Interacting with Video
Herausgeber: Cocking, Rodney R.; Greenfield, Patricia M.
Interacting with Video
Herausgeber: Cocking, Rodney R.; Greenfield, Patricia M.
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Produktdetails
- Verlag: Praeger
- Seitenzahl: 232
- Erscheinungstermin: 5. September 2000
- Englisch
- Abmessung: 229mm x 152mm x 14mm
- Gewicht: 383g
- ISBN-13: 9781567501520
- ISBN-10: 1567501524
- Artikelnr.: 22050738
Preface
Irving E. Sigel Foreword
John C. Wright PART I. VIOLENCE
GENDER
AND VIDEO Effects of Interactive Entertainment Technologies on Children's Development
Rodney R. Cocking and Patricia M. Greenfield Mediated Messages: Gender
Class
and Cosmos in Home Video Games
Christine Ward Gailey Contextualization Video Game Violence: From Teenage Mutant Ninja Turtles 1 to Mortal Kombat 2
Marsha Kinder Gender Differences in Children's Constructions of Video Games
Yasmin B. Kafai Impact of Virtual Reality on Young Adults' Physiological Arousal and Aggressive Thoughts: Interaction Versus Observation
Sandra L. Clavert and Siu-Lan Tan PART II. COGNITIVE EFFECTS OF VIDEO GAMES Video Games as Cultural Artifacts
Patricia M. Greenfield Effect of Video Game Practice on Spatial Skills in Girls and Boys
Kaveri Subrahmanyam and Patricia M. Greenfield Effects of Video Game Playing on Measures of Spatial Performance: Gender Effects in Late Adolescence
Lynn Okagaki and Peter A. Frensch Cognitive Socialization by Computer Games in Two Cultures: Inductive Discovery or Mastery of an Iconic Code?
Patricia M. Greenfield
Luigia Camaioni
Paola Ercolani
Laura Weiss
Bennett A. Lauber
and Paola Perucchini Two-Dimensional Representation of Movement Through Three-Dimensional Space: The Role of Video Game Expertise
Patricia M. Greenfield
Craig Brannon
and David Lohr Action Video Games and Informal Education: Effects on Strategies for Dividing Visual Attention
Patricia M. Greenfield
Patricia deWinstanley
Heidi Kilpatrick
and Daniel Kaye Author Index Subject Index
Irving E. Sigel Foreword
John C. Wright PART I. VIOLENCE
GENDER
AND VIDEO Effects of Interactive Entertainment Technologies on Children's Development
Rodney R. Cocking and Patricia M. Greenfield Mediated Messages: Gender
Class
and Cosmos in Home Video Games
Christine Ward Gailey Contextualization Video Game Violence: From Teenage Mutant Ninja Turtles 1 to Mortal Kombat 2
Marsha Kinder Gender Differences in Children's Constructions of Video Games
Yasmin B. Kafai Impact of Virtual Reality on Young Adults' Physiological Arousal and Aggressive Thoughts: Interaction Versus Observation
Sandra L. Clavert and Siu-Lan Tan PART II. COGNITIVE EFFECTS OF VIDEO GAMES Video Games as Cultural Artifacts
Patricia M. Greenfield Effect of Video Game Practice on Spatial Skills in Girls and Boys
Kaveri Subrahmanyam and Patricia M. Greenfield Effects of Video Game Playing on Measures of Spatial Performance: Gender Effects in Late Adolescence
Lynn Okagaki and Peter A. Frensch Cognitive Socialization by Computer Games in Two Cultures: Inductive Discovery or Mastery of an Iconic Code?
Patricia M. Greenfield
Luigia Camaioni
Paola Ercolani
Laura Weiss
Bennett A. Lauber
and Paola Perucchini Two-Dimensional Representation of Movement Through Three-Dimensional Space: The Role of Video Game Expertise
Patricia M. Greenfield
Craig Brannon
and David Lohr Action Video Games and Informal Education: Effects on Strategies for Dividing Visual Attention
Patricia M. Greenfield
Patricia deWinstanley
Heidi Kilpatrick
and Daniel Kaye Author Index Subject Index
Preface
Irving E. Sigel Foreword
John C. Wright PART I. VIOLENCE
GENDER
AND VIDEO Effects of Interactive Entertainment Technologies on Children's Development
Rodney R. Cocking and Patricia M. Greenfield Mediated Messages: Gender
Class
and Cosmos in Home Video Games
Christine Ward Gailey Contextualization Video Game Violence: From Teenage Mutant Ninja Turtles 1 to Mortal Kombat 2
Marsha Kinder Gender Differences in Children's Constructions of Video Games
Yasmin B. Kafai Impact of Virtual Reality on Young Adults' Physiological Arousal and Aggressive Thoughts: Interaction Versus Observation
Sandra L. Clavert and Siu-Lan Tan PART II. COGNITIVE EFFECTS OF VIDEO GAMES Video Games as Cultural Artifacts
Patricia M. Greenfield Effect of Video Game Practice on Spatial Skills in Girls and Boys
Kaveri Subrahmanyam and Patricia M. Greenfield Effects of Video Game Playing on Measures of Spatial Performance: Gender Effects in Late Adolescence
Lynn Okagaki and Peter A. Frensch Cognitive Socialization by Computer Games in Two Cultures: Inductive Discovery or Mastery of an Iconic Code?
Patricia M. Greenfield
Luigia Camaioni
Paola Ercolani
Laura Weiss
Bennett A. Lauber
and Paola Perucchini Two-Dimensional Representation of Movement Through Three-Dimensional Space: The Role of Video Game Expertise
Patricia M. Greenfield
Craig Brannon
and David Lohr Action Video Games and Informal Education: Effects on Strategies for Dividing Visual Attention
Patricia M. Greenfield
Patricia deWinstanley
Heidi Kilpatrick
and Daniel Kaye Author Index Subject Index
Irving E. Sigel Foreword
John C. Wright PART I. VIOLENCE
GENDER
AND VIDEO Effects of Interactive Entertainment Technologies on Children's Development
Rodney R. Cocking and Patricia M. Greenfield Mediated Messages: Gender
Class
and Cosmos in Home Video Games
Christine Ward Gailey Contextualization Video Game Violence: From Teenage Mutant Ninja Turtles 1 to Mortal Kombat 2
Marsha Kinder Gender Differences in Children's Constructions of Video Games
Yasmin B. Kafai Impact of Virtual Reality on Young Adults' Physiological Arousal and Aggressive Thoughts: Interaction Versus Observation
Sandra L. Clavert and Siu-Lan Tan PART II. COGNITIVE EFFECTS OF VIDEO GAMES Video Games as Cultural Artifacts
Patricia M. Greenfield Effect of Video Game Practice on Spatial Skills in Girls and Boys
Kaveri Subrahmanyam and Patricia M. Greenfield Effects of Video Game Playing on Measures of Spatial Performance: Gender Effects in Late Adolescence
Lynn Okagaki and Peter A. Frensch Cognitive Socialization by Computer Games in Two Cultures: Inductive Discovery or Mastery of an Iconic Code?
Patricia M. Greenfield
Luigia Camaioni
Paola Ercolani
Laura Weiss
Bennett A. Lauber
and Paola Perucchini Two-Dimensional Representation of Movement Through Three-Dimensional Space: The Role of Video Game Expertise
Patricia M. Greenfield
Craig Brannon
and David Lohr Action Video Games and Informal Education: Effects on Strategies for Dividing Visual Attention
Patricia M. Greenfield
Patricia deWinstanley
Heidi Kilpatrick
and Daniel Kaye Author Index Subject Index