Constructing a basic Story
Sphere 14. Creating new narrative structures and dynamics with Micro
Stories 15. From theory to practice: Structuring Micro Stories Part III:
Audience 16. Audience layer compositions 17. From theory to practice:
Creating an audience code set 18. Designing connections across audience
gaps 19. Designing a Creator - Audience Connection Script 20. The audience
and the Integrated Story Sphere 21. The new roles of the audience 22.
Variations of The Alien Encounter 23. From theory to practice: Audience
role timeline mapping 24. Contextual Audience Design 25. From theory to
practice: Audience context 26. Adjusting to a new audience mindset Part IV:
Experience 27. The design of memories 28. Theory to practice: Working with
Micro Experiences in sequence Part V: Convergence 29. The Integrated
Storytelling design dimensions 30. Theory to practice: Integrated
Experiential Narrative 31. Theory to practice: Vertical and horisontal
integration Part VI: Creation 32. Creating Integrated Storytelling 33.
Testing Integrated Storytelling concepts 34. Acknowledging The Dark Side of
Storytelling 35. From theory to practice: Uncovering hidden agendas Part
VII: Application 36. Themed attractions 37. CASE: Star Wars Galaxy's Edge
38. Game Design and Beyond 39. CASE: The Last of Us 40. CASE: EVE Online:
True Stories 41. The New Retail Experience 42. CASE: Søstrene Grene 43.
Integrated Storytelling for Modern Marketing 44. CASE: Bleed For The Throne
Futurecasting 45. The future of the Story Experience Afterword 46.
Storytelling is not what storytelling was Literature and Media
Introduction 1. Enter the new world of storytelling by design 2. Structure
3. Seven key components of Integrated Storytelling by Design 4. Design
principles and elements of Integrated Storytelling Part I: Story 5. The
rise, fall and rise of the living story 6. The concept of Integrated
Storytelling 7. The War of the Worlds 8. CASE: The War of The Worlds
Immersive Experience 9. From theory to practice: Concepts transcending
technologies 10. The Integrated Storytelling check list Part II: Design
11. The audience is the hero! 12. Constructing immersive narrative designs
with Story Spheres 13. From theory to practice: Constructing a basic Story
Sphere 14. Creating new narrative structures and dynamics with Micro
Stories 15. From theory to practice: Structuring Micro Stories Part III:
Audience 16. Audience layer compositions 17. From theory to practice:
Creating an audience code set 18. Designing connections across audience
gaps 19. Designing a Creator - Audience Connection Script 20. The audience
and the Integrated Story Sphere 21. The new roles of the audience 22.
Variations of The Alien Encounter 23. From theory to practice: Audience
role timeline mapping 24. Contextual Audience Design 25. From theory to
practice: Audience context 26. Adjusting to a new audience mindset Part IV:
Experience 27. The design of memories 28. Theory to practice: Working with
Micro Experiences in sequence Part V: Convergence 29. The Integrated
Storytelling design dimensions 30. Theory to practice: Integrated
Experiential Narrative 31. Theory to practice: Vertical and horisontal
integration Part VI: Creation 32. Creating Integrated Storytelling 33.
Testing Integrated Storytelling concepts 34. Acknowledging The Dark Side of
Storytelling 35. From theory to practice: Uncovering hidden agendas Part
VII: Application 36. Themed attractions 37. CASE: Star Wars Galaxy's Edge
38. Game Design and Beyond 39. CASE: The Last of Us 40. CASE: EVE Online:
True Stories 41. The New Retail Experience 42. CASE: Søstrene Grene 43.
Integrated Storytelling for Modern Marketing 44. CASE: Bleed For The Throne
Futurecasting 45. The future of the Story Experience Afterword 46.
Storytelling is not what storytelling was Literature and Media
3. Seven key components of Integrated Storytelling by Design 4. Design
principles and elements of Integrated Storytelling Part I: Story 5. The
rise, fall and rise of the living story 6. The concept of Integrated
Storytelling 7. The War of the Worlds 8. CASE: The War of The Worlds
Immersive Experience 9. From theory to practice: Concepts transcending
technologies 10. The Integrated Storytelling check list Part II: Design
11. The audience is the hero! 12. Constructing immersive narrative designs
with Story Spheres 13. From theory to practice: Constructing a basic Story
Sphere 14. Creating new narrative structures and dynamics with Micro
Stories 15. From theory to practice: Structuring Micro Stories Part III:
Audience 16. Audience layer compositions 17. From theory to practice:
Creating an audience code set 18. Designing connections across audience
gaps 19. Designing a Creator - Audience Connection Script 20. The audience
and the Integrated Story Sphere 21. The new roles of the audience 22.
Variations of The Alien Encounter 23. From theory to practice: Audience
role timeline mapping 24. Contextual Audience Design 25. From theory to
practice: Audience context 26. Adjusting to a new audience mindset Part IV:
Experience 27. The design of memories 28. Theory to practice: Working with
Micro Experiences in sequence Part V: Convergence 29. The Integrated
Storytelling design dimensions 30. Theory to practice: Integrated
Experiential Narrative 31. Theory to practice: Vertical and horisontal
integration Part VI: Creation 32. Creating Integrated Storytelling 33.
Testing Integrated Storytelling concepts 34. Acknowledging The Dark Side of
Storytelling 35. From theory to practice: Uncovering hidden agendas Part
VII: Application 36. Themed attractions 37. CASE: Star Wars Galaxy's Edge
38. Game Design and Beyond 39. CASE: The Last of Us 40. CASE: EVE Online:
True Stories 41. The New Retail Experience 42. CASE: Søstrene Grene 43.
Integrated Storytelling for Modern Marketing 44. CASE: Bleed For The Throne
Futurecasting 45. The future of the Story Experience Afterword 46.
Storytelling is not what storytelling was Literature and Media