Apps, Technology and Younger Learners provides an in-depth analysis of the potential, challenges and theoretical possibilities of apps and considers the processes of change for education and home learning environments facilitated by their introduction. Its focus is on ways that apps support early and primary school learning, connect various learning spaces and engage children in a range of edutainment and knowledge-building activities. In each chapter, the current state of knowledge and key research questions in the field for future study are identified, with clear messages for educators,…mehr
Apps, Technology and Younger Learners provides an in-depth analysis of the potential, challenges and theoretical possibilities of apps and considers the processes of change for education and home learning environments facilitated by their introduction. Its focus is on ways that apps support early and primary school learning, connect various learning spaces and engage children in a range of edutainment and knowledge-building activities. In each chapter, the current state of knowledge and key research questions in the field for future study are identified, with clear messages for educators, researchers and app developers provided at the end of each chapter.
Natalia Kucirkova is Senior Lecturer in Childhood, Youth and Education Studies at Manchester Metropolitan University, UK. Jon Audain is Senior Lecturer in ICT/Computing and Music for Primary ITE at The University of Winchester, UK and an Apple Distinguished Educator (ADE). Liz Chamberlain is a Senior Lecturer in Education at The Open University, UK.
Inhaltsangabe
Introduction 1. Tablets and iPads 2. Creativity: What do we mean by it? 3. Skitch: Editing and doodling on documents 4. QR Codes: Accessing and creating information points 5. Comic Life: Your learning in pictures 6. Personalising 7. Explain Everything: Really, explain anything and everything 8. Do Ink Green Screen: Imagine away your classroom 9. Padlet: Collaboration starting with a blank page 10. Scratch: coding, computational thinking and problem-solving 11. Puppet Pals: I can animate 12. Welcome to Our Digital Museum 13. Superheroes 14. Crime Scene Investigations 15. Story Making 16. Great British Bake Off Teacher Tools
Introduction 1. Tablets and iPads 2. Creativity: What do we mean by it? 3. Skitch: Editing and doodling on documents 4. QR Codes: Accessing and creating information points 5. Comic Life: Your learning in pictures 6. Personalising 7. Explain Everything: Really, explain anything and everything 8. Do Ink Green Screen: Imagine away your classroom 9. Padlet: Collaboration starting with a blank page 10. Scratch: coding, computational thinking and problem-solving 11. Puppet Pals: I can animate 12. Welcome to Our Digital Museum 13. Superheroes 14. Crime Scene Investigations 15. Story Making 16. Great British Bake Off Teacher Tools
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