Now that humans seem to have arrived at the end of their campaigns of discovery, conquest and exploitation, the virtual, infinite, digital spaces are being conquered. It was only a matter of time before the technical possibilities permitted people to construct parallel worlds in the digital universe. A 'Second Life' as virtual existence (Avatar) in the virtual spaces of data exerts a seductive pull on ever more people. By taking possession of the internet as a creative medium, an entirely new, globally networked culture of participation has come into being. Multiple person-computer interfaces…mehr
Now that humans seem to have arrived at the end of their campaigns of discovery, conquest and exploitation, the virtual, infinite, digital spaces are being conquered. It was only a matter of time before the technical possibilities permitted people to construct parallel worlds in the digital universe. A 'Second Life' as virtual existence (Avatar) in the virtual spaces of data exerts a seductive pull on ever more people. By taking possession of the internet as a creative medium, an entirely new, globally networked culture of participation has come into being. Multiple person-computer interfaces far exceed in their complexity and lack of overview the discussion currently taking place about possible social, aesthetic, legal and political effects on individuals and communities. In(visible) engages with the cognitive, social, technological and aesthetic dimensions of a dataculture which, in the highly charged dichotomies of private/public, visibility/invisibility, individual/community,autonomy/control, attempts to mark out new routes to communicate the practices and strategies of artistic and scientific engagement.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
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Autorenporträt
Stefan Sonvilla-Weiss is professor of eLearning in Visual Culture and head of the international MA-programme ePedagogy Design - Visual Knowledge Building at the University of Art and Design Helsinki. He studied philosophy, graphics, art and design education and communication theory in Salzburg, Vienna (MA, PhD) and the MIT Boston. During the 1980s and 90s he worked as cross-over artist, multi-media producer, university teacher and project manager. Previous to the professor appointment in 2003, he held the position of a research group leader at the EUN in Brussels. His research interests are in the visual knowledge building in collaborative learning processes, and the media-didactical implications how technology, pedagogy and organizational structure influence and constrain each other in the process of educational change. He has served as external assessor and reviewer for a number of scientific and research bodies, including the European Commission in the Programmes IST, eLearning, Media, Erasmus, etc. and has received several honours and scholarships.
Inhaltsangabe
Acknowledgements.- Introduction.- Global Data Space: Early Visionaries: Paul Otlet - Information Architect Otto Neurath - Socioscientific Visualization.- Mirror Worlds: The Universe in a Box?: Eye in the Sky From Dymaxion to Google Earth Visual Evidence: Aesthetics of (Un)certainty? Data Vizualisations.- Lifelogging: A Concept of Sousveillance?: Global Sign Culture Ubiquitous Surveillance Sociospatial Archiving How to Become Invisible?.- Blending the Real and the Virtual: Metaverse Interplays and Collisions Personal Spaces Spatial Orientation and Navigation Communication, Participation and Exploitation.- Transitory Processes: Multiple Perspectives Complexity Practices.- Notes.- Image Sources.- Bibliography.
Acknowledgements.- Introduction.- Global Data Space: Early Visionaries: Paul Otlet - Information Architect Otto Neurath - Socioscientific Visualization.- Mirror Worlds: The Universe in a Box?: Eye in the Sky From Dymaxion to Google Earth Visual Evidence: Aesthetics of (Un)certainty? Data Vizualisations.- Lifelogging: A Concept of Sousveillance?: Global Sign Culture Ubiquitous Surveillance Sociospatial Archiving How to Become Invisible?.- Blending the Real and the Virtual: Metaverse Interplays and Collisions Personal Spaces Spatial Orientation and Navigation Communication, Participation and Exploitation.- Transitory Processes: Multiple Perspectives Complexity Practices.- Notes.- Image Sources.- Bibliography.
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