This book shows how to embed a tutorial directly into game design mechanics so that games naturally and comfortably teach players to have fun. It links game design principles with psychology through the game tutorial and offers easy-to-implement changes that can make a huge difference in how players receive games. It explains how to educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.