With an outstanding Ultimate Sanction bounty still on her head, Koko Martstellar (ex-mercenary and saloon madam extraordinaire) and Jedidiah Flynn (former orbital sky-cop) have narrowly escaped death in paradise. Rescued during a storm, Koko and Flynn are taken in by what amounts to a self-sufficient outlander cult. To save Flynn's life, Koko barters her warrior skills and assists the de-civ group in fending off their most imminent threat: a horde of genetic-mutant raiders. However, even with the group's foes bested and their idealist lifestyle somewhat enticing, being among the outlander de-civs doesn't sit well with Koko. In spite of the de-civ group's hospitality and Flynn's arguing that they have it pretty good, Koko suspects something is amiss. People within the outlander group's interlocking compounds keep disappearing with flimsy explanations-people like the girl who died on the cliff before Koko and Flynn's rescue-and soon the group's leadership assesses Koko as a threat to their secret agenda. As the mystery unfolds, Koko's limits and loyalties-perhaps even her love for Flynn-will be tested.
And as if that isn't enough, bounty agent Wire has managed to track down Koko and, after a little politicking, is preparing to lead an army of genetic-mutant raiders in a last-man-standing battle against the cult . . .
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And as if that isn't enough, bounty agent Wire has managed to track down Koko and, after a little politicking, is preparing to lead an army of genetic-mutant raiders in a last-man-standing battle against the cult . . .
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
"This novel is fast paced, action packed, violent, and just plain fun." - Booklist Review
"Fast-paced, wise-ass, crackling with action and snark, this is a science fiction adventure with style and brio." - Count Gore
"plenty of fighting, some cool tech (mostly, but not all, military) and sketches of this future society (with emphasis on the pleasure industries)" - Robert McGrath
"Fast-paced, wise-ass, crackling with action and snark, this is a science fiction adventure with style and brio." - Count Gore
"plenty of fighting, some cool tech (mostly, but not all, military) and sketches of this future society (with emphasis on the pleasure industries)" - Robert McGrath