Learning and Teaching with Technology
Principles and Practices
Herausgeber: Naidu, Som
Learning and Teaching with Technology
Principles and Practices
Herausgeber: Naidu, Som
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Exploring the creative opportunities opened up by ICT in the modern classroom, this text presents an authoritative survey of ICT's impact upon core teaching functions, and draws from the experiences of leading practitioners in the field.
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Exploring the creative opportunities opened up by ICT in the modern classroom, this text presents an authoritative survey of ICT's impact upon core teaching functions, and draws from the experiences of leading practitioners in the field.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 318
- Erscheinungstermin: 1. November 2002
- Englisch
- Abmessung: 243mm x 161mm x 29mm
- Gewicht: 640g
- ISBN-13: 9780749437763
- ISBN-10: 0749437766
- Artikelnr.: 69937148
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 318
- Erscheinungstermin: 1. November 2002
- Englisch
- Abmessung: 243mm x 161mm x 29mm
- Gewicht: 640g
- ISBN-13: 9780749437763
- ISBN-10: 0749437766
- Artikelnr.: 69937148
Dr Som Naidu is Associate Professor and Head of Research and Evaluation in the Department of Teaching, Learning and Research Support at the University of Melbourne, Australia. A respected figure in the field of open, flexible and distance education, he is an award-winning researcher and practitioner in online teaching and learning who has been published widely. His work has won awards from the International Society for Performance Improvement and the Open and Distance Learning Association of Australia. He is editor of the T&F journal Distance Education.
Introduction Part I Content Representation 1 Model facilitated learning 2
Implicit theories of learning and change: their role in the development of
e-learning environments for higher education 3 Designing graphical,
interactive simulations to model scientific problem solving 4 Optimising
domain knowledge representation with multimedia objects Part II Activation
of Learning 5 Using interactive video-based multimedia to scaffold learning
in teacher education 6 Using authentic patient encounters to engage in
medical students in a problem-based learning curriculum 7 Virtual learning
in cultural studies: matching subject content and instructional delivery 8
Replicating practice complexities-multimedia innovation in social work
education Part III Providing socialization support 9 Technology and second
language learning through socialization 10 Developing social Prescence in
online course discussions 11 Socialisation through CMC in differently
structured environments 12 Collaboration and community through
simulation/role-play Part IV Assessment of learning outcomes 13 Broadening
assessment strategies with information technology 14 Applying assessment
principles and expanding the focus of assessment to enhance learning online
15 The use of online assessment in stimulating a deeper approach to
learning 16 Cognitive apprenticeship learning-ensuring far transfer of
knowledge through computer-based assessment Part V Providing Feedback 17 A
feedback model and successful e-learning
Implicit theories of learning and change: their role in the development of
e-learning environments for higher education 3 Designing graphical,
interactive simulations to model scientific problem solving 4 Optimising
domain knowledge representation with multimedia objects Part II Activation
of Learning 5 Using interactive video-based multimedia to scaffold learning
in teacher education 6 Using authentic patient encounters to engage in
medical students in a problem-based learning curriculum 7 Virtual learning
in cultural studies: matching subject content and instructional delivery 8
Replicating practice complexities-multimedia innovation in social work
education Part III Providing socialization support 9 Technology and second
language learning through socialization 10 Developing social Prescence in
online course discussions 11 Socialisation through CMC in differently
structured environments 12 Collaboration and community through
simulation/role-play Part IV Assessment of learning outcomes 13 Broadening
assessment strategies with information technology 14 Applying assessment
principles and expanding the focus of assessment to enhance learning online
15 The use of online assessment in stimulating a deeper approach to
learning 16 Cognitive apprenticeship learning-ensuring far transfer of
knowledge through computer-based assessment Part V Providing Feedback 17 A
feedback model and successful e-learning
Introduction Part I Content Representation 1 Model facilitated learning 2
Implicit theories of learning and change: their role in the development of
e-learning environments for higher education 3 Designing graphical,
interactive simulations to model scientific problem solving 4 Optimising
domain knowledge representation with multimedia objects Part II Activation
of Learning 5 Using interactive video-based multimedia to scaffold learning
in teacher education 6 Using authentic patient encounters to engage in
medical students in a problem-based learning curriculum 7 Virtual learning
in cultural studies: matching subject content and instructional delivery 8
Replicating practice complexities-multimedia innovation in social work
education Part III Providing socialization support 9 Technology and second
language learning through socialization 10 Developing social Prescence in
online course discussions 11 Socialisation through CMC in differently
structured environments 12 Collaboration and community through
simulation/role-play Part IV Assessment of learning outcomes 13 Broadening
assessment strategies with information technology 14 Applying assessment
principles and expanding the focus of assessment to enhance learning online
15 The use of online assessment in stimulating a deeper approach to
learning 16 Cognitive apprenticeship learning-ensuring far transfer of
knowledge through computer-based assessment Part V Providing Feedback 17 A
feedback model and successful e-learning
Implicit theories of learning and change: their role in the development of
e-learning environments for higher education 3 Designing graphical,
interactive simulations to model scientific problem solving 4 Optimising
domain knowledge representation with multimedia objects Part II Activation
of Learning 5 Using interactive video-based multimedia to scaffold learning
in teacher education 6 Using authentic patient encounters to engage in
medical students in a problem-based learning curriculum 7 Virtual learning
in cultural studies: matching subject content and instructional delivery 8
Replicating practice complexities-multimedia innovation in social work
education Part III Providing socialization support 9 Technology and second
language learning through socialization 10 Developing social Prescence in
online course discussions 11 Socialisation through CMC in differently
structured environments 12 Collaboration and community through
simulation/role-play Part IV Assessment of learning outcomes 13 Broadening
assessment strategies with information technology 14 Applying assessment
principles and expanding the focus of assessment to enhance learning online
15 The use of online assessment in stimulating a deeper approach to
learning 16 Cognitive apprenticeship learning-ensuring far transfer of
knowledge through computer-based assessment Part V Providing Feedback 17 A
feedback model and successful e-learning