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This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.

Produktbeschreibung
This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
Autorenporträt
Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years.