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Learning Android Game Programming brings together all the knowledge and sample code that even casual or junior Android developers need to develop low-budget 2D games with Java and XML. For the first time, it makes Android game development practical for thousands of developers who don't have the resources to build highly-complex 3D games. Rather than focusing on difficult, highly-optimized native C libraries, this book relies on the far more accessible AndEngine framework and Java/Dalvik virtual machine.
Coverage includes:
Mobile game design principles, tools, and terminology Using the
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Produktbeschreibung
Learning Android Game Programming brings together all the knowledge and sample code that even casual or junior Android developers need to develop low-budget 2D games with Java and XML. For the first time, it makes Android game development practical for thousands of developers who don't have the resources to build highly-complex 3D games. Rather than focusing on difficult, highly-optimized native C libraries, this book relies on the far more accessible AndEngine framework and Java/Dalvik virtual machine.

Coverage includes:

Mobile game design principles, tools, and terminology
Using the AndEngine framework, Java/Dalvik, and the Android SDK together
Rendering images, using sprite sheets, and creating animations
Working with text, fonts, tile maps, particles, and sound
Supporting user input and creating an effective game interface
Working with the physics engine
Integrating, tuning, and testing the complete game
Publishing games on Android Market or downloading them directly to Android devices