Designed to provide enough familiarity in a programmign language to be immediately productiove. Covers how C# is sued to make a game in Unity 3D.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Alex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.
Inhaltsangabe
1. Introduction: What This Book Is About 2. Before You Begin 3. First Steps: Just Getting Started 4. Basics: The Building Blocks of Code 5. Fundamentals: Building a Foundation 6. Intermediate: The Tricks of the Trade 7. Advanced 8. Extended 9. Stuff We Couldn't Cover 10. Good Luck Index
1. Introduction: What This Book Is About 2. Before You Begin 3. First Steps: Just Getting Started 4. Basics: The Building Blocks of Code 5. Fundamentals: Building a Foundation 6. Intermediate: The Tricks of the Trade 7. Advanced 8. Extended 9. Stuff We Couldn't Cover 10. Good Luck Index
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826