Interactive mobile technologies have now become the core of many-if not all-fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend.
Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017.
Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices.
This book contains papers in the fields of:
Future Trends and Emerging Mobile Technologies
Design and Development of Mobile Learning Apps and Content
Mobile Games-Gamification and Mobile Learning
Adaptive Mobile Environments
Augmented Reality and Immersive Applications
Tangible, Embedded and Embodied Interaction
Interactive Collaborative and Blended Learning
Digital Technology in Sports
Mobile Health Care and Training
Multimedia Learning in Music Education
5G Network Infrastructure
Case Studies
Real-World Experiences
The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.
Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017.
Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices.
This book contains papers in the fields of:
Future Trends and Emerging Mobile Technologies
Design and Development of Mobile Learning Apps and Content
Mobile Games-Gamification and Mobile Learning
Adaptive Mobile Environments
Augmented Reality and Immersive Applications
Tangible, Embedded and Embodied Interaction
Interactive Collaborative and Blended Learning
Digital Technology in Sports
Mobile Health Care and Training
Multimedia Learning in Music Education
5G Network Infrastructure
Case Studies
Real-World Experiences
The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.