Kelly McErlean
Interactive Narratives and Transmedia Storytelling
Creating Immersive Stories Across New Media Platforms
Kelly McErlean
Interactive Narratives and Transmedia Storytelling
Creating Immersive Stories Across New Media Platforms
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Interactive Narratives and Transmedia Storytelling provides media students and industry professionals with strategies for creating innovative new media projects across a variety of platforms. Synthesizing ideas from a range of theorists and practitioners across visual, audio, and interactive media, Kelly McErlean offers a practical reference guide and toolkit to best practices, techniques, key historical and theoretical concepts, and terminology that media storytellers and creatives need to create compelling interactive and transmedia narratives. McErlean takes a broad lens, exploring…mehr
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Interactive Narratives and Transmedia Storytelling provides media students and industry professionals with strategies for creating innovative new media projects across a variety of platforms. Synthesizing ideas from a range of theorists and practitioners across visual, audio, and interactive media, Kelly McErlean offers a practical reference guide and toolkit to best practices, techniques, key historical and theoretical concepts, and terminology that media storytellers and creatives need to create compelling interactive and transmedia narratives. McErlean takes a broad lens, exploring traditional narrative, virtual reality and augmented reality, audience interpretation, sound design, montage, the business of transmedia storytelling, and much more. Written for both experienced media practitioners and those looking for a reference to help bolster their creative toolkit or learn how to better craft multiplatform stories, Interactive Narratives and Transmedia Storytelling serves as a guide to navigating this evolving world.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 212
- Erscheinungstermin: 12. März 2018
- Englisch
- Abmessung: 229mm x 152mm x 12mm
- Gewicht: 326g
- ISBN-13: 9781138638822
- ISBN-10: 113863882X
- Artikelnr.: 48431148
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 212
- Erscheinungstermin: 12. März 2018
- Englisch
- Abmessung: 229mm x 152mm x 12mm
- Gewicht: 326g
- ISBN-13: 9781138638822
- ISBN-10: 113863882X
- Artikelnr.: 48431148
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
Kelly McErlean has developed graduate and postgraduate programs in film and new media for local and international delivery and successfully delivered eLearning and onsite contracts for international broadcast organisations on behalf of the European Broadcasting Union. Kelly lectures on new media, film and entrepreneurship at the Department of Creative Arts, Media and Music, Dundalk Institute of Technology, Ireland. He has won several awards including a Golden Spider Award and a Digital Media Award for his film, new media, and photographic works. Kelly holds a PhD in visual culture from the National College of Art and Design, Dublin.
Introduction
* Who is this Book For?
* Defining Interactive Narratives and Transmedia Stories
* The Author
* New Modes of Storytelling
* A Summary of the Chapters
* Commercial Imperative
* The Command to Read
* Lateral Thinking
* Pitching your Idea
* Developing an Ideas Book / Visual Diary
Traditional Narrative Texts
* Talking Pictures - Finding Narrative in Photography
* Geometry in Photo Composition
* Story Sequences in Stills
* Pedro Meyer's The Illusion of Real Space
* Navigating Linear Texts
* Verisimilitude
* Brechtian Realism
* Aristotle's Poetics
* Hogarth's A Rake's Progress
* Baudelaire's l'Art mnemonique
* Film Editing - Walter Murch
* The Rule of Six
* The 3rd Effect
* Eisenstein's Diagrammatic Score
* Precipitant Sounds
* Embodied Sounds
* Narrative Progression
* Interpreting the Author's Intent
* Narrative Reality versus Audience Reality
* Text on Screen
* Constructing a Storyline
* Narrative Distance, Depth and Alignment
* Bazin's Invisible Witness
* Story Rhythm - the Haiku
* Silent Era Techniques
* Bonitzer on Hitchcock
* The Macguffin
* Zizek on Hitchcock
Subjective Interpretation
* Narrative Perspectives
* Entgrenzung: The Dissolution of Perspectival Boundaries
* Linguistic Flexibility: Blending Words into Chords
* Narrative Deconstruction
* The Loop: IF, THEN, GOTO
* Cause and Effect
* Relinquishing Authorial Control
* Attentional Blink
* Confabulation: Emotional Experiences Without Context
* Evolving Language
* Calvino: the Malleable Relationship between Reader and Narrator
* Subjective Responses to Colour and Form
* Active and Passive Colours
* Emotional Responses to Colour
* Digital and Analogue Colour Palette
* Instinctual Responses to Geometric Forms
* The Will-to-Art
* Knowing Your Audience
* Controlling the Narrative / Owning the Text
* Kandinsky's Chain of Related Sensations
Sound Design
* Primal Responses to Sound
* Classifying Harmonics in Terms of Emotional Response
* Narrative Soundscapes
* Affective Audio
* Cueing-In Emotions
* Separating Dialogue from Background Noise
* Prosody and Syntax
* Musical Motifs
* Representations of Emotions
* Universal 'Palette' of Sound
* Memories of Feelings - the Limits of the Codification of Musical
Forms
* Anticipation and Resolution
* Rhythmic Organisation and 'Percussive Barriers'
* Psychological and Ontological Time
* Musical Notation
* Accidental Counterpoint
* Communicating Emotion through Music
* Syncopation
* The Soundtrack
* Cinematic Allusionism
* Sound Elements of Film
* Imitative-Denotative Instrumentation
* Limitations of Visual and Dialogue
* Leitmotif
* Empathetic / Anempathetic Soundtracks
Visual Montage
* Montage: Juxtaposing Visual Elements
* Affidavit-Exposition
* Vertical Montage
* Photo Montage: Hockney's Joiners
* Burroughs's Literary Cut-Ups
* The Lettrists
* Brueghel's Micronarratives
* Marker's La Jetée
* Spatial Representation of Temporal Sequences
* Multiple Narrative Perspectives On-Screen
* Vertov's Kino-Eye
Codifying Story Elements
* Propp's Morphology of the Folktale
* Narratology: How Narrative Structures Affect Our Perception
* Narratology Terminology: Synecdoche, Contiguous, Metonym
* Embedded Narratives: Fabula and Syuzhet
* A Perspectival Approach to Narrative
* Subjective Retroversion
* The Photograph: A Message Without a Code
* War Primer: Brecht's Photo-Epigrams
* Talking Pictures: Photographic Stills and Audio Vignettes
* Perec's 'Infra-Ordinary'
* De Quincey's Record of Regency London
* The Photograph: Flat Anthropological Fact
* Brecht's Theory of Distanciation
* Primacy of Lexis Over Plot
* Visualisation of Large Data Sets
* Metadata - Tagging Archived Content
* The Photo Archive
* Photogrammetry: Cyber-Archaeology
* Trend-Identifying Algorithms
* Netflix Quantum Theory
* Authoring Multiple Narrative Trajectories
* The Database
* Hypernarrative
* Extractive Hypertext and Immersive 3D
* Associative Linkage
* Genre Classification
* The Cinematic Metaphor
* Non-Traditional Film: Gordon's 'Temporal Deceleration'
* Emergent Narratives
* Triangulating Content
Interactive Narratives
* Textual Interaction
* Char Davies - Osmose
* Proprioception
* Artist and Audience: Atherton's Interactive Discourse
* Non-Linear Texts
* Syncretic and Synaesthetic Language
* The Disrupting Effect of Latency Within Simulated Stories
* Interactive StoryTelling
* Immersion in the Textual World
* Visual Writing
* Temporal Immersion
* Backstory
* Ergodic Texts
* Constant Recontextualisation
* Depth-First Exploration
* Structures of Interactivity
* Spatial and Emotional Immersion
* The Greek Chorus
* Audience Participation: Living Theatre
* The Perspectivist Approach
* The Freytag Triangle
* Narrative Constraints
* Joyce's Epiphany
* The Language of Television
* Impositional and Expressive Narratives
* The Objective Correlative
* Virtual Identities
* Flat and Round Characters
* VR Storytelling Techniques
* Performative Gestures
* Gesture Controlled Interfaces
* Technology and Art
* Hoey's The Weight of Water: Manufacturing Presence in VR
* Mixed Storytelling: Fran Bow
* Interactive Poetry: Dear Esther
* Location-Based AR
* The Narrative Architect
* Experimental Narrative Riffs: Grammatron
* Remediating Stories
* Interactive Design: Twine
The Business of Transmedia Storytelling
* #FindTheGirl
* Blast Theory - Ivy4EVR
* Karen
* Content Creation Departments - Going Viral
* The Digital Newsroom - Transmedia and VR
* Storytelling on Social Media Platforms
* Data Analytics
* Story Development Tools and Technologies
* Augmented Reality
* Recreating the Theatre Experience
Conclusion
Appendix 1 - Making The Little Extras
* Towards a New Film Paradigm
* Storytelling using Spatial Montage
* The Spectator's Gaze
* The Primacy of the Author
* Abdicating Authorship
* Deconstructive Cinema
* The Function of Embedded Narratives
* Learning New Modes of Interaction
* Narrative Immersion
* Foveal and Peripheral Vision
* Altering Perspective
* The Little Extras Sound Design
* Interpreting and Re-Interpreting the Textual World
* Storyboards and Animatics
Appendix 2 - Digital Data Compression
* Spatial and Temporal Compression - Exploiting Redundancy
* Quantisation: Threshold Levels and Banding
* Coding Compression
* Frame Prediction: Keyframes and Checksum Values
Bibliography
Index
* Who is this Book For?
* Defining Interactive Narratives and Transmedia Stories
* The Author
* New Modes of Storytelling
* A Summary of the Chapters
* Commercial Imperative
* The Command to Read
* Lateral Thinking
* Pitching your Idea
* Developing an Ideas Book / Visual Diary
Traditional Narrative Texts
* Talking Pictures - Finding Narrative in Photography
* Geometry in Photo Composition
* Story Sequences in Stills
* Pedro Meyer's The Illusion of Real Space
* Navigating Linear Texts
* Verisimilitude
* Brechtian Realism
* Aristotle's Poetics
* Hogarth's A Rake's Progress
* Baudelaire's l'Art mnemonique
* Film Editing - Walter Murch
* The Rule of Six
* The 3rd Effect
* Eisenstein's Diagrammatic Score
* Precipitant Sounds
* Embodied Sounds
* Narrative Progression
* Interpreting the Author's Intent
* Narrative Reality versus Audience Reality
* Text on Screen
* Constructing a Storyline
* Narrative Distance, Depth and Alignment
* Bazin's Invisible Witness
* Story Rhythm - the Haiku
* Silent Era Techniques
* Bonitzer on Hitchcock
* The Macguffin
* Zizek on Hitchcock
Subjective Interpretation
* Narrative Perspectives
* Entgrenzung: The Dissolution of Perspectival Boundaries
* Linguistic Flexibility: Blending Words into Chords
* Narrative Deconstruction
* The Loop: IF, THEN, GOTO
* Cause and Effect
* Relinquishing Authorial Control
* Attentional Blink
* Confabulation: Emotional Experiences Without Context
* Evolving Language
* Calvino: the Malleable Relationship between Reader and Narrator
* Subjective Responses to Colour and Form
* Active and Passive Colours
* Emotional Responses to Colour
* Digital and Analogue Colour Palette
* Instinctual Responses to Geometric Forms
* The Will-to-Art
* Knowing Your Audience
* Controlling the Narrative / Owning the Text
* Kandinsky's Chain of Related Sensations
Sound Design
* Primal Responses to Sound
* Classifying Harmonics in Terms of Emotional Response
* Narrative Soundscapes
* Affective Audio
* Cueing-In Emotions
* Separating Dialogue from Background Noise
* Prosody and Syntax
* Musical Motifs
* Representations of Emotions
* Universal 'Palette' of Sound
* Memories of Feelings - the Limits of the Codification of Musical
Forms
* Anticipation and Resolution
* Rhythmic Organisation and 'Percussive Barriers'
* Psychological and Ontological Time
* Musical Notation
* Accidental Counterpoint
* Communicating Emotion through Music
* Syncopation
* The Soundtrack
* Cinematic Allusionism
* Sound Elements of Film
* Imitative-Denotative Instrumentation
* Limitations of Visual and Dialogue
* Leitmotif
* Empathetic / Anempathetic Soundtracks
Visual Montage
* Montage: Juxtaposing Visual Elements
* Affidavit-Exposition
* Vertical Montage
* Photo Montage: Hockney's Joiners
* Burroughs's Literary Cut-Ups
* The Lettrists
* Brueghel's Micronarratives
* Marker's La Jetée
* Spatial Representation of Temporal Sequences
* Multiple Narrative Perspectives On-Screen
* Vertov's Kino-Eye
Codifying Story Elements
* Propp's Morphology of the Folktale
* Narratology: How Narrative Structures Affect Our Perception
* Narratology Terminology: Synecdoche, Contiguous, Metonym
* Embedded Narratives: Fabula and Syuzhet
* A Perspectival Approach to Narrative
* Subjective Retroversion
* The Photograph: A Message Without a Code
* War Primer: Brecht's Photo-Epigrams
* Talking Pictures: Photographic Stills and Audio Vignettes
* Perec's 'Infra-Ordinary'
* De Quincey's Record of Regency London
* The Photograph: Flat Anthropological Fact
* Brecht's Theory of Distanciation
* Primacy of Lexis Over Plot
* Visualisation of Large Data Sets
* Metadata - Tagging Archived Content
* The Photo Archive
* Photogrammetry: Cyber-Archaeology
* Trend-Identifying Algorithms
* Netflix Quantum Theory
* Authoring Multiple Narrative Trajectories
* The Database
* Hypernarrative
* Extractive Hypertext and Immersive 3D
* Associative Linkage
* Genre Classification
* The Cinematic Metaphor
* Non-Traditional Film: Gordon's 'Temporal Deceleration'
* Emergent Narratives
* Triangulating Content
Interactive Narratives
* Textual Interaction
* Char Davies - Osmose
* Proprioception
* Artist and Audience: Atherton's Interactive Discourse
* Non-Linear Texts
* Syncretic and Synaesthetic Language
* The Disrupting Effect of Latency Within Simulated Stories
* Interactive StoryTelling
* Immersion in the Textual World
* Visual Writing
* Temporal Immersion
* Backstory
* Ergodic Texts
* Constant Recontextualisation
* Depth-First Exploration
* Structures of Interactivity
* Spatial and Emotional Immersion
* The Greek Chorus
* Audience Participation: Living Theatre
* The Perspectivist Approach
* The Freytag Triangle
* Narrative Constraints
* Joyce's Epiphany
* The Language of Television
* Impositional and Expressive Narratives
* The Objective Correlative
* Virtual Identities
* Flat and Round Characters
* VR Storytelling Techniques
* Performative Gestures
* Gesture Controlled Interfaces
* Technology and Art
* Hoey's The Weight of Water: Manufacturing Presence in VR
* Mixed Storytelling: Fran Bow
* Interactive Poetry: Dear Esther
* Location-Based AR
* The Narrative Architect
* Experimental Narrative Riffs: Grammatron
* Remediating Stories
* Interactive Design: Twine
The Business of Transmedia Storytelling
* #FindTheGirl
* Blast Theory - Ivy4EVR
* Karen
* Content Creation Departments - Going Viral
* The Digital Newsroom - Transmedia and VR
* Storytelling on Social Media Platforms
* Data Analytics
* Story Development Tools and Technologies
* Augmented Reality
* Recreating the Theatre Experience
Conclusion
Appendix 1 - Making The Little Extras
* Towards a New Film Paradigm
* Storytelling using Spatial Montage
* The Spectator's Gaze
* The Primacy of the Author
* Abdicating Authorship
* Deconstructive Cinema
* The Function of Embedded Narratives
* Learning New Modes of Interaction
* Narrative Immersion
* Foveal and Peripheral Vision
* Altering Perspective
* The Little Extras Sound Design
* Interpreting and Re-Interpreting the Textual World
* Storyboards and Animatics
Appendix 2 - Digital Data Compression
* Spatial and Temporal Compression - Exploiting Redundancy
* Quantisation: Threshold Levels and Banding
* Coding Compression
* Frame Prediction: Keyframes and Checksum Values
Bibliography
Index
Introduction
* Who is this Book For?
* Defining Interactive Narratives and Transmedia Stories
* The Author
* New Modes of Storytelling
* A Summary of the Chapters
* Commercial Imperative
* The Command to Read
* Lateral Thinking
* Pitching your Idea
* Developing an Ideas Book / Visual Diary
Traditional Narrative Texts
* Talking Pictures - Finding Narrative in Photography
* Geometry in Photo Composition
* Story Sequences in Stills
* Pedro Meyer's The Illusion of Real Space
* Navigating Linear Texts
* Verisimilitude
* Brechtian Realism
* Aristotle's Poetics
* Hogarth's A Rake's Progress
* Baudelaire's l'Art mnemonique
* Film Editing - Walter Murch
* The Rule of Six
* The 3rd Effect
* Eisenstein's Diagrammatic Score
* Precipitant Sounds
* Embodied Sounds
* Narrative Progression
* Interpreting the Author's Intent
* Narrative Reality versus Audience Reality
* Text on Screen
* Constructing a Storyline
* Narrative Distance, Depth and Alignment
* Bazin's Invisible Witness
* Story Rhythm - the Haiku
* Silent Era Techniques
* Bonitzer on Hitchcock
* The Macguffin
* Zizek on Hitchcock
Subjective Interpretation
* Narrative Perspectives
* Entgrenzung: The Dissolution of Perspectival Boundaries
* Linguistic Flexibility: Blending Words into Chords
* Narrative Deconstruction
* The Loop: IF, THEN, GOTO
* Cause and Effect
* Relinquishing Authorial Control
* Attentional Blink
* Confabulation: Emotional Experiences Without Context
* Evolving Language
* Calvino: the Malleable Relationship between Reader and Narrator
* Subjective Responses to Colour and Form
* Active and Passive Colours
* Emotional Responses to Colour
* Digital and Analogue Colour Palette
* Instinctual Responses to Geometric Forms
* The Will-to-Art
* Knowing Your Audience
* Controlling the Narrative / Owning the Text
* Kandinsky's Chain of Related Sensations
Sound Design
* Primal Responses to Sound
* Classifying Harmonics in Terms of Emotional Response
* Narrative Soundscapes
* Affective Audio
* Cueing-In Emotions
* Separating Dialogue from Background Noise
* Prosody and Syntax
* Musical Motifs
* Representations of Emotions
* Universal 'Palette' of Sound
* Memories of Feelings - the Limits of the Codification of Musical
Forms
* Anticipation and Resolution
* Rhythmic Organisation and 'Percussive Barriers'
* Psychological and Ontological Time
* Musical Notation
* Accidental Counterpoint
* Communicating Emotion through Music
* Syncopation
* The Soundtrack
* Cinematic Allusionism
* Sound Elements of Film
* Imitative-Denotative Instrumentation
* Limitations of Visual and Dialogue
* Leitmotif
* Empathetic / Anempathetic Soundtracks
Visual Montage
* Montage: Juxtaposing Visual Elements
* Affidavit-Exposition
* Vertical Montage
* Photo Montage: Hockney's Joiners
* Burroughs's Literary Cut-Ups
* The Lettrists
* Brueghel's Micronarratives
* Marker's La Jetée
* Spatial Representation of Temporal Sequences
* Multiple Narrative Perspectives On-Screen
* Vertov's Kino-Eye
Codifying Story Elements
* Propp's Morphology of the Folktale
* Narratology: How Narrative Structures Affect Our Perception
* Narratology Terminology: Synecdoche, Contiguous, Metonym
* Embedded Narratives: Fabula and Syuzhet
* A Perspectival Approach to Narrative
* Subjective Retroversion
* The Photograph: A Message Without a Code
* War Primer: Brecht's Photo-Epigrams
* Talking Pictures: Photographic Stills and Audio Vignettes
* Perec's 'Infra-Ordinary'
* De Quincey's Record of Regency London
* The Photograph: Flat Anthropological Fact
* Brecht's Theory of Distanciation
* Primacy of Lexis Over Plot
* Visualisation of Large Data Sets
* Metadata - Tagging Archived Content
* The Photo Archive
* Photogrammetry: Cyber-Archaeology
* Trend-Identifying Algorithms
* Netflix Quantum Theory
* Authoring Multiple Narrative Trajectories
* The Database
* Hypernarrative
* Extractive Hypertext and Immersive 3D
* Associative Linkage
* Genre Classification
* The Cinematic Metaphor
* Non-Traditional Film: Gordon's 'Temporal Deceleration'
* Emergent Narratives
* Triangulating Content
Interactive Narratives
* Textual Interaction
* Char Davies - Osmose
* Proprioception
* Artist and Audience: Atherton's Interactive Discourse
* Non-Linear Texts
* Syncretic and Synaesthetic Language
* The Disrupting Effect of Latency Within Simulated Stories
* Interactive StoryTelling
* Immersion in the Textual World
* Visual Writing
* Temporal Immersion
* Backstory
* Ergodic Texts
* Constant Recontextualisation
* Depth-First Exploration
* Structures of Interactivity
* Spatial and Emotional Immersion
* The Greek Chorus
* Audience Participation: Living Theatre
* The Perspectivist Approach
* The Freytag Triangle
* Narrative Constraints
* Joyce's Epiphany
* The Language of Television
* Impositional and Expressive Narratives
* The Objective Correlative
* Virtual Identities
* Flat and Round Characters
* VR Storytelling Techniques
* Performative Gestures
* Gesture Controlled Interfaces
* Technology and Art
* Hoey's The Weight of Water: Manufacturing Presence in VR
* Mixed Storytelling: Fran Bow
* Interactive Poetry: Dear Esther
* Location-Based AR
* The Narrative Architect
* Experimental Narrative Riffs: Grammatron
* Remediating Stories
* Interactive Design: Twine
The Business of Transmedia Storytelling
* #FindTheGirl
* Blast Theory - Ivy4EVR
* Karen
* Content Creation Departments - Going Viral
* The Digital Newsroom - Transmedia and VR
* Storytelling on Social Media Platforms
* Data Analytics
* Story Development Tools and Technologies
* Augmented Reality
* Recreating the Theatre Experience
Conclusion
Appendix 1 - Making The Little Extras
* Towards a New Film Paradigm
* Storytelling using Spatial Montage
* The Spectator's Gaze
* The Primacy of the Author
* Abdicating Authorship
* Deconstructive Cinema
* The Function of Embedded Narratives
* Learning New Modes of Interaction
* Narrative Immersion
* Foveal and Peripheral Vision
* Altering Perspective
* The Little Extras Sound Design
* Interpreting and Re-Interpreting the Textual World
* Storyboards and Animatics
Appendix 2 - Digital Data Compression
* Spatial and Temporal Compression - Exploiting Redundancy
* Quantisation: Threshold Levels and Banding
* Coding Compression
* Frame Prediction: Keyframes and Checksum Values
Bibliography
Index
* Who is this Book For?
* Defining Interactive Narratives and Transmedia Stories
* The Author
* New Modes of Storytelling
* A Summary of the Chapters
* Commercial Imperative
* The Command to Read
* Lateral Thinking
* Pitching your Idea
* Developing an Ideas Book / Visual Diary
Traditional Narrative Texts
* Talking Pictures - Finding Narrative in Photography
* Geometry in Photo Composition
* Story Sequences in Stills
* Pedro Meyer's The Illusion of Real Space
* Navigating Linear Texts
* Verisimilitude
* Brechtian Realism
* Aristotle's Poetics
* Hogarth's A Rake's Progress
* Baudelaire's l'Art mnemonique
* Film Editing - Walter Murch
* The Rule of Six
* The 3rd Effect
* Eisenstein's Diagrammatic Score
* Precipitant Sounds
* Embodied Sounds
* Narrative Progression
* Interpreting the Author's Intent
* Narrative Reality versus Audience Reality
* Text on Screen
* Constructing a Storyline
* Narrative Distance, Depth and Alignment
* Bazin's Invisible Witness
* Story Rhythm - the Haiku
* Silent Era Techniques
* Bonitzer on Hitchcock
* The Macguffin
* Zizek on Hitchcock
Subjective Interpretation
* Narrative Perspectives
* Entgrenzung: The Dissolution of Perspectival Boundaries
* Linguistic Flexibility: Blending Words into Chords
* Narrative Deconstruction
* The Loop: IF, THEN, GOTO
* Cause and Effect
* Relinquishing Authorial Control
* Attentional Blink
* Confabulation: Emotional Experiences Without Context
* Evolving Language
* Calvino: the Malleable Relationship between Reader and Narrator
* Subjective Responses to Colour and Form
* Active and Passive Colours
* Emotional Responses to Colour
* Digital and Analogue Colour Palette
* Instinctual Responses to Geometric Forms
* The Will-to-Art
* Knowing Your Audience
* Controlling the Narrative / Owning the Text
* Kandinsky's Chain of Related Sensations
Sound Design
* Primal Responses to Sound
* Classifying Harmonics in Terms of Emotional Response
* Narrative Soundscapes
* Affective Audio
* Cueing-In Emotions
* Separating Dialogue from Background Noise
* Prosody and Syntax
* Musical Motifs
* Representations of Emotions
* Universal 'Palette' of Sound
* Memories of Feelings - the Limits of the Codification of Musical
Forms
* Anticipation and Resolution
* Rhythmic Organisation and 'Percussive Barriers'
* Psychological and Ontological Time
* Musical Notation
* Accidental Counterpoint
* Communicating Emotion through Music
* Syncopation
* The Soundtrack
* Cinematic Allusionism
* Sound Elements of Film
* Imitative-Denotative Instrumentation
* Limitations of Visual and Dialogue
* Leitmotif
* Empathetic / Anempathetic Soundtracks
Visual Montage
* Montage: Juxtaposing Visual Elements
* Affidavit-Exposition
* Vertical Montage
* Photo Montage: Hockney's Joiners
* Burroughs's Literary Cut-Ups
* The Lettrists
* Brueghel's Micronarratives
* Marker's La Jetée
* Spatial Representation of Temporal Sequences
* Multiple Narrative Perspectives On-Screen
* Vertov's Kino-Eye
Codifying Story Elements
* Propp's Morphology of the Folktale
* Narratology: How Narrative Structures Affect Our Perception
* Narratology Terminology: Synecdoche, Contiguous, Metonym
* Embedded Narratives: Fabula and Syuzhet
* A Perspectival Approach to Narrative
* Subjective Retroversion
* The Photograph: A Message Without a Code
* War Primer: Brecht's Photo-Epigrams
* Talking Pictures: Photographic Stills and Audio Vignettes
* Perec's 'Infra-Ordinary'
* De Quincey's Record of Regency London
* The Photograph: Flat Anthropological Fact
* Brecht's Theory of Distanciation
* Primacy of Lexis Over Plot
* Visualisation of Large Data Sets
* Metadata - Tagging Archived Content
* The Photo Archive
* Photogrammetry: Cyber-Archaeology
* Trend-Identifying Algorithms
* Netflix Quantum Theory
* Authoring Multiple Narrative Trajectories
* The Database
* Hypernarrative
* Extractive Hypertext and Immersive 3D
* Associative Linkage
* Genre Classification
* The Cinematic Metaphor
* Non-Traditional Film: Gordon's 'Temporal Deceleration'
* Emergent Narratives
* Triangulating Content
Interactive Narratives
* Textual Interaction
* Char Davies - Osmose
* Proprioception
* Artist and Audience: Atherton's Interactive Discourse
* Non-Linear Texts
* Syncretic and Synaesthetic Language
* The Disrupting Effect of Latency Within Simulated Stories
* Interactive StoryTelling
* Immersion in the Textual World
* Visual Writing
* Temporal Immersion
* Backstory
* Ergodic Texts
* Constant Recontextualisation
* Depth-First Exploration
* Structures of Interactivity
* Spatial and Emotional Immersion
* The Greek Chorus
* Audience Participation: Living Theatre
* The Perspectivist Approach
* The Freytag Triangle
* Narrative Constraints
* Joyce's Epiphany
* The Language of Television
* Impositional and Expressive Narratives
* The Objective Correlative
* Virtual Identities
* Flat and Round Characters
* VR Storytelling Techniques
* Performative Gestures
* Gesture Controlled Interfaces
* Technology and Art
* Hoey's The Weight of Water: Manufacturing Presence in VR
* Mixed Storytelling: Fran Bow
* Interactive Poetry: Dear Esther
* Location-Based AR
* The Narrative Architect
* Experimental Narrative Riffs: Grammatron
* Remediating Stories
* Interactive Design: Twine
The Business of Transmedia Storytelling
* #FindTheGirl
* Blast Theory - Ivy4EVR
* Karen
* Content Creation Departments - Going Viral
* The Digital Newsroom - Transmedia and VR
* Storytelling on Social Media Platforms
* Data Analytics
* Story Development Tools and Technologies
* Augmented Reality
* Recreating the Theatre Experience
Conclusion
Appendix 1 - Making The Little Extras
* Towards a New Film Paradigm
* Storytelling using Spatial Montage
* The Spectator's Gaze
* The Primacy of the Author
* Abdicating Authorship
* Deconstructive Cinema
* The Function of Embedded Narratives
* Learning New Modes of Interaction
* Narrative Immersion
* Foveal and Peripheral Vision
* Altering Perspective
* The Little Extras Sound Design
* Interpreting and Re-Interpreting the Textual World
* Storyboards and Animatics
Appendix 2 - Digital Data Compression
* Spatial and Temporal Compression - Exploiting Redundancy
* Quantisation: Threshold Levels and Banding
* Coding Compression
* Frame Prediction: Keyframes and Checksum Values
Bibliography
Index