Gavin Doherty (Volume ed.) / Ann Blandford
Interactive Systems Design, Specification, and Verification
13th International Workshop, DSVIS 2006, Dublin, Ireland, July 26-28, 2006, Revised Papers
Herausgegeben:Doherty, Gavin; Blandford, Ann
Gavin Doherty (Volume ed.) / Ann Blandford
Interactive Systems Design, Specification, and Verification
13th International Workshop, DSVIS 2006, Dublin, Ireland, July 26-28, 2006, Revised Papers
Herausgegeben:Doherty, Gavin; Blandford, Ann
- Broschiertes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
This book constitutes the thoroughly refereed post-proceedings of the 13th International Workshop on Design, Specification, and Verification of Interactive Systems, DSVIS 2006, held in Dublin, Ireland in July 2006. The 19 revised full papers presented together with one keynote paper, and two working group reports were carefully reviewed and selected from 57 submissions during two rounds of reviewing and improvement.
Andere Kunden interessierten sich auch für
- Joaquim Jorge / Nuno Jardim Nunes / Joao Falcao e Cunha (eds.)Interactive Systems. Design, Specification, and Verification37,99 €
- Interactive Systems. Design, Specification, and Verification39,99 €
- Chris Johnson (ed.)Interactive Systems: Design, Specification, and Verification40,99 €
- Constantine Stephanidis (Volume ed.)Universal Acess in Human Computer Interaction. Coping with Diversity117,99 €
- Philippe Palanque / Fabio Paterno (eds.)Interactive Systems. Design, Specification, and Verification40,99 €
- Rémi Bastide / Philippe Palanque / Jörg Roth (eds.)Engineering Human Computer Interaction and Interactive Systems39,99 €
- Julie A. Jacko (Volume ed.)Human-Computer Interaction. Interaction Design and Usability116,99 €
-
-
-
This book constitutes the thoroughly refereed post-proceedings of the 13th International Workshop on Design, Specification, and Verification of Interactive Systems, DSVIS 2006, held in Dublin, Ireland in July 2006. The 19 revised full papers presented together with one keynote paper, and two working group reports were carefully reviewed and selected from 57 submissions during two rounds of reviewing and improvement.
Produktdetails
- Produktdetails
- Lecture Notes in Computer Science 4323
- Verlag: Springer / Springer Berlin Heidelberg / Springer, Berlin
- Artikelnr. des Verlages: 11971344, 978-3-540-69553-0
- 2007. 2007
- Seitenzahl: 276
- Erscheinungstermin: 18. Januar 2007
- Englisch
- Abmessung: 240mm x 157mm x 19mm
- Gewicht: 434g
- ISBN-13: 9783540695530
- ISBN-10: 3540695532
- Artikelnr.: 22516725
- Lecture Notes in Computer Science 4323
- Verlag: Springer / Springer Berlin Heidelberg / Springer, Berlin
- Artikelnr. des Verlages: 11971344, 978-3-540-69553-0
- 2007. 2007
- Seitenzahl: 276
- Erscheinungstermin: 18. Januar 2007
- Englisch
- Abmessung: 240mm x 157mm x 19mm
- Gewicht: 434g
- ISBN-13: 9783540695530
- ISBN-10: 3540695532
- Artikelnr.: 22516725
Keynote.- How Do Developers Meet Users? - Attitudes and Processes in Software Development.- HCI Research.- Validity and Cross-Validity in HCI Publications.- Critical Systems.- Model-Based Engineering of Widgets, User Applications and Servers Compliant with ARINC 661 Specification.- Usability Requirements for Improving the Infection Module of a Hospital Intensive Care Unit Information System.- Interaction Walkthrough: Evaluation of Safety Critical Interactive Systems.- Model Based Development.- Collaborative Social Structures and Task Modelling Integration.- Towards Model-Driven Development of Staged Participatory Multimedia Events.- Integrating Support for Usability Evaluation into High Level Interaction Descriptions with NiMMiT.- Cognitive Aspects of Interaction.- An Investigation into the Validation of Formalised Cognitive Dimensions.- Formal Modelling of Cognitive Interpretation.- Use of Models.- Combining Formal Methods and Functional Strategies Regarding the Reverse Engineering of Interactive Applications.- An Ontological Approach to Visualization Resource Management.- Visual Design of User Interfaces by (De)composition.- Haptics and Multimodality.- Exploring the Specification of Haptic Interaction.- Analysis of Pointing Tasks on a White Board.- Prototyping and Evaluation.- Mixed-Fidelity Prototyping of User Interfaces.- A Hybrid Approach for Modelling Early Prototype Evaluation Under User-Centred Design Through Association Rules.- Rapid User-Centred Evaluation for Context-Aware Systems.- Supporting User Interface Development.- Using a Patterns-Based Modelling Language and a Model-Based Adaptation Architecture to Facilitate Adaptive User Interfaces.- Toward Quality-Driven Development of 3D Computer Games.- Group Discussions.- Processes: Working Group Report.-Usability and Computer Games: Working Group Report.
Keynote.- How Do Developers Meet Users? - Attitudes and Processes in Software Development.- HCI Research.- Validity and Cross-Validity in HCI Publications.- Critical Systems.- Model-Based Engineering of Widgets, User Applications and Servers Compliant with ARINC 661 Specification.- Usability Requirements for Improving the Infection Module of a Hospital Intensive Care Unit Information System.- Interaction Walkthrough: Evaluation of Safety Critical Interactive Systems.- Model Based Development.- Collaborative Social Structures and Task Modelling Integration.- Towards Model-Driven Development of Staged Participatory Multimedia Events.- Integrating Support for Usability Evaluation into High Level Interaction Descriptions with NiMMiT.- Cognitive Aspects of Interaction.- An Investigation into the Validation of Formalised Cognitive Dimensions.- Formal Modelling of Cognitive Interpretation.- Use of Models.- Combining Formal Methods and Functional Strategies Regarding the Reverse Engineering of Interactive Applications.- An Ontological Approach to Visualization Resource Management.- Visual Design of User Interfaces by (De)composition.- Haptics and Multimodality.- Exploring the Specification of Haptic Interaction.- Analysis of Pointing Tasks on a White Board.- Prototyping and Evaluation.- Mixed-Fidelity Prototyping of User Interfaces.- A Hybrid Approach for Modelling Early Prototype Evaluation Under User-Centred Design Through Association Rules.- Rapid User-Centred Evaluation for Context-Aware Systems.- Supporting User Interface Development.- Using a Patterns-Based Modelling Language and a Model-Based Adaptation Architecture to Facilitate Adaptive User Interfaces.- Toward Quality-Driven Development of 3D Computer Games.- Group Discussions.- Processes: Working Group Report.-Usability and Computer Games: Working Group Report.