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In this book you will discover the new invention that is The YsUp Game. It is an innovative classroom gamification system created by Najee K. Jeremiah, inventor and education futurist. The YsUp Game is designed to be used for sport to increase student participation, attendance, and overall grades while also removing schools from the state failing list. The manual is built on the Four Pillars of Success, which are integrity, relationships, existence, and enrollment. The game is played by students who work as a team to score more points than their teacher before the bell rings, win rewards and…mehr

Produktbeschreibung
In this book you will discover the new invention that is The YsUp Game. It is an innovative classroom gamification system created by Najee K. Jeremiah, inventor and education futurist. The YsUp Game is designed to be used for sport to increase student participation, attendance, and overall grades while also removing schools from the state failing list. The manual is built on the Four Pillars of Success, which are integrity, relationships, existence, and enrollment. The game is played by students who work as a team to score more points than their teacher before the bell rings, win rewards and avoid all risks that come when their teacher gains too many points. The game is played as an extension of a teacher giving a review or important lecture, and there are two opportunities to play: anytime a teacher asks a question and anytime a student asks a question. There are three main rules to playing YsUp: Ask, Assist, and No Cheating. YsUp is a purely positive reinforcement point system and never a negative reinforcement point system. This game is an excellent classroom tool that makes learning and teaching more fun for the teacher and students.