Kelly L. Murdock
Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide
Kelly L. Murdock
Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide
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The Complete Reference Guide is the ultimate book on 3ds Max. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. Over 150 tutorials - complete with before and after files - help users at all levels build real world skills.
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The Complete Reference Guide is the ultimate book on 3ds Max. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. Over 150 tutorials - complete with before and after files - help users at all levels build real world skills.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: SDC Publications
- Seitenzahl: 1312
- Erscheinungstermin: 14. September 2020
- Englisch
- Abmessung: 277mm x 215mm x 50mm
- Gewicht: 2636g
- ISBN-13: 9781630573348
- ISBN-10: 1630573345
- Artikelnr.: 60011483
- Verlag: SDC Publications
- Seitenzahl: 1312
- Erscheinungstermin: 14. September 2020
- Englisch
- Abmessung: 277mm x 215mm x 50mm
- Gewicht: 2636g
- ISBN-13: 9781630573348
- ISBN-10: 1630573345
- Artikelnr.: 60011483
Kelly L. Murdock
Part I: Getting Started with Autodesk 3ds Max 2021 1. Exploring the
Interface 2. Controlling and Configuring the Viewports 3. Working with
Files, Importing and Exporting 4. Setting Preferences Part II: Manipulating
Objects 5. Creating and Editing Primitive Objects 6. Selecting Objects and
Using Layers 7. Transforming Objects, Pivoting, Aligning, and Snapping 8.
Cloning Objects and Creating Object Arrays 9. Grouping, Linking and
Parenting Objects 10. Organizing Scenes with Containers, XRefs and the
Schematic View Part III: Modeling 3D Assets 11. Accessing Subobjects and
Modifiers and Using the Modifier Stack 12. Drawing and Editing 2D Splines
and Shapes 13. Modeling with Polygons 14. Using the Graphite Modeling Tools
and Painting with Objects 15. Working with Compound Objects 16. Deforming
Surfaces and Using the Mesh Modifiers Part IV: Applying Materials and
Textures 17. Creating and Applying Standard Materials with the Slate
Material Editor 18. Adding Material Details with Maps 19. Using Specialized
Material Types 20. Creating Compound Materials and Using Material Modifiers
21. Creating Shaders in the ShaderFX Editor 22. Unwrapping UVs and Mapping
Textures 23. Painting in the Viewport Canvas and Rendering Surface Maps 24.
Creating Baked Textures and Normal Maps Part V: Working with Cameras and
Lighting 25. Configuring and Aiming Cameras 26. Using Lights and Basic
Lighting Techniques 27. Positioning the Sun and Setting the Lighting
Environment 28. Working with Advanced Lighting, Light Tracing, and
Radiosity Part VI: Rendering a Scene 29. Rendering a Scene and Enabling
Quicksilver 30. Managing Render States 31. Batch and Network Rendering 32.
Rendering with ART, mental ray and iray 33. Compositing with Render
Elements and the Video Post Interface Part VII: Animating Objects and
Scenes 34. Understanding Animation and Keyframes 35. Animating with
Constraints and Simple Controllers 36. Exploring the Complex Controllers
37. Using Animation Layers and Animation Modifiers 38. Wiring Parameters
39. Editing Animation Curves in the Track View Part VIII: Working with
Characters 40. Understanding Rigging, Kinematics and Working with Bones 41.
Skinning Characters 42. Animating Characters with CAT 43. Creating Crowds
and using Populate Part IX: Adding Special Effects 44. Creating Particles
and Particle Flow 45. Using Space Warps 46. Using Atmospheric and Render
Effects 47. Creating Volume Light Effects 48. Adding Lens Effects Part X:
Using Dynamic Animation Systems 49. Simulating Physics-Based Motion with
MassFX 50. Working with Hair and Cloth Part XI: Extending 3ds Max 51.
Creating Fluid Simulations 52. Customizing the Interface 53. Creating
Procedural Content with Max Creation Graphs 54. Exploring 3ds Max
Interactive 55. Automating with MAXScript 56. Expanding Max with
Third-Party Plug-Ins Appendixes Appendix A: What's New with Autodesk 3ds
Max 2021 Appendix B: Installing and Configuring Autodesk 3ds Max 2021
Appendix C: Keyboard Shortcuts
Interface 2. Controlling and Configuring the Viewports 3. Working with
Files, Importing and Exporting 4. Setting Preferences Part II: Manipulating
Objects 5. Creating and Editing Primitive Objects 6. Selecting Objects and
Using Layers 7. Transforming Objects, Pivoting, Aligning, and Snapping 8.
Cloning Objects and Creating Object Arrays 9. Grouping, Linking and
Parenting Objects 10. Organizing Scenes with Containers, XRefs and the
Schematic View Part III: Modeling 3D Assets 11. Accessing Subobjects and
Modifiers and Using the Modifier Stack 12. Drawing and Editing 2D Splines
and Shapes 13. Modeling with Polygons 14. Using the Graphite Modeling Tools
and Painting with Objects 15. Working with Compound Objects 16. Deforming
Surfaces and Using the Mesh Modifiers Part IV: Applying Materials and
Textures 17. Creating and Applying Standard Materials with the Slate
Material Editor 18. Adding Material Details with Maps 19. Using Specialized
Material Types 20. Creating Compound Materials and Using Material Modifiers
21. Creating Shaders in the ShaderFX Editor 22. Unwrapping UVs and Mapping
Textures 23. Painting in the Viewport Canvas and Rendering Surface Maps 24.
Creating Baked Textures and Normal Maps Part V: Working with Cameras and
Lighting 25. Configuring and Aiming Cameras 26. Using Lights and Basic
Lighting Techniques 27. Positioning the Sun and Setting the Lighting
Environment 28. Working with Advanced Lighting, Light Tracing, and
Radiosity Part VI: Rendering a Scene 29. Rendering a Scene and Enabling
Quicksilver 30. Managing Render States 31. Batch and Network Rendering 32.
Rendering with ART, mental ray and iray 33. Compositing with Render
Elements and the Video Post Interface Part VII: Animating Objects and
Scenes 34. Understanding Animation and Keyframes 35. Animating with
Constraints and Simple Controllers 36. Exploring the Complex Controllers
37. Using Animation Layers and Animation Modifiers 38. Wiring Parameters
39. Editing Animation Curves in the Track View Part VIII: Working with
Characters 40. Understanding Rigging, Kinematics and Working with Bones 41.
Skinning Characters 42. Animating Characters with CAT 43. Creating Crowds
and using Populate Part IX: Adding Special Effects 44. Creating Particles
and Particle Flow 45. Using Space Warps 46. Using Atmospheric and Render
Effects 47. Creating Volume Light Effects 48. Adding Lens Effects Part X:
Using Dynamic Animation Systems 49. Simulating Physics-Based Motion with
MassFX 50. Working with Hair and Cloth Part XI: Extending 3ds Max 51.
Creating Fluid Simulations 52. Customizing the Interface 53. Creating
Procedural Content with Max Creation Graphs 54. Exploring 3ds Max
Interactive 55. Automating with MAXScript 56. Expanding Max with
Third-Party Plug-Ins Appendixes Appendix A: What's New with Autodesk 3ds
Max 2021 Appendix B: Installing and Configuring Autodesk 3ds Max 2021
Appendix C: Keyboard Shortcuts
Part I: Getting Started with Autodesk 3ds Max 2021 1. Exploring the
Interface 2. Controlling and Configuring the Viewports 3. Working with
Files, Importing and Exporting 4. Setting Preferences Part II: Manipulating
Objects 5. Creating and Editing Primitive Objects 6. Selecting Objects and
Using Layers 7. Transforming Objects, Pivoting, Aligning, and Snapping 8.
Cloning Objects and Creating Object Arrays 9. Grouping, Linking and
Parenting Objects 10. Organizing Scenes with Containers, XRefs and the
Schematic View Part III: Modeling 3D Assets 11. Accessing Subobjects and
Modifiers and Using the Modifier Stack 12. Drawing and Editing 2D Splines
and Shapes 13. Modeling with Polygons 14. Using the Graphite Modeling Tools
and Painting with Objects 15. Working with Compound Objects 16. Deforming
Surfaces and Using the Mesh Modifiers Part IV: Applying Materials and
Textures 17. Creating and Applying Standard Materials with the Slate
Material Editor 18. Adding Material Details with Maps 19. Using Specialized
Material Types 20. Creating Compound Materials and Using Material Modifiers
21. Creating Shaders in the ShaderFX Editor 22. Unwrapping UVs and Mapping
Textures 23. Painting in the Viewport Canvas and Rendering Surface Maps 24.
Creating Baked Textures and Normal Maps Part V: Working with Cameras and
Lighting 25. Configuring and Aiming Cameras 26. Using Lights and Basic
Lighting Techniques 27. Positioning the Sun and Setting the Lighting
Environment 28. Working with Advanced Lighting, Light Tracing, and
Radiosity Part VI: Rendering a Scene 29. Rendering a Scene and Enabling
Quicksilver 30. Managing Render States 31. Batch and Network Rendering 32.
Rendering with ART, mental ray and iray 33. Compositing with Render
Elements and the Video Post Interface Part VII: Animating Objects and
Scenes 34. Understanding Animation and Keyframes 35. Animating with
Constraints and Simple Controllers 36. Exploring the Complex Controllers
37. Using Animation Layers and Animation Modifiers 38. Wiring Parameters
39. Editing Animation Curves in the Track View Part VIII: Working with
Characters 40. Understanding Rigging, Kinematics and Working with Bones 41.
Skinning Characters 42. Animating Characters with CAT 43. Creating Crowds
and using Populate Part IX: Adding Special Effects 44. Creating Particles
and Particle Flow 45. Using Space Warps 46. Using Atmospheric and Render
Effects 47. Creating Volume Light Effects 48. Adding Lens Effects Part X:
Using Dynamic Animation Systems 49. Simulating Physics-Based Motion with
MassFX 50. Working with Hair and Cloth Part XI: Extending 3ds Max 51.
Creating Fluid Simulations 52. Customizing the Interface 53. Creating
Procedural Content with Max Creation Graphs 54. Exploring 3ds Max
Interactive 55. Automating with MAXScript 56. Expanding Max with
Third-Party Plug-Ins Appendixes Appendix A: What's New with Autodesk 3ds
Max 2021 Appendix B: Installing and Configuring Autodesk 3ds Max 2021
Appendix C: Keyboard Shortcuts
Interface 2. Controlling and Configuring the Viewports 3. Working with
Files, Importing and Exporting 4. Setting Preferences Part II: Manipulating
Objects 5. Creating and Editing Primitive Objects 6. Selecting Objects and
Using Layers 7. Transforming Objects, Pivoting, Aligning, and Snapping 8.
Cloning Objects and Creating Object Arrays 9. Grouping, Linking and
Parenting Objects 10. Organizing Scenes with Containers, XRefs and the
Schematic View Part III: Modeling 3D Assets 11. Accessing Subobjects and
Modifiers and Using the Modifier Stack 12. Drawing and Editing 2D Splines
and Shapes 13. Modeling with Polygons 14. Using the Graphite Modeling Tools
and Painting with Objects 15. Working with Compound Objects 16. Deforming
Surfaces and Using the Mesh Modifiers Part IV: Applying Materials and
Textures 17. Creating and Applying Standard Materials with the Slate
Material Editor 18. Adding Material Details with Maps 19. Using Specialized
Material Types 20. Creating Compound Materials and Using Material Modifiers
21. Creating Shaders in the ShaderFX Editor 22. Unwrapping UVs and Mapping
Textures 23. Painting in the Viewport Canvas and Rendering Surface Maps 24.
Creating Baked Textures and Normal Maps Part V: Working with Cameras and
Lighting 25. Configuring and Aiming Cameras 26. Using Lights and Basic
Lighting Techniques 27. Positioning the Sun and Setting the Lighting
Environment 28. Working with Advanced Lighting, Light Tracing, and
Radiosity Part VI: Rendering a Scene 29. Rendering a Scene and Enabling
Quicksilver 30. Managing Render States 31. Batch and Network Rendering 32.
Rendering with ART, mental ray and iray 33. Compositing with Render
Elements and the Video Post Interface Part VII: Animating Objects and
Scenes 34. Understanding Animation and Keyframes 35. Animating with
Constraints and Simple Controllers 36. Exploring the Complex Controllers
37. Using Animation Layers and Animation Modifiers 38. Wiring Parameters
39. Editing Animation Curves in the Track View Part VIII: Working with
Characters 40. Understanding Rigging, Kinematics and Working with Bones 41.
Skinning Characters 42. Animating Characters with CAT 43. Creating Crowds
and using Populate Part IX: Adding Special Effects 44. Creating Particles
and Particle Flow 45. Using Space Warps 46. Using Atmospheric and Render
Effects 47. Creating Volume Light Effects 48. Adding Lens Effects Part X:
Using Dynamic Animation Systems 49. Simulating Physics-Based Motion with
MassFX 50. Working with Hair and Cloth Part XI: Extending 3ds Max 51.
Creating Fluid Simulations 52. Customizing the Interface 53. Creating
Procedural Content with Max Creation Graphs 54. Exploring 3ds Max
Interactive 55. Automating with MAXScript 56. Expanding Max with
Third-Party Plug-Ins Appendixes Appendix A: What's New with Autodesk 3ds
Max 2021 Appendix B: Installing and Configuring Autodesk 3ds Max 2021
Appendix C: Keyboard Shortcuts