Interacting with Video
Herausgeber: Greenfield, Patricia M.; Cocking, Rodney R.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Preface, Irving E. Sigel
Foreword, John C. Wright
PART I. VIOLENCE, GENDER, AND VIDEO
Effects of Interactive Entertainment Technologies on Children's
Development, Rodney R. Cocking and Patricia M. Greenfield
Mediated Messages: Gender, Class, and Cosmos in Home Video Games, Christine
Ward Gailey
Contextualization Video Game Violence: From Teenage Mutant Ninja Turtles 1
to Mortal Kombat 2, Marsha Kinder
Gender Differences in Children's Constructions of Video Games, Yasmin B.
Kafai
Impact of Virtual Reality on Young Adults' Physiological Arousal and
Aggressive Thoughts: Interaction Versus Observation, Sandra L. Clavert and
Siu-Lan Tan
PART II. COGNITIVE EFFECTS OF VIDEO GAMES
Video Games as Cultural Artifacts, Patricia M. Greenfield
Effect of Video Game Practice on Spatial Skills in Girls and Boys, Kaveri
Subrahmanyam and Patricia M. Greenfield
Effects of Video Game Playing on Measures of Spatial Performance: Gender
Effects in Late Adolescence, Lynn Okagaki and Peter A. Frensch
Cognitive Socialization by Computer Games in Two Cultures: Inductive
Discovery or Mastery of an Iconic Code?, Patricia M. Greenfield, Luigia
Camaioni, Paola Ercolani, Laura Weiss, Bennett A. Lauber, and Paola
Perucchini
Two-Dimensional Representation of Movement Through Three-Dimensional Space:
The Role of Video Game Expertise, Patricia M. Greenfield, Craig Brannon,
and David Lohr
Action Video Games and Informal Education: Effects on Strategies for
Dividing Visual Attention, Patricia M. Greenfield, Patricia deWinstanley,
Heidi Kilpatrick, and Daniel Kaye
Author Index
Subject Index