31,99 €
inkl. MwSt.
Versandkostenfrei*
Liefertermin unbestimmt
Melden Sie sich
hier
hier
für den Produktalarm an, um über die Verfügbarkeit des Produkts informiert zu werden.
oder sofort lesen als eBook
16 °P sammeln
- Broschiertes Buch
Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android’s basic building blocks to create user interfaces, store data, connect to the network, and more.
Presents an introduction on the fundamentals of Android to create a variety of applications.
Andere Kunden interessierten sich auch für
- Alex SotoQuarkus Cookbook68,99 €
- Clement EscoffierReactive Systems in Java67,99 €
- Saleem SiddiquiLearning Test-Driven Development56,99 €
- Dawn GriffithsHead First Android Development77,99 €
- Benjamin BengfortData Analytics with Hadoop31,99 €
- Boni GarciaHands-On Selenium Webdriver with Java56,99 €
- Bryan SillsAndroid Programming44,99 €
-
-
-
Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android’s basic building blocks to create user interfaces, store data, connect to the network, and more.
Presents an introduction on the fundamentals of Android to create a variety of applications.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Presents an introduction on the fundamentals of Android to create a variety of applications.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: O'Reilly Media
- 2nd ed.
- Seitenzahl: 284
- Erscheinungstermin: 25. Februar 2014
- Englisch
- Abmessung: 233mm x 177mm x 22mm
- Gewicht: 482g
- ISBN-13: 9781449319236
- ISBN-10: 1449319238
- Artikelnr.: 39123430
- Verlag: O'Reilly Media
- 2nd ed.
- Seitenzahl: 284
- Erscheinungstermin: 25. Februar 2014
- Englisch
- Abmessung: 233mm x 177mm x 22mm
- Gewicht: 482g
- ISBN-13: 9781449319236
- ISBN-10: 1449319238
- Artikelnr.: 39123430
Marko is the director of Twitter University, where he manages the training of Twitter Engineers in Android and other open source technologies. Previously he was cofounder of Marakana (acquired by Twitter), a firm that trained thousands of Android developers at Intel, Cisco, Qualcomm, Motorola, the Department of Defense, and other institutions. Marko is also the creator of Android Bootcamp course and cofounder of San Francisco Android Users' Group. Masumi Nakamura, VP of Engineering at Placester, Inc, has spent over 15years in software doing everything from mobile development, scalinglarge backend systems, to running a Data Science team over at Paypal,inc. He also spends a lot of his time advising and working closely witha variety of startup companies.
Preface
What's Inside
Conventions Used in This Book
Using Code Examples
Safari® Books Online
How to Contact Us
Acknowledgments
Chapter 1: Android Overview
1.1 Android Overview
1.2 History
1.3 Android Versions
1.4 Android Flavors
1.5 Summary
Chapter 2: Java Review
2.1 Comments
2.2 Data Types: Primitives and Objects
2.3 Modifiers
2.4 Arrays
2.5 Operators
2.6 Control Flow Statements
2.7 Error/Exception Handling
2.8 Complex Example
2.9 Interfaces and Inheritance
2.10 Collections
2.11 Generics
2.12 Threads
2.13 Summary
Chapter 3: The Stack
3.1 Stack Overview
3.2 Linux
3.3 Native Layer
3.4 Dalvik
3.5 Application Framework
3.6 Applications
3.7 Summary
Chapter 4: Installing and Beginning Use of Android Tools
4.1 Installing Java Development Kit
4.2 Installing the Android SDK
4.3 Hello World!
4.4 Anatomy of an Android Project
4.5 Drawable Resources
4.6 Building the Project
4.7 Android Emulator
4.8 Summary
Chapter 5: Main Building Blocks
5.1 A Real-World Example
5.2 Activities
5.3 Intents
5.4 Services
5.5 Content Providers
5.6 Broadcast Receivers
5.7 Application Context
5.8 Summary
Chapter 6: Yamba Project Overview
6.1 The Yamba Application
6.2 Design Philosophy
6.3 Project Design
6.4 Part 1: Android User Interface
6.5 Part 2: Intents, ActionBar, and More
6.6 Part 3: Android Services
6.7 Part 4: Content Providers
6.8 Part 5: Lists and Adapters
6.9 Part 6: Broadcast Receivers
6.10 Part 7: App Widgets
6.11 Part 8: Networking and the Web (HTTP)
6.12 Part 9: Live Wallpaper and Handlers
6.13 Summary
Chapter 7: Android User Interface
7.1 Two Ways to Create a User Interface
7.2 Views and Layouts
7.3 Starting the Yamba Project
7.4 The StatusActivity Layout
7.5 The StatusActivity Java Class
7.6 Logging Messages in Android
7.7 Threading in Android
7.8 Other UI Events
7.9 Alternative Resources
7.10 Summary
Chapter 8: Fragments
8.1 Fragment Example
8.2 Fragment Life Cyle
8.3 Dynamically Adding Fragments
8.4 Summary
Chapter 9: Intents, Action Bar, and More
9.1 Preferences
9.2 The Action Bar
9.3 Shared Preferences and Updating Status Fragment
9.4 The Filesystem Explained
9.5 Summary
Chapter 10: Services
10.1 Our Example Service: RefreshService
10.2 Pulling Data from Yamba
10.3 Summary
Chapter 11: Content Providers
11.1 Databases on Android
11.2 Status Contract Class
11.3 Update RefreshService
11.4 Content Providers
11.5 Creating a Content Provider
11.6 Summary
Chapter 12: Lists and Adapters
12.1 MainActivity
12.2 Basic MainActivity
12.3 Timeline Fragment
12.4 About Adapters
12.5 Loading the Data
12.6 Custom Logic via ViewBinder
12.7 Details View
12.8 Summary
Chapter 13: Broadcast Receivers
13.1 About Broadcast Receivers
13.2 BootReceiver
13.3 Alarms and System Services
13.4 Broadcasting Intents
13.5 Summary
Chapter 14: App Widgets
14.1 Using Content Providers Through Widgets
14.2 Summary
Chapter 15: Networking and Web Overview
15.1 Quick Example
15.2 Networking Basics
15.3 HTTP API
15.4 Apache HTTP Client
15.5 HttpUrlConnection
15.6 Networking in the Background using AsyncTask and AsyncTaskLoader
15.7 Summary
Chapter 16: Interaction and Animation: Live Wallpaper and Handlers
16.1 Live Wallpaper
16.2 Handler
16.3 Summary
Index
Colophon
What's Inside
Conventions Used in This Book
Using Code Examples
Safari® Books Online
How to Contact Us
Acknowledgments
Chapter 1: Android Overview
1.1 Android Overview
1.2 History
1.3 Android Versions
1.4 Android Flavors
1.5 Summary
Chapter 2: Java Review
2.1 Comments
2.2 Data Types: Primitives and Objects
2.3 Modifiers
2.4 Arrays
2.5 Operators
2.6 Control Flow Statements
2.7 Error/Exception Handling
2.8 Complex Example
2.9 Interfaces and Inheritance
2.10 Collections
2.11 Generics
2.12 Threads
2.13 Summary
Chapter 3: The Stack
3.1 Stack Overview
3.2 Linux
3.3 Native Layer
3.4 Dalvik
3.5 Application Framework
3.6 Applications
3.7 Summary
Chapter 4: Installing and Beginning Use of Android Tools
4.1 Installing Java Development Kit
4.2 Installing the Android SDK
4.3 Hello World!
4.4 Anatomy of an Android Project
4.5 Drawable Resources
4.6 Building the Project
4.7 Android Emulator
4.8 Summary
Chapter 5: Main Building Blocks
5.1 A Real-World Example
5.2 Activities
5.3 Intents
5.4 Services
5.5 Content Providers
5.6 Broadcast Receivers
5.7 Application Context
5.8 Summary
Chapter 6: Yamba Project Overview
6.1 The Yamba Application
6.2 Design Philosophy
6.3 Project Design
6.4 Part 1: Android User Interface
6.5 Part 2: Intents, ActionBar, and More
6.6 Part 3: Android Services
6.7 Part 4: Content Providers
6.8 Part 5: Lists and Adapters
6.9 Part 6: Broadcast Receivers
6.10 Part 7: App Widgets
6.11 Part 8: Networking and the Web (HTTP)
6.12 Part 9: Live Wallpaper and Handlers
6.13 Summary
Chapter 7: Android User Interface
7.1 Two Ways to Create a User Interface
7.2 Views and Layouts
7.3 Starting the Yamba Project
7.4 The StatusActivity Layout
7.5 The StatusActivity Java Class
7.6 Logging Messages in Android
7.7 Threading in Android
7.8 Other UI Events
7.9 Alternative Resources
7.10 Summary
Chapter 8: Fragments
8.1 Fragment Example
8.2 Fragment Life Cyle
8.3 Dynamically Adding Fragments
8.4 Summary
Chapter 9: Intents, Action Bar, and More
9.1 Preferences
9.2 The Action Bar
9.3 Shared Preferences and Updating Status Fragment
9.4 The Filesystem Explained
9.5 Summary
Chapter 10: Services
10.1 Our Example Service: RefreshService
10.2 Pulling Data from Yamba
10.3 Summary
Chapter 11: Content Providers
11.1 Databases on Android
11.2 Status Contract Class
11.3 Update RefreshService
11.4 Content Providers
11.5 Creating a Content Provider
11.6 Summary
Chapter 12: Lists and Adapters
12.1 MainActivity
12.2 Basic MainActivity
12.3 Timeline Fragment
12.4 About Adapters
12.5 Loading the Data
12.6 Custom Logic via ViewBinder
12.7 Details View
12.8 Summary
Chapter 13: Broadcast Receivers
13.1 About Broadcast Receivers
13.2 BootReceiver
13.3 Alarms and System Services
13.4 Broadcasting Intents
13.5 Summary
Chapter 14: App Widgets
14.1 Using Content Providers Through Widgets
14.2 Summary
Chapter 15: Networking and Web Overview
15.1 Quick Example
15.2 Networking Basics
15.3 HTTP API
15.4 Apache HTTP Client
15.5 HttpUrlConnection
15.6 Networking in the Background using AsyncTask and AsyncTaskLoader
15.7 Summary
Chapter 16: Interaction and Animation: Live Wallpaper and Handlers
16.1 Live Wallpaper
16.2 Handler
16.3 Summary
Index
Colophon
Preface
What's Inside
Conventions Used in This Book
Using Code Examples
Safari® Books Online
How to Contact Us
Acknowledgments
Chapter 1: Android Overview
1.1 Android Overview
1.2 History
1.3 Android Versions
1.4 Android Flavors
1.5 Summary
Chapter 2: Java Review
2.1 Comments
2.2 Data Types: Primitives and Objects
2.3 Modifiers
2.4 Arrays
2.5 Operators
2.6 Control Flow Statements
2.7 Error/Exception Handling
2.8 Complex Example
2.9 Interfaces and Inheritance
2.10 Collections
2.11 Generics
2.12 Threads
2.13 Summary
Chapter 3: The Stack
3.1 Stack Overview
3.2 Linux
3.3 Native Layer
3.4 Dalvik
3.5 Application Framework
3.6 Applications
3.7 Summary
Chapter 4: Installing and Beginning Use of Android Tools
4.1 Installing Java Development Kit
4.2 Installing the Android SDK
4.3 Hello World!
4.4 Anatomy of an Android Project
4.5 Drawable Resources
4.6 Building the Project
4.7 Android Emulator
4.8 Summary
Chapter 5: Main Building Blocks
5.1 A Real-World Example
5.2 Activities
5.3 Intents
5.4 Services
5.5 Content Providers
5.6 Broadcast Receivers
5.7 Application Context
5.8 Summary
Chapter 6: Yamba Project Overview
6.1 The Yamba Application
6.2 Design Philosophy
6.3 Project Design
6.4 Part 1: Android User Interface
6.5 Part 2: Intents, ActionBar, and More
6.6 Part 3: Android Services
6.7 Part 4: Content Providers
6.8 Part 5: Lists and Adapters
6.9 Part 6: Broadcast Receivers
6.10 Part 7: App Widgets
6.11 Part 8: Networking and the Web (HTTP)
6.12 Part 9: Live Wallpaper and Handlers
6.13 Summary
Chapter 7: Android User Interface
7.1 Two Ways to Create a User Interface
7.2 Views and Layouts
7.3 Starting the Yamba Project
7.4 The StatusActivity Layout
7.5 The StatusActivity Java Class
7.6 Logging Messages in Android
7.7 Threading in Android
7.8 Other UI Events
7.9 Alternative Resources
7.10 Summary
Chapter 8: Fragments
8.1 Fragment Example
8.2 Fragment Life Cyle
8.3 Dynamically Adding Fragments
8.4 Summary
Chapter 9: Intents, Action Bar, and More
9.1 Preferences
9.2 The Action Bar
9.3 Shared Preferences and Updating Status Fragment
9.4 The Filesystem Explained
9.5 Summary
Chapter 10: Services
10.1 Our Example Service: RefreshService
10.2 Pulling Data from Yamba
10.3 Summary
Chapter 11: Content Providers
11.1 Databases on Android
11.2 Status Contract Class
11.3 Update RefreshService
11.4 Content Providers
11.5 Creating a Content Provider
11.6 Summary
Chapter 12: Lists and Adapters
12.1 MainActivity
12.2 Basic MainActivity
12.3 Timeline Fragment
12.4 About Adapters
12.5 Loading the Data
12.6 Custom Logic via ViewBinder
12.7 Details View
12.8 Summary
Chapter 13: Broadcast Receivers
13.1 About Broadcast Receivers
13.2 BootReceiver
13.3 Alarms and System Services
13.4 Broadcasting Intents
13.5 Summary
Chapter 14: App Widgets
14.1 Using Content Providers Through Widgets
14.2 Summary
Chapter 15: Networking and Web Overview
15.1 Quick Example
15.2 Networking Basics
15.3 HTTP API
15.4 Apache HTTP Client
15.5 HttpUrlConnection
15.6 Networking in the Background using AsyncTask and AsyncTaskLoader
15.7 Summary
Chapter 16: Interaction and Animation: Live Wallpaper and Handlers
16.1 Live Wallpaper
16.2 Handler
16.3 Summary
Index
Colophon
What's Inside
Conventions Used in This Book
Using Code Examples
Safari® Books Online
How to Contact Us
Acknowledgments
Chapter 1: Android Overview
1.1 Android Overview
1.2 History
1.3 Android Versions
1.4 Android Flavors
1.5 Summary
Chapter 2: Java Review
2.1 Comments
2.2 Data Types: Primitives and Objects
2.3 Modifiers
2.4 Arrays
2.5 Operators
2.6 Control Flow Statements
2.7 Error/Exception Handling
2.8 Complex Example
2.9 Interfaces and Inheritance
2.10 Collections
2.11 Generics
2.12 Threads
2.13 Summary
Chapter 3: The Stack
3.1 Stack Overview
3.2 Linux
3.3 Native Layer
3.4 Dalvik
3.5 Application Framework
3.6 Applications
3.7 Summary
Chapter 4: Installing and Beginning Use of Android Tools
4.1 Installing Java Development Kit
4.2 Installing the Android SDK
4.3 Hello World!
4.4 Anatomy of an Android Project
4.5 Drawable Resources
4.6 Building the Project
4.7 Android Emulator
4.8 Summary
Chapter 5: Main Building Blocks
5.1 A Real-World Example
5.2 Activities
5.3 Intents
5.4 Services
5.5 Content Providers
5.6 Broadcast Receivers
5.7 Application Context
5.8 Summary
Chapter 6: Yamba Project Overview
6.1 The Yamba Application
6.2 Design Philosophy
6.3 Project Design
6.4 Part 1: Android User Interface
6.5 Part 2: Intents, ActionBar, and More
6.6 Part 3: Android Services
6.7 Part 4: Content Providers
6.8 Part 5: Lists and Adapters
6.9 Part 6: Broadcast Receivers
6.10 Part 7: App Widgets
6.11 Part 8: Networking and the Web (HTTP)
6.12 Part 9: Live Wallpaper and Handlers
6.13 Summary
Chapter 7: Android User Interface
7.1 Two Ways to Create a User Interface
7.2 Views and Layouts
7.3 Starting the Yamba Project
7.4 The StatusActivity Layout
7.5 The StatusActivity Java Class
7.6 Logging Messages in Android
7.7 Threading in Android
7.8 Other UI Events
7.9 Alternative Resources
7.10 Summary
Chapter 8: Fragments
8.1 Fragment Example
8.2 Fragment Life Cyle
8.3 Dynamically Adding Fragments
8.4 Summary
Chapter 9: Intents, Action Bar, and More
9.1 Preferences
9.2 The Action Bar
9.3 Shared Preferences and Updating Status Fragment
9.4 The Filesystem Explained
9.5 Summary
Chapter 10: Services
10.1 Our Example Service: RefreshService
10.2 Pulling Data from Yamba
10.3 Summary
Chapter 11: Content Providers
11.1 Databases on Android
11.2 Status Contract Class
11.3 Update RefreshService
11.4 Content Providers
11.5 Creating a Content Provider
11.6 Summary
Chapter 12: Lists and Adapters
12.1 MainActivity
12.2 Basic MainActivity
12.3 Timeline Fragment
12.4 About Adapters
12.5 Loading the Data
12.6 Custom Logic via ViewBinder
12.7 Details View
12.8 Summary
Chapter 13: Broadcast Receivers
13.1 About Broadcast Receivers
13.2 BootReceiver
13.3 Alarms and System Services
13.4 Broadcasting Intents
13.5 Summary
Chapter 14: App Widgets
14.1 Using Content Providers Through Widgets
14.2 Summary
Chapter 15: Networking and Web Overview
15.1 Quick Example
15.2 Networking Basics
15.3 HTTP API
15.4 Apache HTTP Client
15.5 HttpUrlConnection
15.6 Networking in the Background using AsyncTask and AsyncTaskLoader
15.7 Summary
Chapter 16: Interaction and Animation: Live Wallpaper and Handlers
16.1 Live Wallpaper
16.2 Handler
16.3 Summary
Index
Colophon