Tom Boellstorff is Professor in the Department of Anthropology at the University of California, Irvine, and the author of The Gay Archipelago, A Coincidence of Desires, and Coming of Age in Second Life. Braxton Soderman is Associate Professor in the Department of Film & Media Studies at the University of California, Irvine, and the author of Against Flow: Video Games and the Flowing Subject (MIT Press).
Contents
Series Foreword
Notes on Orthography, Terms, Abbreviations, and Style
Acknowledgments
Introduction: Intelligent Visions
Part I: Formations
1 From Toys to Technology at Mattel
2 The Master Component
3 The Keyboard Component
4 Mattel’s Marketing Magic
Part II: Practices
5 Ladders of Game Production
6 Becoming a Videogame Programmer at Mattel
7 Constraints, Trade-Offs, and Affordances
8 Boom
Part III: Extensions
9 Intellivoice
10 The ECS
11 PlayCable
12 Transplatform
13 Crash
Aftercrash
Appendix: Intellivision Hardware Timeline
Notes
Index