Learn Java® code the easy way Java is a popular programming language because it's both secure and powerful. Join the growing community of Java enthusiasts with Java For Dummies. Even if you have no experience, this book will teach you how software is built and get you coding. Learn about object-oriented programming, functional programming, and all the techniques you'll need to make your programs go-and troubleshoot when they don't. By the end, you'll be able to start coding with the best of them. Inside... * Grasping software development basics * Working with objects * Reusing existing code *…mehr
Learn Java® code the easy way Java is a popular programming language because it's both secure and powerful. Join the growing community of Java enthusiasts with Java For Dummies. Even if you have no experience, this book will teach you how software is built and get you coding. Learn about object-oriented programming, functional programming, and all the techniques you'll need to make your programs go-and troubleshoot when they don't. By the end, you'll be able to start coding with the best of them. Inside... * Grasping software development basics * Working with objects * Reusing existing code * Using arrays and collections * Troubleshooting problem code * Using code to access data on your hard drive * Tackling GUIs with Java's help * Starting a new software careerHinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Dr. Barry Burd is a professor of Mathematics and Computer Science at Drew University in Madison, NJ. He's a co-leader of the Garden State Java User Group and New York JavaSIG. In 2020, he was honored to be named a Java Champion. He's the author of Beginning Programming with Java For Dummies and Flutter For Dummies.
Inhaltsangabe
Introduction 1 Part 1: Getting Started with Java 5 Chapter 1: All about Java 7 Chapter 2: All about Software. 21 Chapter 3: Using the Basic Building Blocks 35 Part 2: Writing Your Own Java Programs 57 Chapter 4: Making the Most of Variables and Their Values 59 Chapter 5: Controlling the Flow by Making Decisions 97 Chapter 6: Controlling Program Flow with Loops 135 Part 3: Working with the Big Picture: Object-Oriented Programming 155 Chapter 7: The Inside scOOP 157 Chapter 8: Constructing New Objects 205 Chapter 9: Piles of Files: Dealing with Information Overload 229 Chapter 10: Saving Time and Money: Reusing Existing Code 249 Part 4: Smart Java Techniques 279 Chapter 11: Putting Variables and Methods Where They Belong 281 Chapter 12: Using Collections and Streams 313 Chapter 13: Using Arrays to Juggle Values 349 Chapter 14: Looking Good When Things Take Unexpected Turns 377 Chapter 15: Fancy Reference Types. 407 Chapter 16: Oooey GUI Was a Worm 427 Part 5: The Part of Tens 443 Chapter 17: Ten Packs of Java Websites 445 Chapter 18: Ten Bits of Advice for New Software Developers 449 Index 455
Introduction 1 Part 1: Getting Started with Java 5 Chapter 1: All about Java 7 Chapter 2: All about Software. 21 Chapter 3: Using the Basic Building Blocks 35 Part 2: Writing Your Own Java Programs 57 Chapter 4: Making the Most of Variables and Their Values 59 Chapter 5: Controlling the Flow by Making Decisions 97 Chapter 6: Controlling Program Flow with Loops 135 Part 3: Working with the Big Picture: Object-Oriented Programming 155 Chapter 7: The Inside scOOP 157 Chapter 8: Constructing New Objects 205 Chapter 9: Piles of Files: Dealing with Information Overload 229 Chapter 10: Saving Time and Money: Reusing Existing Code 249 Part 4: Smart Java Techniques 279 Chapter 11: Putting Variables and Methods Where They Belong 281 Chapter 12: Using Collections and Streams 313 Chapter 13: Using Arrays to Juggle Values 349 Chapter 14: Looking Good When Things Take Unexpected Turns 377 Chapter 15: Fancy Reference Types. 407 Chapter 16: Oooey GUI Was a Worm 427 Part 5: The Part of Tens 443 Chapter 17: Ten Packs of Java Websites 445 Chapter 18: Ten Bits of Advice for New Software Developers 449 Index 455
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