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No man has ever sat on the throne of the Second Country, until now. Elen-ai of the Family of Assassins has returned to the Palace to assist King Gidyon in securing his place on the throne. While she might know that the burden of rule is secure on Gidyon's young shoulders, many cannot abide the breach of tradition, while others see an opportunity to further their own position. With allegiances forming across the Queendom Gidyon and Elen-ai desperately seek a way to secure his position, but the peace and stability of the Second Country seem increasingly in doubt. As civil war becomes an ever…mehr

Produktbeschreibung
No man has ever sat on the throne of the Second Country, until now. Elen-ai of the Family of Assassins has returned to the Palace to assist King Gidyon in securing his place on the throne. While she might know that the burden of rule is secure on Gidyon's young shoulders, many cannot abide the breach of tradition, while others see an opportunity to further their own position. With allegiances forming across the Queendom Gidyon and Elen-ai desperately seek a way to secure his position, but the peace and stability of the Second Country seem increasingly in doubt. As civil war becomes an ever more distinct outcome Elen-ai faces a battle of her own, for one cannot be both an assassin, and friend to a King.
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Autorenporträt
Alice Jane Boer-Endacott was born and raised in Melbourne, Australia, amid a home filled with books and cats. From her earliest days as a bored young child she has always used her imagination to escape the drudgery of reality by creating works of fiction. Her first manuscript was a gripping saga involving a ghost horse creatively named Ghost, written at the tender age of nine. After procrastinating assignments during her Masters degree in Executive Management and Corporate Anthropology, and discovering that she had accidentally written three novels, in a not-so-shocking-twist, she decided to become an author. Her first book, QUEENDOM OF THE SEVEN LAKES, was written at a time when she was playing Dragon Age Inquisition (and is thus living proof that computer games are socially valuable activities). Alice's hobbies include eating, reading, writing, woodworking, and having deeply analytical discourses about contemporary media with her three cats