Java is the world's most popular programming language, but it's known for having a steep learning curve. The editors at No Starch Press have worked to lower that learning curve with Bryson Payne's latest book, Learn Java the Easy Way. Finally, a hands-on introduction to learning Java programming that will take you from absolute beginner to building Android and desktop apps. As you build you'll learn how to use conditions, loops, and variables; create reusable methods; build a graphical user interface (GUI) and animations; even how to debug your code and deal with common mistakes.
Java is the world's most popular programming language, but it's known for having a steep learning curve. The editors at No Starch Press have worked to lower that learning curve with Bryson Payne's latest book, Learn Java the Easy Way. Finally, a hands-on introduction to learning Java programming that will take you from absolute beginner to building Android and desktop apps. As you build you'll learn how to use conditions, loops, and variables; create reusable methods; build a graphical user interface (GUI) and animations; even how to debug your code and deal with common mistakes.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Bryson Payne is a professor of computer science at the University of North Georgia, where he has taught for more than 17 years. He previously taught middle-school math and programming and continues to work extensively with K–12 schools to promote technology education. He is the author of Teach Your Kids to Code, also from No Starch Press.
Inhaltsangabe
Introduction
Chapter 1: Getting to Know Java with JShell Chapter 2: Build a Hi-Lo Guessing Game App! Chapter 3: Creating a GUI for Our Guessing Game Chapter 4: Creating Your First Android App Chapter 5: Deciphering Secret Messages Chapter 6: Creating Advanced GUIs and Sharing Your App Chapter 7: Make a Secret Messages App to Share with Friends! Chapter 8: Draw Colorful, Object-Oriented Bubbles with Your Mouse! Chapter 9: Adding Animation and Collision Detection with Timers Chapter 10: Making BubbleDraw a Multi-Touch Android App
Appendix A: Saving High Scores, Creating Settings Menus, and Sending Messages on Android Appendix B: Debugging Glossary Solutions (online)
Chapter 1: Getting to Know Java with JShell Chapter 2: Build a Hi-Lo Guessing Game App! Chapter 3: Creating a GUI for Our Guessing Game Chapter 4: Creating Your First Android App Chapter 5: Deciphering Secret Messages Chapter 6: Creating Advanced GUIs and Sharing Your App Chapter 7: Make a Secret Messages App to Share with Friends! Chapter 8: Draw Colorful, Object-Oriented Bubbles with Your Mouse! Chapter 9: Adding Animation and Collision Detection with Timers Chapter 10: Making BubbleDraw a Multi-Touch Android App
Appendix A: Saving High Scores, Creating Settings Menus, and Sending Messages on Android Appendix B: Debugging Glossary Solutions (online)
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