Gain the fundamental concepts of object-oriented programming with examples in Java. This second edition comes with detailed coverage and enhanced discussion on fundamental topics such as inheritance, polymorphism, abstract classes, interfaces, and packages. This edition also includes discussions on multithread programming, generic programming, database programming, and exception handling mechanisms in Java. Finally, you will get a quick overview of design patterns including the full implementation of some important patterns. Interactive Object-Oriented Programming in Java begins with the…mehr
Gain the fundamental concepts of object-oriented programming with examples in Java. This second edition comes with detailed coverage and enhanced discussion on fundamental topics such as inheritance, polymorphism, abstract classes, interfaces, and packages. This edition also includes discussions on multithread programming, generic programming, database programming, and exception handling mechanisms in Java. Finally, you will get a quick overview of design patterns including the full implementation of some important patterns.
Interactive Object-Oriented Programming in Java begins with the fundamental concepts of object-oriented programming alongside Q&A sessions to further explore the topic. The book concludes with FAQs from all chapters. It also contains a section to test your skills in the language basics with examples to understand Java fundamentals including loops, arrays, and strings. You'll use the Eclipse IDE to demonstrate the code examples in thebook.
After reading the book, you will have enhanced your skills in object-oriented programming in Java and you will be able to extend them in interesting ways.
What You Will Learn
Discover object-oriented programming with Java Test your programming skills Crack Java-based interviews with confidence Use the Eclipse IDE to write code and generate output
Who This Book Is For
Novice to intermediate programmers, software developers, and software testers.
Vaskaran Sarcar obtained his master of engineering degree from Jadavpur University, Kolkata, India. He was a national Gate Scholar and has more than 12 years of experience in education and the IT industry. He worked as senior software engineer, specialist, and team lead in the R&D hub at HP Inc. India till August, 2019. He is an alumnus of prestigious institutions in India, such as Jadavpur University, Vidyasagar University, and Presidency University (formerly Presidency College). Reading and learning new things are his passions. Other books by Vaskaran include the following: * Java Design Patterns (Second Edition) (Apress, 2018) * Design Patterns in C# (Apress, 2018) * Interactive C# (Apress, 2017) * Interactive Object-Oriented Programming in Java (Apress, 2016) * Java Design Patterns (First Edition) (Apress, 2016) * C# Basics: Test Your Skill (CreateSpace, 2015) * Operating System: Computer Science Interview Series (CreateSpace, 2014)
Inhaltsangabe
Chapter 1: Object-Oriented Programming Concepts.- Chapter 2: The Building Blocks:Classes and Objects.- Chapter 3: Class and Objects in depth.- Chapter 4: Concept of Inheritance.- Chapter 5: Polymorphism.- Chapter 6: Abstract class and Interface: The True Art in OOP.- Chapter 7: Package.- Chapter 8: Understanding Class Variables.- Chapter 9: Quick Recap on OOP principles.- Chapter 10: Managing and Exceptions.- Chapter 11: Thread Programming.- Chapter 12: Generic Programming.- Chapter 13: Database Programming.- Chapter 14: Features in Evolution Path.- Chapter 15: An Introduction to Design Patterns.- Chapter 16: Frequently Asked Questions.- Appendix A.- Appendix B.- Appendix C.
Chapter 1: Object-Oriented Programming Concepts.- Chapter 2: The Building Blocks:Classes and Objects.- Chapter 3: Class and Objects in depth.- Chapter 4: Concept of Inheritance.- Chapter 5: Polymorphism.- Chapter 6: Abstract class and Interface: The True Art in OOP.- Chapter 7: Package.- Chapter 8: Understanding Class Variables.- Chapter 9: Quick Recap on OOP principles.- Chapter 10: Managing and Exceptions.- Chapter 11: Thread Programming.- Chapter 12: Generic Programming.- Chapter 13: Database Programming.- Chapter 14: Features in Evolution Path.- Chapter 15: An Introduction to Design Patterns.- Chapter 16: Frequently Asked Questions.- Appendix A.- Appendix B.- Appendix C.
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