This book explores how virtual place-based learning and research has been interpreted and incorporated into learning environments both within and across disciplinary perspectives. Contributing authors highlight the ways in which they have employed a variety of methodologies to engage students in the virtual exploration of place. In the process, they focus on the approaches they have used to bring the real world closer through virtual exploration. Chapters examine how the resources of the urban environment have been tapped to design student research projects within the context of an interdisciplinary course. In this way, authors highlight how virtual place-based learning has employed the tools of mapping and data visualization, information literacy, game design, digital storytelling, and the creation of non-fiction VR documentaries. This book makes a valuable contribution to the literature, offering a model of how the study of place can be employed in creative ways to enhance interdisciplinary learning.
"This book is essentially about new directions for teaching the arts, humanities, and sciences ... . Most intriguing about this book is the strong implication that virtual exploration exercises, even in primary grades, will help to train our future scholars and experts to focus on fuzzy details-which today only geniuses of rare insight notice. If you are looking to think out-of-the box in your field ... then reading this book can be a very worthwhile experience." (Chaim Scheff, Computing Reviews, July 6, 2022)