Japanese Role-Playing Games
Genre, Representation, and Liminality in the JRPG
Herausgeber: Hutchinson, Rachael; Pelletier-Gagnon, Jérémie
Japanese Role-Playing Games
Genre, Representation, and Liminality in the JRPG
Herausgeber: Hutchinson, Rachael; Pelletier-Gagnon, Jérémie
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This book examines the origins and boundaries of Japanese digital role-playing games. A geographically diverse roster of contributors introduces English-speaking audiences to Japanese video game scholarship and applies postcolonial and philosophical readings to the Japanese game text.
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This book examines the origins and boundaries of Japanese digital role-playing games. A geographically diverse roster of contributors introduces English-speaking audiences to Japanese video game scholarship and applies postcolonial and philosophical readings to the Japanese game text.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Lexington Books
- Seitenzahl: 336
- Erscheinungstermin: 14. April 2022
- Englisch
- Abmessung: 235mm x 157mm x 23mm
- Gewicht: 638g
- ISBN-13: 9781793643544
- ISBN-10: 1793643547
- Artikelnr.: 63300348
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
- Verlag: Lexington Books
- Seitenzahl: 336
- Erscheinungstermin: 14. April 2022
- Englisch
- Abmessung: 235mm x 157mm x 23mm
- Gewicht: 638g
- ISBN-13: 9781793643544
- ISBN-10: 1793643547
- Artikelnr.: 63300348
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
Edited by Rachael Hutchinson and Jérémie Pelletier-Gagnon - Contributions by Fanny Barnabé; Nökkvi Jarl Bjarnason; Joleen Blom; Andrew Campana; William Huber; Rachael Hutchinson; Daniel Johnson; Yuhsuke Koyama; Loïc Mineau-Murray; Frank Mondelli; Daichi N
Acknowledgments
A Note on Names and Sources
List of Figures and Tables
Introduction
Jérémie Pelletier-Gagnon and Rachael Hutchinson
Part One: Genre
Chapter 1: Evolution of a Genre: Dragon Quest and the JRPG
Yuhsuke Koyama
Chapter 2: Japan's Hard(ware) Power: Consoles, Culture, and the Mass Appeal
of Japanese Role-Playing Games
Nökkvi Jarl Bjarnason
Chapter 3: Tutorial Characters and Rhetorical Strategies: Comparing Mother
and Final Fantasy
Fanny Barnabé
Chapter 4: Challenging Linearity: Microstructures and Meaning-making in
Trails of Cold Steel III
Joleen Blom
Chapter 5: "Is JRPG Old Fashioned?": Genre, Circulation, and Identity
Crisis in Black Rock Shooter: The Game
Jérémie Pelletier-Gagnon
Part Two: Representation
Chapter 6: Harmonized Dissonance: Parodies of Japan's America in Earthbound
Benjamin Whaley
Chapter 7: From Cleric to Daemon: Narrative and Ludic Agencies of Female
Characters in the Tales of Series
Loïc Mineau-Murray
Chapter 8: Beyond Status Effects: Disability and Japanese Role-Playing
Games
Andrew Campana
Chapter 9: Empathy for the Blind: Negotiating Disability in Final Fantasy
XV
Rachael Hutchinson
Chapter 10: Everyday Aesthetics and Social Reform in Persona 5
Frank Mondelli
Part Three: Liminality
Chapter 11: Creating Community in Persona 3: Japanese Role-playing Games as
Networked Practice
Douglas Schules
Chapter 12: Networked Asymmetry: Uncanny Traces in the Dark Souls Series
Daniel Johnson
Chapter 13: Pseudo-allegory in Final Fantasy XIV
William Huber
Chapter 14: Traces of Change in JRPG History: Mythological Thinking in Fate
/ Grand Order and Pokémon GO
Daichi Nakagawa
About the Contributors
A Note on Names and Sources
List of Figures and Tables
Introduction
Jérémie Pelletier-Gagnon and Rachael Hutchinson
Part One: Genre
Chapter 1: Evolution of a Genre: Dragon Quest and the JRPG
Yuhsuke Koyama
Chapter 2: Japan's Hard(ware) Power: Consoles, Culture, and the Mass Appeal
of Japanese Role-Playing Games
Nökkvi Jarl Bjarnason
Chapter 3: Tutorial Characters and Rhetorical Strategies: Comparing Mother
and Final Fantasy
Fanny Barnabé
Chapter 4: Challenging Linearity: Microstructures and Meaning-making in
Trails of Cold Steel III
Joleen Blom
Chapter 5: "Is JRPG Old Fashioned?": Genre, Circulation, and Identity
Crisis in Black Rock Shooter: The Game
Jérémie Pelletier-Gagnon
Part Two: Representation
Chapter 6: Harmonized Dissonance: Parodies of Japan's America in Earthbound
Benjamin Whaley
Chapter 7: From Cleric to Daemon: Narrative and Ludic Agencies of Female
Characters in the Tales of Series
Loïc Mineau-Murray
Chapter 8: Beyond Status Effects: Disability and Japanese Role-Playing
Games
Andrew Campana
Chapter 9: Empathy for the Blind: Negotiating Disability in Final Fantasy
XV
Rachael Hutchinson
Chapter 10: Everyday Aesthetics and Social Reform in Persona 5
Frank Mondelli
Part Three: Liminality
Chapter 11: Creating Community in Persona 3: Japanese Role-playing Games as
Networked Practice
Douglas Schules
Chapter 12: Networked Asymmetry: Uncanny Traces in the Dark Souls Series
Daniel Johnson
Chapter 13: Pseudo-allegory in Final Fantasy XIV
William Huber
Chapter 14: Traces of Change in JRPG History: Mythological Thinking in Fate
/ Grand Order and Pokémon GO
Daichi Nakagawa
About the Contributors
Acknowledgments
A Note on Names and Sources
List of Figures and Tables
Introduction
Jérémie Pelletier-Gagnon and Rachael Hutchinson
Part One: Genre
Chapter 1: Evolution of a Genre: Dragon Quest and the JRPG
Yuhsuke Koyama
Chapter 2: Japan's Hard(ware) Power: Consoles, Culture, and the Mass Appeal
of Japanese Role-Playing Games
Nökkvi Jarl Bjarnason
Chapter 3: Tutorial Characters and Rhetorical Strategies: Comparing Mother
and Final Fantasy
Fanny Barnabé
Chapter 4: Challenging Linearity: Microstructures and Meaning-making in
Trails of Cold Steel III
Joleen Blom
Chapter 5: "Is JRPG Old Fashioned?": Genre, Circulation, and Identity
Crisis in Black Rock Shooter: The Game
Jérémie Pelletier-Gagnon
Part Two: Representation
Chapter 6: Harmonized Dissonance: Parodies of Japan's America in Earthbound
Benjamin Whaley
Chapter 7: From Cleric to Daemon: Narrative and Ludic Agencies of Female
Characters in the Tales of Series
Loïc Mineau-Murray
Chapter 8: Beyond Status Effects: Disability and Japanese Role-Playing
Games
Andrew Campana
Chapter 9: Empathy for the Blind: Negotiating Disability in Final Fantasy
XV
Rachael Hutchinson
Chapter 10: Everyday Aesthetics and Social Reform in Persona 5
Frank Mondelli
Part Three: Liminality
Chapter 11: Creating Community in Persona 3: Japanese Role-playing Games as
Networked Practice
Douglas Schules
Chapter 12: Networked Asymmetry: Uncanny Traces in the Dark Souls Series
Daniel Johnson
Chapter 13: Pseudo-allegory in Final Fantasy XIV
William Huber
Chapter 14: Traces of Change in JRPG History: Mythological Thinking in Fate
/ Grand Order and Pokémon GO
Daichi Nakagawa
About the Contributors
A Note on Names and Sources
List of Figures and Tables
Introduction
Jérémie Pelletier-Gagnon and Rachael Hutchinson
Part One: Genre
Chapter 1: Evolution of a Genre: Dragon Quest and the JRPG
Yuhsuke Koyama
Chapter 2: Japan's Hard(ware) Power: Consoles, Culture, and the Mass Appeal
of Japanese Role-Playing Games
Nökkvi Jarl Bjarnason
Chapter 3: Tutorial Characters and Rhetorical Strategies: Comparing Mother
and Final Fantasy
Fanny Barnabé
Chapter 4: Challenging Linearity: Microstructures and Meaning-making in
Trails of Cold Steel III
Joleen Blom
Chapter 5: "Is JRPG Old Fashioned?": Genre, Circulation, and Identity
Crisis in Black Rock Shooter: The Game
Jérémie Pelletier-Gagnon
Part Two: Representation
Chapter 6: Harmonized Dissonance: Parodies of Japan's America in Earthbound
Benjamin Whaley
Chapter 7: From Cleric to Daemon: Narrative and Ludic Agencies of Female
Characters in the Tales of Series
Loïc Mineau-Murray
Chapter 8: Beyond Status Effects: Disability and Japanese Role-Playing
Games
Andrew Campana
Chapter 9: Empathy for the Blind: Negotiating Disability in Final Fantasy
XV
Rachael Hutchinson
Chapter 10: Everyday Aesthetics and Social Reform in Persona 5
Frank Mondelli
Part Three: Liminality
Chapter 11: Creating Community in Persona 3: Japanese Role-playing Games as
Networked Practice
Douglas Schules
Chapter 12: Networked Asymmetry: Uncanny Traces in the Dark Souls Series
Daniel Johnson
Chapter 13: Pseudo-allegory in Final Fantasy XIV
William Huber
Chapter 14: Traces of Change in JRPG History: Mythological Thinking in Fate
/ Grand Order and Pokémon GO
Daichi Nakagawa
About the Contributors