17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2-6, 2024, Proceedings, Part II Herausgegeben:Murray, John T.; Reyes, María Cecilia
17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2-6, 2024, Proceedings, Part II Herausgegeben:Murray, John T.; Reyes, María Cecilia
This two-volume set, LNCS 15467 and LNCS 15468, constitutes the refereed proceedings of the 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, held in Barranquilla, Colombia, during December 2-6, 2024. The 21 full papers, 9 short papers, and 11 Late-Breaking Works presented here, were carefully reviewed and selected from 75 submissions. The papers presented in these two volumes are organized under the following topical sections: - Part I : Theory, History and Foundations; Social and Cultural Contexts; Interactive Narrative Design; Applications and Case…mehr
This two-volume set, LNCS 15467 and LNCS 15468, constitutes the refereed proceedings of the 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, held in Barranquilla, Colombia, during December 2-6, 2024.
The 21 full papers, 9 short papers, and 11 Late-Breaking Works presented here, were carefully reviewed and selected from 75 submissions. The papers presented in these two volumes are organized under the following topical sections: -
Part I : Theory, History and Foundations; Social and Cultural Contexts; Interactive Narrative Design; Applications and Case Studies.
Part II : Virtual Worlds, Performance, Games and Play; Tools and Systems; Late Breaking Works.
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Inhaltsangabe
.- Virtual Worlds, Performance, Games and Play.
.- WILDWOOD: Southside Chicago Worldbuilding Through Interactive Digital Narrative.
.- Friendship with AI - Immersive Science Fiction Prototyping for Responsible Innovation.
.- Where's the Finance?: A Transmedia Storytelling Experience to Engage Young Adults in Financial Educational Content.
.- Navigating Sexualization: A Thematic Analysis of Sexualized Character Design in Modern Video Game Narratives.
.- Emotional believability of non-playable game characters.
.- Finding Queerness in Gaming: How Players See LGBTQ+ Themes in Non-Queer Games.
.- Popcorn Movie: Dynamic Narrative Feedback for Spontaneous Live Action Video Storytelling.
.- DreaMR: The Effects of Multisensory Design on Cross-Modal Perception across Genres with Mixed Reality Concert.
.- Tools and Systems.
.- Building Visual Novels with Social Simulation and Storylets.
.- A tool for the calculation of characters' emotions.
.- Late Breaking Works.
.- Teaching Data Storytelling in a Computational Thinking course for Students in Communications careers.
.- El Centro (The Downtown): A Collaborative Transmedia Project among Ibero-American Universities.
.- Subliminal Teaching for Elderly People Through Crossmedia Storytelling.
.- Affective Sound: Developing a Critical Framework for Audio-Based Interactive Digital Narratives.
.- What if we educated students assuming they can think? A plan for a critical education in interactive narratives, games and related fields.
.- Fostering Empathy Through Inclusive Interactive Digital Narratives.
.- Interactive Digital Narratives for modern historical research.
.- Design of knowledge graphs for Interactive Digital Narratives Authoring.
.- Being Water : Collaborating with an LLM in an Interactive Digital Narrative (IDN) as Speculative Aesthetics.
.- Exploring Collaborative Interactive Digital Narrative Creation in Higher Education Through Narrative Analysis: A Case Study on COVID-19 Storytelling.
.- The IDN design model: a proposal for an extended SPP model.
.- WILDWOOD: Southside Chicago Worldbuilding Through Interactive Digital Narrative.
.- Friendship with AI - Immersive Science Fiction Prototyping for Responsible Innovation.
.- Where's the Finance?: A Transmedia Storytelling Experience to Engage Young Adults in Financial Educational Content.
.- Navigating Sexualization: A Thematic Analysis of Sexualized Character Design in Modern Video Game Narratives.
.- Emotional believability of non-playable game characters.
.- Finding Queerness in Gaming: How Players See LGBTQ+ Themes in Non-Queer Games.
.- Popcorn Movie: Dynamic Narrative Feedback for Spontaneous Live Action Video Storytelling.
.- DreaMR: The Effects of Multisensory Design on Cross-Modal Perception across Genres with Mixed Reality Concert.
.- Tools and Systems.
.- Building Visual Novels with Social Simulation and Storylets.
.- A tool for the calculation of characters' emotions.
.- Late Breaking Works.
.- Teaching Data Storytelling in a Computational Thinking course for Students in Communications careers.
.- El Centro (The Downtown): A Collaborative Transmedia Project among Ibero-American Universities.
.- Subliminal Teaching for Elderly People Through Crossmedia Storytelling.
.- Affective Sound: Developing a Critical Framework for Audio-Based Interactive Digital Narratives.
.- What if we educated students assuming they can think? A plan for a critical education in interactive narratives, games and related fields.
.- Fostering Empathy Through Inclusive Interactive Digital Narratives.
.- Interactive Digital Narratives for modern historical research.
.- Design of knowledge graphs for Interactive Digital Narratives Authoring.
.- Being Water : Collaborating with an LLM in an Interactive Digital Narrative (IDN) as Speculative Aesthetics.
.- Exploring Collaborative Interactive Digital Narrative Creation in Higher Education Through Narrative Analysis: A Case Study on COVID-19 Storytelling.
.- The IDN design model: a proposal for an extended SPP model.
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